With the group deciding to rest, Florian invokes healing on Bandy, Bremen, and Irving. Together with a day's good rest, everyone feels much better. (Bremen at -1hp, everyone else full health) Florian prays for a new day's ability to aid the group with their quest and waits stoicly to follow the others back into the chambers below.
The group is secure against the outside with the sturdy door bolted, but sets a guard to watch the ramp. They are undisturbed through the day, but they note at several times that they see torches moving through the chamber at the ramp's bottom, indicating that there are still beings below. Guaire accepts his duty, waiting with the mounts and prepared to guard them while the group explores below.
Please deduct a day's rations for people and a day's fodder for the mounts. If you didn't do so yesterday, please deduct two.
The group lights a lantern and descends the ramp, finding that the dismembered Cention's body parts have all been removed, but the blood stains and crates remain. Peering down each of the side passages, they see the torches are no longer kept lit, but that each passage now fades into darkness. You cross to the door with the strange lettering which the Cention identified as "The Crooked Path," on the wall across from the ramp. You find that the door is locked.
Diagram:
Light: Bremen's Lantern (until 11:00am)
Spell Effects: None
Injuries: Bremen (mildly wounded)