Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug 2021

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Marullus
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#561 Post by Marullus »

Plan of action for the day?
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#562 Post by Rusty Tincanne »

Still invisible, Winnie sits with the others. My staff, as you know, can provide light. I can also use my songs to to help us discern what magics Nastoreth has left behind.
Her second level spells aren't all that helpful.

Create Fire
Magic Missile
Detect Magic
Detect Magic
Read Magic
ESP
Mirror Image
Web
Web


She could swap out a first level spell for Floating Disk or Comprehend Languages, if you think that is more useful. I jsut thought Markd would have the language thing covered.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#563 Post by DavetheLost »

"I have prayed for healing and trap detection. I also have faith that Baudh will keep the undead at bay."
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#564 Post by Zhym »

"Present company excluded, I guess," says Fingers, glancing at Markd's Squad.

I'm not sure what to say as far as a plan of action. How far are we from the tower? Do we know the ways in? Obviously, it would be good to scope it out before barging in, but I don't know if there's any other planning or prep we should do first.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#565 Post by Marullus »

It is about 200 yards down the curtain wall walkway (upper door). Or the lower door is in the King's Estate. Or you can climb in from the top (where some gargoyles are roosting).
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#566 Post by onlyme »

Markd suggests spending an hour this morning (if he didnt do this in the previous evening) getting a complete tour of the tower so they know what they have to come back to in an emergency. (supplies, water, etc.)
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#567 Post by Marullus »

onlyme wrote:Markd suggests spending an hour this morning (if he didnt do this in the previous evening) getting a complete tour of the tower so they know what they have to come back to in an emergency. (supplies, water, etc.)
They gave you a tour of the whole place last night. There is no food and no stores - the ghosts had no need to eat for the past centuries. They did wash and keep up all the pots and dishes, though. There is a well dug down from within the kitchen - checking it determines that it still accesses fresh water far below - a good resource in a siege.

When pressed, they also reveal a secret door from the kitchen which leads to outside the curtain wall - a well-secured sally port by which the ghosts usually use to roam the countryside without passing through the city.

They also show you the stair down to the basement. There is a functional smithy - the heat from it's constant fires warming up the chill stone rooms of the keep above when they were used. Storage rooms reveal nothing of value - they are picked over and what remains is long-spoiled. There are hand-dug tunnels into the earth beyond which they say are the work of the crazed elf - they don't lead you into them.

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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#568 Post by onlyme »

well, we are here at these tunnels. or we can go look at the booby trapped estates. I am swamped at work for the foreseeable future, so am struggling to read posts, much less make decisions that affect other pcs.
I think we agreed we need to clear the town of various things, but not sure which one needs clearing first.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#569 Post by Rusty Tincanne »

We had discussed trying to enter the wizard's tower. We rested and memorized new spells.

I could do whatever, though Winnie is interested in the magic items, mostly, and the undead haven't claimed them. (Markd's ghosts seem to have claimed everything in the building we're already in.) But we think the town is only full of zombies, we might stand a better chance against them. But it promises less reward because there is less trisk.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#570 Post by Zhym »

I've likewise been pretty busy. The recent slower pace of updates in this game is actually working out reasonably well for me that way.

We could go along the top of the curtain wall to the wizard's tower; the biggest risk is probably getting attacked by gargoyles—or Fingers not being able to pick a lock again. Or we could see what's up with the crazy elf; if it's digging tunnels, it doesn't sound like a banshee, at least.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#571 Post by Rusty Tincanne »

Winnie reflects on what she knows of the crazy elf. It had left poor Aeora locked in that mausoleum for centuries, so it is unlikely he will impress her if he is even alive still. She asks Markd to ask the specters when they last saw the elf. Are we sure he is still alive?
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#572 Post by onlyme »

Markd relays the question.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#573 Post by Marullus »

"Yes, we believe so."
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#574 Post by Zhym »

Fingers eventually reaches a decision. "A wizard's tower probably has lots of good loot, but I don't like the idea of fighting swords that don't need people to swing them. The cursed elf, though...well, maybe they'll try to kill us, too, but at least we can try to talk to 'em. Ain't no reasoning with a sword. So I say we go talk to a nutso elf and see if we can remove a curse. At least as a start."
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#575 Post by Rusty Tincanne »

Winnie warms to the idea. Does anyone here speak Elf?
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#576 Post by Zhym »

Rusty Tincanne wrote:Does anyone here speak Elf?
Well, there's a potential snag.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#577 Post by Marullus »

Winnie recalls that she, herself, does in fact speak elf. Her best friend is Bianca, after all, and they whispered to each other in that tongue through most of their past adventures.

:roll: :lol:

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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#578 Post by Rusty Tincanne »

:oops: Maybe I should check out that character sheet more often...

Winnie blushes invisibly.
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#579 Post by Zhym »

I hate when I say "We'll do the thing" and instead of having us do the thing, the DM asks how we do the thing. Not because the DM is being unfair or anything, but because it sometimes means there's something deadly that the DM is giving us a last chance to avoid. :D

So, yeah. Is there anything we need to do other than just head down to the tunnels where the mad elf is supposed to be and start exploring?
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug

#580 Post by DavetheLost »

It's really too bad I can't preemptively cast Cure Light Wounds on people. You know, just in case we run into something nasty.
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