Zhym wrote:I had Tippin at 2 HP. Is his sheet out of date?
I don't see where Tippin was damaged before. Normally, I make the player do this, but I went ahead and tracked down all the damage and healing rolls:
R01: Fire Beetle vs Junius (AC 7, 11+): [1d20] = 14, [2d4] = 8
(
Junius:
2)
R02: Fire Beetle vs Tom (AC 3, 15+): [1d20] = 18, [2d4] = 4
(
Tom:
1)
CLW [1d6+1] = 2+1 = 3
(
Tom:
4)
Cure light wounds [1d6+1] = 3+1 = 4
(
Junius:
6)
R01: Ferret #1 vs Watts (AC 6, 12+): [1d20] = 16, [1d8] = 1
(
Watts:
4)
R01: Ferret #2 vs Watts (AC 6, 12+): [1d20] = 12, [1d8] = 3
(
Watts:
1)
R06: Goblin vs Junius (AC 6, 12+): [1d20] = 20, [1d6] = 2
R06: Goblin vs Junius (Natural 20): [1d6] = 4
(
Junius:
2)
G2 vs Tip (AC 5, 14) (-2 cvr, +1 short): [1d20-1] = 16-1 = 15, [1d6] = 3
(
Tippin:
1)
Here is the current status for each wounded character from the most recent update:
Tippin |
Halfling: 1 |
Mv: 90/30 |
THAC0: 19 |
AC: 7/6/5 |
HP: 4
-3 =
1 |
Armor: Std Leather, Shield, Dex -1 |
Weapons: Short sword, Shortbow (18)
Junius |
Dwarf: 1 |
Mv: 90/30 |
THAC0: 19 |
AC: 8/7/6 |
HP: 10
-8 = 2
+4 = 6
-4 =
2 |
Armor: Leather, Shield, Dex -1 |
Weapons: Scimitar, Sling (10), Shortbow (17)
Tom |
Halfling: 1 |
Mv: 60/20 |
THAC0: 19 |
AC: 5/4/3 |
HP: 5
-4 = 1
+3 =
4 |
Armor: Chain, Shield, Dex -1 |
Weapons: Handaxe, Shortbow (17), Dagger
Watts |
Thief: 1 |
Mv: 90" |
THAC0: 19 |
AC: 8/6 |
HP: 5
-1 = 4
-3 =
1 |
Armor: Leather, Dex -2 |
Weapons: Longsword, Longbow (17)
---
So, yes, Tippin should still have 1 hit point left!