IV. Roganter - Day 3

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dmw71
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IV. Roganter - Day 3

#1 Post by dmw71 »

Day 3: The FIre
Junius helps Mila down and suggests the group investigate the willowing smoke; likely the product of a small fire. Absent alternatives, the group agrees. "This way," Mila says, urging the group forward. After surveying the immediate area and locating a hint of a path leading in the general direction the fire was spotted, Junius begins to lead the way.

After an hour or so of forced movement through areas that are frequently overgrown, the group hacks and slashes and generally goes about clearing their way in the direction of the suspected fire. The unmistakable scent of burning (or burnt) wood intensifies as the group draws near, but there is no visual sign of a fire -- no smoke, and no flame. Approaching the area cautiously, the find themselves standing over what was once a controlled fire that has been deliberately extinguished.

Human-sized, booted footprints are spotted leaving the area in the same direction the group had been heading.


Actions?

---
Possessions Left Behind ---
Date: 22 Februarius, Year 7102
Time: 11:06 (Sunrise: 06:23, Sunset: 18:01)
Temp: 53F (62F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield)
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Longbow (20) | Spells: 1st: 1 (Sleep)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/4/3 | HP: 4 | Armor: Hobgoblin Chain, Shield, Dex -1 | Weapons: Short sword, Shortbow (20)
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6-4 = 2+3 = 5+2 = 7+2 = 9 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (20)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 7/6 | HP: 5 | Armor: Std Leather, Goblin Shield | Weapons: Staff | Spells: 1st: 1 (Protection from Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1 (Sleep)
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Canun
    10-foot:
    • Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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onlyme
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Re: IV. To Roganter - Day 3

#2 Post by onlyme »

Junius points to the footprints in case someone was less observant, or an elf.
I think we should catch up to this human quickly rather than have him circle back and rob us in the night. Besides, he may have news from town.
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: IV. To Roganter - Day 3

#3 Post by AleBelly »

Canun inspects the footprints, hoping to ascertain how many humans made them. "Yes, Junius, I had the same idea myself, so naturally it's brilliant. Let's follow these prints."

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Re: IV. To Roganter - Day 3

#4 Post by onlyme »

Junius silently breathes a sigh of relief.

Naturally.
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: IV. To Roganter - Day 3

#5 Post by Zhym »

"Maybe we'll make new friends!" suggests Tippin. "Wouldn't that be fun?"

Keebler rolls his eyes. He wishes someone had housebroken this hobbit puppy before letting him outside. Then he realizes the mataphor doesn't work at all, which only makes him crankier. "Yes, there is certainly a very small but non-zero probability that whoever made these tracks would not try to kill us on sight," he retorts. "But perhaps it would be prudent to have our stealthier members scout ahead."

"Sure! I can do that!" answers Tippin, bouncing eagerly. "Who wants to come with me?"

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Re: IV. To Roganter - Day 3

#6 Post by dmw71 »

Day 3: Fire Extinguished
Tippin and anyone else that accompanies the halfling on the scouting mission set off on their reconnoiter mission.

While the scouts are out and about, the rest of the group examines the tracks discovered near the extinguished fire. A closer inspection reveals that what appears to have been a single human-sized footprints are actually two smaller, booted footprints occupying the same space; as if the second set was intentionally walking in the path left behind by the first set. The pair together create a normal human-sized print; individually, the prints are a bit smaller. Possibly still human, but possibly not.

After 15-or-so-minutes, the halfling and his accomplices return. They report back that that the prints they left to follow, shortly after entering deeper into the forested area, do split off into two unique set of tracks -- both boot prints, but smaller. The prints eventually drift off to the left... where sounds of a bustling town or city were heard further off in the distance -- possibly Roganter.

The scouts did not advance far enough to confirm.



Actions?

---
Possessions Left Behind ---
Date: 22 Februarius, Year 7102
Time: 11:27 (Sunrise: 06:23, Sunset: 18:01)
Temp: 53F (62F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield)
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Longbow (20) | Spells: 1st: 1 (Sleep)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/4/3 | HP: 4 | Armor: Hobgoblin Chain, Shield, Dex -1 | Weapons: Short sword, Shortbow (20)
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6-4 = 2+3 = 5+2 = 7+2 = 9 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (20)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 7/6 | HP: 5 | Armor: Std Leather, Goblin Shield | Weapons: Staff | Spells: 1st: 1 (Protection from Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1 (Sleep)
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Canun
    10-foot:
    • Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: IV. To Roganter - Day 3

#7 Post by Zhym »

"It appears that the trail of footsteps and the path to our destination coincide," observes Keebler. "Let us be about it, then."

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Re: IV. To Roganter - Day 3

#8 Post by Bluehorse »

Mila

Is eager to find the town. Hope of a place to sleep and a good meal driving her but still, she is cautious. "Are we sure the people there are friendly? What if... What if they want to run us out too. What if they know what happened back there?"

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Re: IV. To Roganter - Day 3

#9 Post by Zhym »

"There's only one way to find out!" says Tippin, probably incorrectly, as he sets out towards town.

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Re: IV. To Roganter - Day 3

#10 Post by Rusty Tincanne »

AdaRue comments that it would be nice to find the creators of the tracks to warn them about the nearby, goblin-filled cave. Then she hopes it isn't goblins. Then she tries to remember if the goblins wore boots. Then she squuezes Mila's hand to reassure her friend. Even if they do know, they'll know we arent guilty because we are alive.
And we have money to spend and I've never seen people worry about strangers if there is money being spent.
AdaRue suggests they head for the town.


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Re: IV. To Roganter - Day 3

#12 Post by onlyme »

Junius nods. Warm food and a nice stream chilled ale does sound nice.
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: IV. To Roganter - Day 3

#13 Post by dmw71 »

Day 3: Exiting the Forest of Balim
Everyone dreaming of warm food, a bath, and a bed; Tippin, aware of the route, leads the group through the forest towards where the sounds of town were heard. The halfling points out where the footprints split, and one set becomes two. It takes about 20-minutes, with no encounters other than a few squirrels, some birds, and swirling insects.

Everyone's spirits are lifted as the sounds of humanity begins to fill their ears, and after another hundred yards, the edge of the forest comes into view. Pressing on, the group reaches the edge of the forest.
Exiting the Forest of Balim.jpg
Exiting the Forest of Balim.jpg (124.7 KiB) Viewed 899 times
Almost immediately, the land before you angles downward gently, dipping approximately 10-feet before leveling back out again. Roughly 500-feet off to your right is a dirt road; a covered, horse-drawn wagon, accompanied by a trio of horsemen, is slowly making its way in the opposite direction you're heading, away from town and towards the forest. Its current position is just past the last farm.

Off in the opposite direct, to your left, also approximately 500-feet distant, is a river which gently winds its way around the town further off in the distance. A large, two-story mill rests at the intersection where a branch of the dirt road terminates at the river.

Just ahead of you, another 500-feet distant, you spy the obvious delineation of plots of land, including various crops, along with the farms and barns of their occupants. Workers tend to the various crops, while livestock roams in fenced off areas adjacent to each homestead.




Actions?

---
Possessions Left Behind ---
Date: 22 Februarius, Year 7102
Time: 11:49 (Sunrise: 06:23, Sunset: 18:01)
Temp: 53F (62F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield)
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Longbow (20) | Spells: 1st: 1 (Sleep)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/4/3 | HP: 4 | Armor: Hobgoblin Chain, Shield, Dex -1 | Weapons: Short sword, Shortbow (20)
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6-4 = 2+3 = 5+2 = 7+2 = 9 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (20)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 7/6 | HP: 5 | Armor: Std Leather, Goblin Shield | Weapons: Staff | Spells: 1st: 1 (Protection from Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1 (Sleep)
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Canun
    10-foot:
    • Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: IV. To Roganter - Day 3

#14 Post by Rusty Tincanne »

It is probably best if we approach town on the road. It will look less suspicious, I think. And we want to make a good first impression. AdaRue urges the group toward the road after the wagon and horses are past. She studies the people in the wagon and on horseback for some sign of their purpose, her backpack full of coins weighing heavily on her shoulders, reminding her that she now has something to lose again. She makes an effort to untangle some of the snarls in her hair and flatten out the creases in her skirts with the palms of her hands.

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Re: IV. To Roganter - Day 3

#15 Post by onlyme »

Junius walks behind one of the humans, hoping to not be out of place.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: IV. To Roganter - Day 3

#16 Post by Bluehorse »

Mila

Watches AdaRue fussing over her appearance as they move down the road and blinks a little curiously. She had grown up on a poor farm and there was seldom time or need for keeping up more than a basic appearance. She looks from the slightly larger, more mature woman to herself and then glances at some of the people as they near and slowly becomes selfconcious. She felt like she was unkept, dirty, and too skinny. She wished she was more like AdaRue. She tries to adjust her backpack and then her oversized dress as they head into town.

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Re: IV. Roganter - Day 3

#17 Post by Zhym »

"Come on!" cries Tippin as he heads eagerly into town. "It's time to spend our winnings!"

~~~~~~~~~~~~~~~~

Keebler proceeds with the group into town. Once there he will look for an armorer.

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Re: IV. To Roganter - Day 3

#18 Post by dmw71 »

Day 3: Entering Town
The group watches and waits for the covered, horse-drawn wagon and trio of horsemen to pass. The horsemen and driver are all dressed in common garb, and don't appear to be armed. The wagon is covered, so its contents are unknown, but you suspect this is a simple merchant... possibly heading back towards Avocar, your now former hometown. Once the wagon safely disappears into the forest, the group makes its way down the slight decline to their right and towards the dirt road the wagon traveled on.

Mila and AdaRue tidy their appearances, and Junius falls back and walks behind one of the humans, concerned with appearances. "Come on!" cries Tippin, less concerned with appearing out of place. "It's time to spend our winnings!" Keebler and the rest follow.

It's midday as the group reaches the road and turns left. Farmhands tend to the crops -- mostly wheat -- that you pass along the way, and barely look up from their tasks as you pass. The barns are in various states of disrepair, and the homes of the land owners are little more than simple timber cottages. Initial impressions are that the area is poor.
Roganter.jpg
Roganter.jpg (419.54 KiB) Viewed 857 times
The road continues for several thousand feet, weaving through a lightly forested stretch, before bending to the left and towards the heart of town. A rickety wooden bridge spans the nearly 50-foot wide, gently flowing river separating the northern area of town from the larger southern section.

This southern portion of town is much like the northern area the group passed through... poor. Several hundred feet after crossing over the bridge, the group approaches two buildings -- one on either side of the road. The smaller of the two buildings, to their right, is a framed wooden structure; dozens of pieces of clay pottery with finely carved decoration and opalescent reddish-brown glazes are scattered throughout the land surrounding it. To the left, a larger wooden building of similar construction emits the pleasant aroma of fresh cut wood. Both buildings appear well-kept and occupied, but no occupants from either are currently outside.

Further down the road, another pair of buildings appear just beyond this initial pair. Beyond that appears to be a village common area where locals mill about and merchant stands line the area.




Actions?

---
Possessions Left Behind ---
Date: 22 Februarius, Year 7102
Time: 12:02 (Sunrise: 06:23, Sunset: 18:01)
Temp: 53F (62F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield)
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Longbow (20) | Spells: 1st: 1 (Sleep)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/4/3 | HP: 4 | Armor: Hobgoblin Chain, Shield, Dex -1 | Weapons: Short sword, Shortbow (20)
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6-4 = 2+3 = 5+2 = 7+2 = 9 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (20)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 7/6 | HP: 5 | Armor: Std Leather, Goblin Shield | Weapons: Staff | Spells: 1st: 1 (Protection from Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1 (Sleep)
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Canun
    10-foot:
    • Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

Rusty Tincanne
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Re: IV. Roganter - Day 3

#19 Post by Rusty Tincanne »

AdaRue approaches the nearest village woman.Excuses ma'am. My friends and I need a place to eat and spend the night. Preferably with separate rooms and bath for Mila and m'self. Do you have any recommendations? She smiles politely, trying not to think how odd it must seem for her to be carrying a broom and a shield. And she grows suddenly aware how rank the beetle glands have become and wishes they had been dumped them in the woods.

After receiving her answer, AdaRue ticks off a list of things, in no particular order, that she wants to get. Armor. Decent clothes for town. A good meal and food for the road. Write a note to send home that she is safe but Tom, Watts and Omdog were killed by goblins. Maybe a better weapon so she can hold the shield.... but that would be really heavy with the armor. She grows tired of it though, and mildly irritated the others will be dragging her back into danger, but The Mother would want her to protect her friends, so she will.

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Re: IV. Roganter - Day 3

#20 Post by Bluehorse »

Mila

Mostly interested in a place to stay. She keeps her eyes peeled for a flophouse or inn. Even a barn they may be able to stay in for a few coins. Maybe an abandoned building big enough for them that they can squat in. Her ears perk up as AdaRue ask her questions of the villager. While she listens she will study the village woman herself for any clues about the town. She learned the hard way in her travels about certain towns having modesty laws for women and hopes to avoid that kind of trouble again. Does she wear head cover? Religious symbols? Is there a trend in how people are dressed that might indicate a type of conformity?

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