To The Steading

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tumblingdice
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Re: To The Steading

#161 Post by tumblingdice »

Duvli prepares his silence, 15' radius spell for casting. Well, what do you think? Right now? Or should I wait a little?
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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Dram
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Re: To The Steading

#162 Post by Dram »

Vaccarxia- With skill as thief he has been thinking to himself since he left the cave. Why would a force this size be left unprotected during the day. They got to know that we would coming after them.We need to watch for spell traps or pit traps. Proceed cautiously.
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GreyWolfVT
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Re: To The Steading

#163 Post by GreyWolfVT »

Joven "I once knew of some non thieves that could cast spells to find traps do we not have anyone capable of such a spell among our troupe?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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spanningtree
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Re: To The Steading

#164 Post by spanningtree »

OCC: Waiting for stragglers for one more day. We will only continue with the characters that posted between my last post and another I will make late tomorrow. The others will return to the cave (NPCing PCs is not my fave).
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Mant72
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Re: To The Steading

#165 Post by Mant72 »

Cathedra loosens her short sword in its scabbard, tightens the straps and buckles on her armor, and waits for word to move further toward the steading.

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connivingsumo
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Re: To The Steading

#166 Post by connivingsumo »

spanningtree wrote:OCC: Waiting for stragglers for one more day. We will only continue with the characters that posted between my last post and another I will make late tomorrow. The others will return to the cave (NPCing PCs is not my fave).
I think my character was staying put at the cave, but I did want to send the pseudo-dragon with the scouting party.

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Re: To The Steading

#167 Post by Craigers07 »

Wilryn - Gnome Illusionist

Wilryn makes his way down the rocks with the 2nd group. He stops at the base of the hill.

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spanningtree
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Re: To The Steading

#168 Post by spanningtree »

The party takes off from the boulder offering cover in a similar formation again. Master of Dragons, Vacarxia and Cathedra move out in front in a line about thirty feet wide. They are followed by Joven, Fergus and Duvli that have formed a similar line behind them. Bringing up the rear are Wilryn and Saphrax. Everyone is trying to keep low in the grass that's spotty but about two feet high in most places. Moreeth, in bird form, roosts on Saphrax's shoulder while his small dragon takes a look forward.

The small dragon fly's forward and lands near the door. Saphrax receives mental communication that nothing is there but it can hear what sounds like snoring from the watch tower.

After about thirty minutes of travel you all reach the door.


The Steading appears to be made from logs all around. Just like before: no windows are apparent. The log work appears to be about three feet thick. Very large trees must have been moved here to build it. The door is roughly six feet high by seven feet wide. There is a key hole in the door that takes a larger than normal key. The wood appears to be very damp, having absorbed the morning dew. There are several chimneys spewing light smoke a top the structure.

You all hear the snoring coming from the watchtower, a sort of low guttural snoring. Then out of no where you hear a muffled burst of laughter and shouting from within the Steading. It subsides as quickly as it started but it does sound like the late night inn/tavern ruckus you would hear in any town.

OCC: What's next?


-----------------------------
Cathedra, Elf Thief 11, AC:2 HP:42

Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10

Master of Dragons, Human Monk 8, AC:4 HP:23

Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84

Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike

Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self

Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.

Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force

Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: To The Steading

#169 Post by Mant72 »

Cathedra looks at the large keyhole, turns to her companions, and raises a questioning eyebrow. She then quietly examines keyhole to see if she can tell if the door is locked.

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Re: To The Steading

#170 Post by badams30 »

Fergus - Fighter

Fergus squints and quietly draws his sword, waiting for someone to get us inside. The thought of hacking these evil giants makes him all giddy inside....

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Dram
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Re: To The Steading

#171 Post by Dram »

Vacarxia- Gets to the door with Cathedra. He will search for any traps that may be triggered unlocking or opening the door



Locate&remove traps 65%[1d100] = 60
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
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Re: To The Steading

#172 Post by GreyWolfVT »

Joven stands ready to enter the place, crossbow out and ready.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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greyarea
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Re: To The Steading

#173 Post by greyarea »

Master of Dragons nods, ready!

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spanningtree
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Re: To The Steading

#174 Post by spanningtree »

OCC: Cathedra please make a lock picking check and post the outcome. Vacarxia please do the same for checking traps.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: To The Steading

#175 Post by Mant72 »

Cathedra removes an intricate set of lock picks from a bag at her belt. She then proceeds to ply her trade.

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Re: To The Steading

#176 Post by Craigers07 »

Wilryn - Gnome Illusionist

Wilryn looks ahead to the front of the group and signals with his hand that he is ready.

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connivingsumo
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Re: To The Steading

#177 Post by connivingsumo »

SAPHRAX: MU
Saphrax has his pseudo-dragon take a "look out" position, so the party is not caught unaware by dark-skins.

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Dram
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Re: To The Steading

#178 Post by Dram »

Dram wrote:Vacarxia- Gets to the door with Cathedra. He will search for any traps that may be triggered unlocking or opening the door



Locate&remove traps 65%[1d100] = 60


You want to make a second roll for traps?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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tumblingdice
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Re: To The Steading

#179 Post by tumblingdice »

Duvli grips his war hammer, ready for action.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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spanningtree
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Re: To The Steading

#180 Post by spanningtree »

Vacarxia checks for traps as Cathedra takes a closer look at the lock. There are no traps present but during the search Vacarxia sees that the hinges for the door are rusty and the door is a bit swollen into the frame. The door is locked but the mechanism is somewhat crude. Squirting a bit of oil on the mechanism allows for it to be picked quietly. With a very slight "click" the door is unlocked. Cathedra looks up with a smile.

The entire party hears another round of laughter and hooting from deep within the building.

OCC: Whats next?



-----------------------------
Cathedra, Elf Thief 11, AC:2 HP:42

Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10

Master of Dragons, Human Monk 8, AC:4 HP:23

Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84

Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike

Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self

Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.

Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force

Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin

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