To The Steading
- Craigers07
- Pathfinder
- Posts: 351
- Joined: Sat Mar 26, 2016 2:48 am
Re: To The Steading
Wilryn - Gnome Illusionist
Wilryn stops at the intersection of the north corridor.
Wilryn stops at the intersection of the north corridor.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli listens to Saphrax, Vacarxia and Joven. "I'm not much for talking with orcs, but I'll be happy to bash his brains in, what little there are, after you're done with him."
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33022
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: To The Steading
Joven "I wont be talking much, Rex here might do the talking for me I'll use my crossbow to skewer them orcs friend. Even as a half-elf I can't stand pure blood orcs much."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: To The Steading
SAPHRAX: MU
"Though I have the ability to charm such... creatures, I have not prepared to do so." The Elven Magic-User looks to his other casting companions, "Have any of you prepared such charm spells?
"Though I have the ability to charm such... creatures, I have not prepared to do so." The Elven Magic-User looks to his other casting companions, "Have any of you prepared such charm spells?
Re: To The Steading
Vacarxia- I do not have charm spell memorized either. Lets clears these rooms we are at first. He moves back to the door that Saphrax is in front of.
NE door. I am talking about the one that Saph, Joven, and Duvli were mapped at last.
NE door. I am talking about the one that Saph, Joven, and Duvli were mapped at last.
Current Characters/Games
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: To The Steading
Master of Dragons opens the door and enters a dimly lit room with Cathedra close behind. Inside can be seen ten cots, ten chests at the end of the cots and ten stools. There is a also a table with two benches. By all appearances it looks like a military style troop barracks. There does not appear to be anyone home right now.
Varcaxia moves down the hallway to listen at the door near the end. No sound emanates from it what so ever.
Wilryn moves to the north corridor to listen where Varcaxia once was. Voices and clanging can still be heard from up the corridor.
Others have moved to the positions detailed on the map.
Actions?
OCC: Not like this is a super high posting game but I will likely be late in my next post, some vacation coming up. Sit tight guys your getting close to some grungy combat.
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Varcaxia moves down the hallway to listen at the door near the end. No sound emanates from it what so ever.
Wilryn moves to the north corridor to listen where Varcaxia once was. Voices and clanging can still be heard from up the corridor.
Others have moved to the positions detailed on the map.
Actions?
OCC: Not like this is a super high posting game but I will likely be late in my next post, some vacation coming up. Sit tight guys your getting close to some grungy combat.
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: To The Steading
Master of Dragons moves to the door Varcaxia has listened at and opens it silently
Re: To The Steading
Cathedra moves cautiously into the barracks and searches the chests for traps. If she finds none, she will open them.
Find/Remove Traps (75%): [1d100] = 6
Open Locks (82% + 8% from magic picks = 90%): [1d100] = 52
Find/Remove Traps (75%): [1d100] = 6
Open Locks (82% + 8% from magic picks = 90%): [1d100] = 52
- Craigers07
- Pathfinder
- Posts: 351
- Joined: Sat Mar 26, 2016 2:48 am
Re: To The Steading
Wilryn - Gnome Illusionist
Wilryn turns around and heads west. He stays close to Fergus and Duvli.
Wilryn turns around and heads west. He stays close to Fergus and Duvli.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33022
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: To The Steading
Joven and Rex move to the other side of Vacarxia. Joven keeps his crossbow loaded and ready to fire should anything come from either door by Vacarxia.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli will follow Master of Dragons, his curiosity piqued. "If I set foot in the barracks, I'll end up lying down for a nap," he mutters.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: To The Steading
Vacarxia- Moves in behind the Master as he opens the doors. Weapons ready.
Are the beds man size or giant?
Are the beds man size or giant?
Current Characters/Games
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: To The Steading
Master of Dragons looks around the barracks and then walks towards Vacarxia. Vacarxia, pulling his head from the door, shrugs his shoulders. Master of Dragons opens the door and heads inside with Vacarxia behind him. It's pretty much the same as the last room. A barracks made up of beds, chests, stools and a table. This one is also as empty as the other. All of the furniture in both rooms is giant sized (IE: the stool could be used as a small table for most of you).
Cathedra performs a cursory search of the other room. The locks on the chests are a joke. She comes up with 14gp, 47cp, a bunch of cloths (stinky), sandals and some old hard bread. Not much to the possessions.
The rest of the group moves to the positions indicated.
Actions?
OCC: Please excuse the long delay. Vacation.
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Cathedra performs a cursory search of the other room. The locks on the chests are a joke. She comes up with 14gp, 47cp, a bunch of cloths (stinky), sandals and some old hard bread. Not much to the possessions.
The rest of the group moves to the positions indicated.
Actions?
OCC: Please excuse the long delay. Vacation.
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: To The Steading
Master of Dragons rubs his free hand over his bald pate and then nods at the door south. He will pad to it and listen. If he hears nothing and sees no trap, then he will open it.
Re: To The Steading
Cathedra collects the coins, and rejoins the others. She then moves down to the unopened southern door to assist Master of Dragons.
Re: To The Steading
Varcaxia checks each chest for valubles before moving on with the others.
Current Characters/Games
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33022
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: To The Steading
Joven & Rex cover from the hallway as the others check the two rooms.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: To The Steading
Fergus - Fighter
Fergus will move to cover the door to the south, but staying to the right of the hallway that goes north (so anyone potentially in that hallway can't see him) He'll listen at the door to see if he hears anything.
Fergus will move to cover the door to the south, but staying to the right of the hallway that goes north (so anyone potentially in that hallway can't see him) He'll listen at the door to see if he hears anything.
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: To The Steading
SAPHRAX: MU
The Magic-User stays close to Fergus the Fighter, but back enough not to be in his way, and keeps his cantrip ready.
The Magic-User stays close to Fergus the Fighter, but back enough not to be in his way, and keeps his cantrip ready.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli stays put, hammer poised.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter