Expedition: Neegan - Orb Quest - 19 August 2021
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan - Charging in with the others cleaves the undead dwarf that Tollander punched.
M.W. B. axe(THAC017)[1d20+3] = 18+3 = 21 todam[1d8+3] = 3+3 = 6
M.W. B. axe(THAC017)[1d20+3] = 18+3 = 21 todam[1d8+3] = 3+3 = 6
Current Characters/Games
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Pinned down and facing threat, the creatures overcome their divine fear - they lash out at the party with reckless abandon as the party closes on them simultaneously. Malenor's arrow grazes one of the creatures (-1) just before the groups charge into melee. Galmit's pick goes wide as the unharmed creature dives at him - he smacks it away with his shield just in time for Tollander to land a roundhouse blow with his blessed holy knuckledusters. The divine power of Gwanwen courses through Tollander's hands and the creature's skull caves in utterly (-6). The second creature, black ichor leaking from its arrow wound, takes advantage of Tollander's preoccupation and tears int othe cleric with its claws and teeth (-3, -2, -1) just as Neegan reaches the fray and cleaves the rotted lupine dwarf corpse with his axe (-6), ending its unlife as well.
Tollander twitches and then freezes, collapsing as the paralytic touch of the dwarf-creature courses through his blood. Tollander is immobilized, the group all crowded into the small dwarven bedchamber.
Actions?
Date: 26 August 2021, 5:41pm
Light: Lantern (until 6:30pm)
Distance: None
Effects: Paralysis (Tollander)
Injuries: Tollander (Moderately Injured)
Tollander twitches and then freezes, collapsing as the paralytic touch of the dwarf-creature courses through his blood. Tollander is immobilized, the group all crowded into the small dwarven bedchamber.
Actions?
Date: 26 August 2021, 5:41pm
Light: Lantern (until 6:30pm)
Distance: None
Effects: Paralysis (Tollander)
Injuries: Tollander (Moderately Injured)
- GreyWolfVT
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Re: Expedition: Neegan - Orb Quest - 19 August 2021
Galmit "Well now what? We can't leave 'im 'ere like that. We shoulda got more ta come on this adventure." the dwarf laments and indicates the frozen form of Trollander.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan - Well lets get em outta here. Can anyone help him?
Current Characters/Games
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Erien offers, "The curing touch of a cleric can abate the paralysis if you wish, or it is usually temporary. It should wear off in under two hours, for sure." The cleric of Baudh regards the cleric of Gwanwen, waiting for your guidance.
- GreyWolfVT
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Re: Expedition: Neegan - Orb Quest - 19 August 2021
Galmit scowls "Huh well guess we're either waitin er draggin 'im round fer two hours. Er we can have tha healin touch used ta get 'im movin. Yer call Neegan. Yer tha leader."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Tollander...breathes...and waits...
Chance of being Suprised: 33%
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan- Lets get him up and moving. How many of them spells do we got?
Current Characters/Games
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Erien calls upon Baudh's might to release Tollander from the paralysis. He then also lays his healing touch on his fellow cleric (+3). "I can call upon Baudh's might two more times before I must rest," he answers Neegan.
Actions?
Date: 26 August 2021, 6:00pm
Light: Lantern (until 6:30pm)
Distance: None
Effects: None
Injuries: Tollander (Minorly Injured)
Actions?
Date: 26 August 2021, 6:00pm
Light: Lantern (until 6:30pm)
Distance: None
Effects: None
Injuries: Tollander (Minorly Injured)
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan - If we come upon anymore of those creatures. Lets attack from a distance till there is no other option. Is there any disagreement in this tactic?
Current Characters/Games
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Tollander nods his thanks to Erien. "Let's hope I don't have to return your gift", he says grimly.
The cleric of Gwanwen nods at Neegan's words "We need to move quickly. Let's avoid them when we can, and kill them from a distance as much as possible".
"Are we going to return to that other room now and continue down the main hallway?"
The cleric of Gwanwen nods at Neegan's words "We need to move quickly. Let's avoid them when we can, and kill them from a distance as much as possible".
"Are we going to return to that other room now and continue down the main hallway?"
Chance of being Suprised: 33%
- GreyWolfVT
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Re: Expedition: Neegan - Orb Quest - 19 August 2021
Galmit "I aint got no ranged weapons so I'll do what i can."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan- Lets continue to secure the doors. Then continue down the main hall.
Current Characters/Games
Re: Expedition: Neegan - Orb Quest - 19 August 2021
After a brief discussion, the party decides to rouse Tollander and then hurry onward, spiking the doors behind them here as they go. You leave the blood-spattered bedrooms and return to the quiet still Ness of what was once the bustling and boisterous dining hall. You spike the double doors that lead to the bedrooms (subtract four spikes) and head out into the main central corridor of the keep.
You see stairs to your right, leading up to where you know you entered, above. Across the hall is another set of double doors hanging open. Peering in with your lantern, you see a large, dusty infirmary where injured dwarves were once treated. The room extends beyond your lantern's illumination, the faint outline of side doors indicating more beyond. Nothing moves within.
With your resolve to press onward down the stairs, you turn left and walk down the main Hall's steps to the next level below.
A pair of solid black stone doors carved from engraved jet are next on the left side of the main corridor, nothing on the right side here. The dwarves can read the rune script which identifies the closed doors as the tomb entrance for the honored dead.
Down the main corridor, it goes from straight to a curve, curling to the right. Once past the tomb, the hallway is no longer smoothed and engraved by workman's hands, instead being a rough-hewn surface... Marking the end of the dwarfhome and marking the beginning of what lies below. At that juncture, rings of runes limn the hallway.
Agustin refills the lantern. "Wards. We must break them to continue," says Sir Justin as he and Agustin examine the hallway. Sir Justin looks to Neegan for his direction.
Actions?
Date: 26 August 2021, 6:30pm
Light: Lantern (until 10:30pm)
Distance: None
Effects: None
Injuries: Tollander (Minorly Injured)
You see stairs to your right, leading up to where you know you entered, above. Across the hall is another set of double doors hanging open. Peering in with your lantern, you see a large, dusty infirmary where injured dwarves were once treated. The room extends beyond your lantern's illumination, the faint outline of side doors indicating more beyond. Nothing moves within.
With your resolve to press onward down the stairs, you turn left and walk down the main Hall's steps to the next level below.
A pair of solid black stone doors carved from engraved jet are next on the left side of the main corridor, nothing on the right side here. The dwarves can read the rune script which identifies the closed doors as the tomb entrance for the honored dead.
Down the main corridor, it goes from straight to a curve, curling to the right. Once past the tomb, the hallway is no longer smoothed and engraved by workman's hands, instead being a rough-hewn surface... Marking the end of the dwarfhome and marking the beginning of what lies below. At that juncture, rings of runes limn the hallway.
Agustin refills the lantern. "Wards. We must break them to continue," says Sir Justin as he and Agustin examine the hallway. Sir Justin looks to Neegan for his direction.
Actions?
Date: 26 August 2021, 6:30pm
Light: Lantern (until 10:30pm)
Distance: None
Effects: None
Injuries: Tollander (Minorly Injured)
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan - How do we break the runes? And what are warding?
Current Characters/Games
- GreyWolfVT
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Re: Expedition: Neegan - Orb Quest - 19 August 2021
Galmit scratches his beard and shrugs "Dunno I aint ne'er had ta break a rune afore."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Sir Justin points to the strings of dwarven sigils looping the hallway. "The continuity creates a barrier which holds the enchantment. Usually, defacing them - scratching, breaking, or the like - will spoil the dwoemer. You have picks, yes?"
- GreyWolfVT
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Re: Expedition: Neegan - Orb Quest - 19 August 2021
Galmit "Yeah I dun fight wit a pick."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Expedition: Neegan - Orb Quest - 19 August 2021
"I wonder if we'll let out something as bad as what we want to put in", says Tollander. Discreetly, out of the vision of the men from the White Tower, he motions toward them, and mouths to Neegan: Remember. Evil.
Chance of being Suprised: 33%
Re: Expedition: Neegan - Orb Quest - 19 August 2021
Neegan hearing Tollander concern. Why do we need to break the Rune?
Current Characters/Games