Expedition - Foxy: Bounty On The Goblin HQ - 02 June 2021

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Starbeard
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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#501 Post by Starbeard »

I'm happy with the plan. I would add a Plan B, that can be inserted at any point along the original plan:

B. Should we decide that things go south…
  1. Make a stockpile of whatever drums, barrels, furniture etc. we can find, and set them up as a barricade. Barrels full of fish would be good to have in front, possibly even stacked on top of each other.
    Set fire to the non-flaming barrels and push them toward the front barrels to block the passage.
  2. Retreat to the barricade (obviously leaving a gap for us to retreat through.
  3. Knock over the fish barrels so they spill everywhere, set fire to everything, and run.


We might think about also having at least one person man the barricade, in case we get cut off from behind. In that case we'll have to retreat through one of the side halls and hope we find a way out.

Rusty Tincanne wrote:** Can the Grizzly Woman use Baxtaw's bow for two or three rounds?
I'm not sure. The deal is that in exchange for getting a bear with extra HD and attacks, Grizzly is limited to leather, her tree branch and the odd woodsy sidearm like a knife or hatchet; she won't/can't use anything else. Bows seem sufficiently woodsy to match her theme, but I didn't discuss ranged weapon restrictions with Marullus.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#502 Post by Marullus »

Stirling wrote:"Shortbread, battle a battle anthem!" she encourages the others. (something along the lines of Men of Harlech comes to mind!)
Shortbread regards the drums solemnly, inhales a deep breath, and then begins. He almost seems to be in a trance, pounding out a rhythmic beat on the wide drumheads... a music for which the drums themselves were designed, which had not rung from them for innumerable years. The music is impressive, building to a crescendo felt through your bones.
The battle drums begin to play.

The drums move you, inspire you, played in this way. These are not forboding goblin tunnels, but the heart of a dwarvenhome. A home to which you belong. A home worth fighting for. The stone itself reverberates here, the fixed drums placed here in this holy dwarven temple echoing through the entire structure as if designed to do so. (+1 to attack, damage, and saves for you; -1 to the same for the goblins)

The empty and full barrels are arranged in the hallway, stacked to provide a barricade if retreat is necessary, but your blood is flush and you can't imagine retreating as the drums of the Dwarven Gods reverberate through your soul.

Two empty barrels are coated in oil with one flask of oil, reserving the second flask. You figure they'll burn for five rounds once lit, as you concentrated the oil on them. You poise two non-flaming barrels behind them.

Clay is ready with Hold Person for the King. Baxtaw is ready to cast sleep (Specify which goblin group is targeted). Clay will cast Symbol of Pain upon a banner... but Foxy has had Shortbread begin the drums. Will you have him stop to carry it, or give it to someone else?

Foxy, Halfpint, and Grizzly take up bows. (Remind me - who has the extra bow for Grizzly?)Huckleberry and Morrs hold an infantry line.

You all advance, taking a final breath before battle.

Is that all correct? I need declarations one round at a time. This is 'initial assault round.' I also encourage you to be specific in your targeting.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#503 Post by Rusty Tincanne »

So dramatic!!!

Is it possible to create a banner for Clay's back? Or to just affix it to Clay's staff? If he were to do so, would he still be able to cast in the next rounds?

Also, I would suggest Baxtaw have magic missile prepped so he can release them as soon as we enter the room, giving him 2 attacks in the first round, as it were. Unless he wants to keep them in reserve in case we need to flee.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#504 Post by Marullus »

Rusty Tincanne wrote:Is it possible to create a banner for Clay's back? Or to just affix it to Clay's staff? If he were to do so, would he still be able to cast in the next rounds?
You can draw the Symbol in the air or on an object. It will glow for 15 turns (2.5 hours) and you can take other actions while it is in effect. Any who look upon it must save vs spells. If they fail, they get a -4 to hit for 2d10 turns.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#505 Post by onlyme »

Halfpint will stand with bow ready...waiting for the carnage to begin.
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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#506 Post by Marullus »

Post your roll for round one.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#507 Post by onlyme »

Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#508 Post by Starbeard »

The Grizzly Woman (if someone has a bow for her to use) tests the bowstring gently and then fixes an arrow. "I will say it has been time awhile since I used one of these. A good time it is to use one again too."

She stays with the archers and begins to shoot when goblins come into view. She prioritizes as her targets those who look like goblin kings, then those who look like priests, then wargs, and finally whatever enemies get in the way.

Bow (ThAC0 19): to-hit [1d20] = 2, damage [1d6] = 4 (with +1 to rolls from banner)

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#509 Post by Stirling »

Foxy O'Hare

Foxy untangles her hair, girl must look the part at least, "Come goblin King, puppet of Longshadow, beware the Long Arm of Gaul has reached you." she says trying a little 'dramatic' to enrage the king to ire. She fires an arrow at the goblin standing next to the king if she can. Foxy: Shortbow normal range: [1d20+2] = 11+2 = 13 arrow damage: [1d6] = 3

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#510 Post by Marullus »

Waiting for what Clay does with the Symbol of Pain scroll.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#511 Post by Rusty Tincanne »

Oh. My post must have been eaten! Too bad. I had worked on it for a while. I can rewrite it, but if you want to just move ahead with the post,
here is the gist of what it was:

Clay attached a cloth banner to his staff and then explained the effects of the soon-to-be-banner, and then told everyone (including the animals) to not look at him while he was holding it aloft. He also remarked on the balance of using the goblin spell against them in conjunction with the dwarf drums. Then he cast the spell, averting his own eyes as he finished the incantation, taking up his place behind the barrels.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#512 Post by Dram »

Baxtaw tosses the Grizzly women his bow and arrows. This bow shall do you good it is a masterful bow. I have spells that can cast long enough till we are in hand to hand combat.



OCC- Is there a map of the battle area? If not he will cast sleep on the bowmen.
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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#513 Post by Marullus »

Your plans decided, Clay reads his scroll and prepares the Banner of Pain to carry before you into the throng. The two barrels are lit on fire and rolled ahead of you, the two heavy fish barrels rolled next for distraction, your group running in after them to take advantage of the barrel's unexpected appearance. The thrumming of the drums moves you confidently forward, the dwarven anthem reverberating through the very stone of the dwarfhold.

You chase the barrels into a large chamber. Two brazier-fires burn, throwing light up to a ceiling 30' above, supported by tall pillars - functional but unornamented, throughout the room. About three dozen goblins scurry about the room, six archers standing on a pair of balconies with partially-collapsed railings on either side, arrows pointed at the entrance where you arrive. A stone platform sits at the far end of the hall (which is about 120' across in total, then 160' in each direction) -- a fat goblin with an imperious demeanor stands before a carved stone throne that is twice his size. He is unarmored, brazenly, and holds an unsheathed flaming sword and an overconfident toothy smile as he watches your group enter. A leathery hound the size of a pony crouches next to the throne, its chain loosed and lying impotent beside it. The four spearmen and injured acolyte who escaped you cluster on the other side pf the throne from the hound, chattering at the Goblin King, who ignores them, his eyes looking your direction.

The flaming barrels careened into the throng of goblins in the hall, three of their number unable to get out of the way before the barrels crash into them and splinter into flaming barrel staves. The three flaming goblins flail and scream, running pell-mell around the room. The two heavy fish barrels careen down the hallway and into the chamber next, each of them caught abruptly by a swinging scythe blade, the pair of which emerged from concealment on the entryway's sides and which are embedded now in the barrels, halted in their motion mid-swing so you can easily evade them.

The party runs into the room behind the barrels, a meager five humanoids, a bear and a dog against over fourty goblins, their fearsome king, and a hound of hell who makes your bear look like a puppy. You face ten times your number, brazen and unafraid. Clay holds his banner aloft on his staff, flanked by Morrs and Huckleberry like a mammalian vanguard in the midst of the goblin hoard, the others holding to the rear rank with their bows and spells.

"Come goblin King, puppet of Longshadow, beware the Long Arm of Gaul has reached you!"
yells Foxy O'Hare, the lone human who has seen this hall before and lived, now returned with her companions to face the scores of foes in mortal combat. The Goblin King laughs brazenly at her, raising his fist in the air. Two pairs of solid electrum doors, roughly 60' to your left and to your right along the wall through which you entered, swing open with a heavy metallic clang. Two dozen skeletons begin an orderly march into the room, a dozen on each side.

A half-dozen arrows rain down on you from the archers, who perch on the side-balconies, about 160' to your left and to your right. They scatter among you as you dodge, expecting this incoming fire. Only one impacts, sinking deep into the Grizzly Woman's shoulder (-5hp) and spoiling her own bowshot in the process. Foxy and Halfpint's shots fly true, however. Foxy's arrow drops the remaining Acolyte of Sdubok who fled you earlier, who stood nearest the king, while Halfpint drops the goblin spearman next to the priest. The remaining three spearmen from Dmukaz's band dive off the dais and look for cover.

Leaving the ballsy banter to his red-headed companion, Clay instead intones his own spell, calling on the powers that Eruanna grants over living things to hold the Goblin King's form. The Goblin King's eyes go wide for a moment as his limbs become wooden, his muscles corded and stiff. He freezes in place, hand still tightly gripping his flaming sword and fist still raised, abruptly immobilized. Baxtaw's words likewise summon his eldritch powers. The shadows on the balconies stretch and bend, briefly masking the forms of the goblins as all six archers collapse onto the balcony's stone flooring, disappearing from view as they all fall to slumber.

The three dozen goblins swarm towards the front rank, swerving around the barrels to try and assault Clay, Morrs, and Huckleberry with their vicious weapons. They banner waves before them and there is a caucaphony of dismay and cries of pain which almost overwhelms the sounds of the drums. Enraged and fueled by the pain, the surge continues its momentum, though their writhing limbs hinder both their accuracy and aglity. Clay, Morrs, and Huckleberry fend off the surging mass of goblinkind, outnumbered 10 to 1 each. One goblin catches Morrs (-1hp) and one catches Huckleberry (-1hp) glancingly amid the chaos. This victory is short-lived, however, as Huckleberry the bear swipes the goblin with one claw, then slays two more with is other paw and teeth. The sheer violence of the bear, the wracking pain in their bodies, the impotence of their first attacks, and the immobilization of their King, however, proves too much for them. Panic goes through the goblins like a wave and their chaos only heightens as they now begin to try to surge in all directions to get away from the party and its ferocious beasts. With three goblins on fire, three slain by the bear in those first moments, and three more trampled to death under their kin, nine bodies lie on the floor and twenty seven turn and begin scattering in all directions to get away.

A roar, however, erupts from the dais as the hell-hound leaps. It, too, snarls in pain due to the banner's effect upon it with billowing smoke coming from its nostrils, its powerful hind legs carrying forward in a mighty spring towards Huckleberry the bear. The hound lands, dwarfing its ursine opponent and snaps with its teeth, but fails to catch the bear, this time.

The goblins scatter around the approaching undead, giving them wide berth, but they'll reach the party on each flank in but another moment.

(Amazing job! The archers are asleep, the goblins all routed, the king is frozen. A dozen undead will arrive on each flank next round and the hellhound remains engaged with Huckleberry.)

Rolls:

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#514 Post by onlyme »

Halfpint fires at the dog, believing him to be the most dangerous foe at the moment.
Shortbow [1d20+3] = 14+3 = 17; [1d6+1] = 3+1 = 4
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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#515 Post by Rusty Tincanne »

Clay Weatherwax's youthful determination holds in the face of the swarms of enemies, emboldened by his faith and companions. We are the ferrets, and they are the rats! He calls out when he sees the goblins break. But seeing the hellhound and a dozen skeletons charging is damn scary. He flinches instinctively. Oh. Right. Someone should burn those skeletons... Ms. O'Hare? He hopes the others can deal with the skeletons while he attempts to deal with the hellhound. Clay prays to Erruana, goddess of the cycles of life, to hold the beast.
Marullus wrote:Spells:
Beith grants access to the following Cleric spells in the main rulebook:
2nd level: ...Hold Person (or mammal)...
Morr [1d20] = 1, damage [1d6+1] = 6+1 = 7 I'll leave that action to Marullus to describe. :roll:

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#516 Post by Starbeard »

The Grizzly Woman hoots and hollers with unbound enthusiasm. "If that is the best you can do then you will have to do better than that!"

As the goblins flee she turns her attention to the hellhound pouncing on the bear, cheering him on. "That is how you do it bear. Give him hell har har!"

Figuring that the bow is now useless against the skeleton horde, she drops it to the ground and whips out her Good Knife, her other hand gripping the massive Grizzly's Trunk like a lion tamer holds a chair against a lion. With a hearty "Yeeeeooww!" she dives onto the back of hellhound and stabs at it with the Knife. (I'm assuming she's close enough to do that, being either directly behind or next to the melee combatants).

The Good Knife: [1d20+2] = 17+2 = 19, damage [1d4+2] = 2+2 = 4

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#517 Post by Marullus »

Foxy and Baxtaw?

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#518 Post by Dram »

Baxtaw- Casts magic missile at 3 hell hound.

Magic Missile d6 roll [1d6+1] = 5+1 = 6



Marullis you may have already told me this once. Does Baxtax get d6 for every level he has gained for Magic missile.
Last edited by Dram on Wed Jun 07, 2017 8:40 pm, edited 1 time in total.
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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#519 Post by Rusty Tincanne »

Two extra missiles every 5 levels.
Magic Missile
1 turn
Range: 150'

A missile of magical energy darts forth from the caster's fingertip and strikes its target, dealing 1d6+1 points of damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. For every five caster levels, the caster gains two additional missiles - 3 total at 5th level, five at 10th, seven at 15th, and so on. If the caster can shoot multiple missiles, they can be directed to strike a single creature or several creatures. A single missile can strike only one creature.

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Re: Expedition - Foxy: Bounty On The Goblin HQ - 02 June 202

#520 Post by Stirling »

Foxy O'Hare

oh for a potion of giant strength to rip these scything blades from their moorings and use them to crush and flail the skeletons.


Foxy: Shortbow short range: [1d20+3] = 17+3 = 20 arrow damage: [1d6] = 6

Foxy O'Hare, Flame of the North, Damsel of Distress, sourpuss and lard-arse, she thinks of all the names given or taken. What will the ballads play in remembrance of this foolhardy venture? Will any remember to sing at all? Perhaps Thundred's tankard remains to be filled overflowing in praise while her own cup rests half empty, a dreg put aside...

It is funny what goes through a girls mind when the melee starts, stress and ladies time of the month and the stink of fish. The archeress stands between the fish barrels, framed by the cutting edges of the huge scything blades and dips the end of an arrow into some flaming oil and maybe as a last token of fiery resistance aims a shot at the frozen held figure of the Goblin King.


should be 7hp damage on king due to +1 drumming damage on the arrows.

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