Action Thread 1: The Meeting/Encounter on the Coast Trail

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Nyctos
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Re: Action Thread 1

#61 Post by Nyctos »

Not at all fazed by his missed shot Griffo lines up to fire at the Archer that he wounded earlier. At the same time he scans the remaining foes and selects the unwounded archer as a possible second target.

To hit with short bow (51-100 feet) [1d20+5] = 19+5 = 24, Damage [1d6+2] = 5+2 = 7
http://www.unseenservant.com/Default.as ... ne&id=4737
To hit with short bow (51-100 feet) [1d20+5] = 9+5 = 14, Damage [1d6+2] = 4+2 = 6
http://www.unseenservant.com/Default.as ... ne&id=4738


Of course I crush the already wounded one and Wing the fresh target....

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Re: Action Thread 1

#62 Post by Alethan »

Nyctos wrote:Of course I crush the already wounded one and Wing the fresh target....
Ahhh... in OSRIC, a hit is a hit is a hit. It's the damage that matters! :)
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Re: Action Thread 1

#63 Post by Alethan »

Seeing the ranged attacks continue with great effect, Bog decides to try and throw his first spear, thus staying out of the line of fire of his elven and halfling companions.

To Hit, Spear (missile) [1d20+1] = 3+1 = 4

Alas, he throws poorly...
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Re: Action Thread 1

#65 Post by Xaxyx »

Tilting his head, Hartnid tries to listen for the voice calling above the din for aid from Moradin's faithful. Before he can seek out its source, however, he suddenly grows still. Slowly, his gaze drifts upward, as he seems to stare in horror into the fog. Swallowing, he tightly grips his flail in one hand while clutching his holy symbol in the other.

"Uh-- Uh-- Ulrich? W-w-what is that th-thing?"

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Re: Action Thread 1

#66 Post by Alethan »

Cursing his clumsy throw, which was so bad the humanoids didn't even seem to notice, Bog crouches back down, drawing his long sword and bracing his shield. From this distance, he can easily engage in melee, once the arrows have stopped flying. He glances back over his left shoulder to see if the barrage will continue...
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Re: Action Thread 1

#67 Post by SocraticLawyer »

Xaxyx wrote:Tilting his head, Hartnid tries to listen for the voice calling above the din for aid from Moradin's faithful. Before he can seek out its source, however, he suddenly grows still. Slowly, his gaze drifts upward, as he seems to stare in horror into the fog. Swallowing, he tightly grips his flail in one hand while clutching his holy symbol in the other.

"Uh-- Uh-- Ulrich? W-w-what is that th-thing?"
I know not, cousin. May Moradin grant us the fortitude to see us through and protect our companions

Uttering a prayer to Moradin, Ulrich grips his staff, preparing to defend against any who would threaten his cousin, the mysterious elf, or himself.
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Re: Encounter on the Coast Trail; End of Round 2

#68 Post by Argennian »

Day 1: Coast Trail (TOD: just after midnight)


(End of Round 2)

Although the light from the elf’s wand is beginning to wane in the growing, ever-more-threatening darkness emanating from the swirling fog, the party continues to act without delay.

Emm, using an oak leaf in place of greater mistletoe, casts another Entangle spell, this time towards the far right of the northern line of humanoids and at half the previous distance. The old man, now carrying the fussing young child in his scrawny arms, dives wide-eyed back into the bushes at the druid’s behest.

Both the halfling and wild elf archers continue to fire off arrows, without pause but with accuracy. Griffo lines up the archer he’d just wounded at far right of the southern line and fells him with a perfectly-placed arrow to the chest. He scans quickly to the far left and fires at the uninjured archer as his second target. The shot just catches the humanoid in the side and penetrates it under the armpit. It falls where it stood, dropping its bow and clutching at the halfling’s arrow. To the north side of the trail, Caelvanna follows suit yet again, looking right for the ranged threat and firing two arrows off quickly. Her first shot hits and definitely injures one of the archers on the far right side of the line. Her second arrow streaks out and just catches the other humanoid, dropping him with a spinning motion.

Behind the archer duo, the cloaked half-elf continues to fire off arrows in rapid succession at the southern line and scores solid hits with each, dropping the three humanoid warriors at the farthest right side of their ever-diminishing skirmish line. The burly guard with the longbow keeps targeting the far left of the southern line and fires off two more arrows, missing again with his first shot but dropping the humanoid archer he’d wounded previous with the second. The other guard with the drawn longsword yells something at the old man in the funny chair. Their elderly charge looks as if he’s trying to recover something from the chair beneath him. The armored soldier standing guard over by the now-hidden, young noble tosses a now-empty potion bottle to the side and takes back up his battle axe, looking from side to side with quick glances.

Bog the half-orc, Thalion the Wood elf and Lauranna the High elf have all disappeared into the thick underbrush and can no longer be seen by the others. There is still no sign of the armored dwarf, the cloaked halfling or Gentleman Billy. The older half-elf couple continue to crouch down in a large fern and the two gnomes with the heavy packs are still standing in the middle of the trail, facing forward to view the unfolding drama and completely unmoving, as if caught in a trance.

Up front on the trail, the elf with the popping and glowing red staff finishes his wide, sweeping somatic motions and points toward the thing in the fog. A harsh slamming noise like stone on stone rings out, followed immediately afterward by a deep, almost angry rumble. As if on cue, the armored knight leaps forward with 2-handed sword glowing bluish-white and swings it in a massive overhead arc. It makes contact with the thing in the fog with an echoing thwack, accompanied by a reddish-orange discharge of energy, like lightning, that sizzles. The dwarven cleric cousins hold firm not far behind the elf with the funny hat, their weapons to hand and faith at the ready, as the thing in the fog becomes more and more prevalent.


~ Massive, glowing green eyes suddenly appear on the towering yet still-hidden visage of the beast in the fog as a strange rumble echoes throughout the coastal woods. It turns its head towards the old knight and he suddenly gets thrown backwards through the air with terrific force, striking a medium-sized tree and breaking it in half with a sickening thud then falling into the foliage. The ball of light from the wand begins to flicker and almost goes out. A quick whistle and rallying cry emanates from the southern line and the humanoids from both directions all look forward again as if on cue. They bring their weapons back to bear, save the ones struggling within the area of effect of the druid's Entangle spell, and begin to move forward as if preparing to pick up speed and charge. Mere moments later, about 25-30 feet to the north side of the trail, a 75-80 foot long veil of darkness just appears out of nowhere, effectively blocking the view of the entire northern skirmish line from those on the trail.





Please declare actions for the next round (Round 3) and I need dmw71 to roll a d6 and a d100 for the party.


~ PMs going out to most all PCs, so please, wait for these before you respond with your post for declared actions!


Initiative, first melee round: tkrexx rolled a 3 for the party, the baddies rolled a 1. (There was only one surprise round; now it's normal melee round initiative.)

OOC: Still no visual on Gentleman Billy, the armored dwarf, the cloaked halfling, Bog, Thalion or Lauranna.

Enemy casualties consist of:

Northern Line: (at least 6 archer, 18 warrior humanoids seen initially)
- 2 archers, 7 warriors entangled at center of line (by Emm)
- 3 archers dropped; 2 on far left and 1 on far right (by Caelvanna)
- 1 archer injured (by Caelvanna)

Southern Line: (at least 6 archer, 18 warrior humanoids seen initially)
- 6 archers dropped (3 by Griffo, 2 by half-elf in cloak, 1 by burly guard)
- 4 warriors dropped (all by half-elf in cloak)







HPs/Status: Bog 9/9 ; Caelvanna 8/8 ; Emm 6/6 ; Griffo 10/10 ; Hartnid 9/9 ; Ulrich 8/8 ; Lauranna 3/3 ; Thalion 5/5
WIH (primary/secondary): Bog – longsword/2nd spear; Caelvanna – bow/short sword (arrows fired-5); EmmSC/spear; Griffo – bow/longsword (arrows fired-5); Hartnid – flail/SC; UlrichSC/staff; LaurannaSC/short sword; Thalion – longsword/dagger (SC = spell component/spell to cast)
MO(from first to last on trail): 1: Bog (now in cover on the south side of trail near enemy line)/Griffo (just off the trail to the south side and forward from his previous position), 2: Caelvanna (just off the trail to the north side) 3: Thalion (?? moved into brush to the south side of the trail and vanished) 4: Hartnid/Ulrich (moved up trail to ready positions behind the elf), 5. Emm (crouching near trail)/Lauranna (totally obscured in thick brush off the side of the trail)

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Re: Encounter on the Coast Trail; End of Round 1

#69 Post by dmw71 »

Argennian wrote:Please declare actions for the next round and I need dmw71 to roll a d6 and a d100 for the party.
Team Roll [1d6] = 5
Team Roll [1d100] = 53
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Re: Action Thread 1

#70 Post by Alethan »

Bog's action for this round sent via PM.
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Re: Action Thread 1

#71 Post by tkrexx »

The sounds of battle from the front ranks are unmistakable. Emm again quickly scans the area. Many of the raiders have already fallen to the arrows singing in the night, and still others are trapped by the enchantment she weaved. Yet many foes still advance, and she finds herself choking back fear. The Dwarves and the Gnomes seem frozen to the ground, others in her group have disappeared completely, including the slight Elven maid behind her. Yorn, struggling to pull the child to cover, seems to drop something and pauses to retrieve it. Whatever it is, he tries fitfully to affix it to the girl.

It strikes Emm like thunder: Blood will be spilled, close enough to smell it. And it appears only she will be able to protect the child. She steps close to Yorn's hiding place, draws her scimitar and plants the point into the ground at her feet. Tho she's never killed anything more sentient than a chicken or goat, if any of these louts approach her or the child, she will cast Faerie Fire (No M component, range 80', duration 4 rounds, limit 1 man-sized) and hurl her spear. After she will sieze her blade and have at them in the manner her Master taught her.

Don't be afraid, Emm whispers glancing into the wide eyes of the little girl. Don't be afraid, she repeats to herself.

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Re: Action Thread 1

#72 Post by Xaxyx »

Hartnid: Action taken via PM.


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Re: Action Thread 1

#74 Post by dmw71 »

PM sent.
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Re: Action Thread 1

#75 Post by Nyctos »

Avoiding the area that he last saw the large Half-Orc Griffo continues firing his short-bow at the humanoids on the north side.

To hit with short bow (1-50 feet) [1d20+7] = 4+7 = 11, Damage [1d6+2] = 5+2 = 7
To hit with short bow (1-50 feet) [1d20+7] = 10+7 = 17, Damage [1d6+2] = 3+2 = 5
To hit with short bow (1-50 feet) [1d20+7] = 17+7 = 24, Damage [1d6+2] = 4+2 = 6

Sorry for the delay I was waiting for a PM.

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Re: Encounter on the Coast Trail; Round 3

#76 Post by dmw71 »

Argennian wrote:The humanoids of the northern line still cannot be seen through the black wall of darkness that appeared previous but the ones to the south appear unaffected and are advancing north upon the trail.
Caelvanna attributes her many years of rigorous training to her calmed nerves in the face of the chaotic situation. "Cowards" she snickers under her breath as the foes she had been targeting to the north become hidden in darkness. Unphased, she wheels around and ew quick steps back towards the trail when she notices the line of humanoids on the opposite side of the trail (south) advancing. She lets loose with a volley of normal arrows in the general direction; whichever target appears closest to her.

To hit with short bow (51-100 feet) [1d20+2] = 20+2 = 22
Short bow +2 damage [1d6+2] = 4+2 = 6

To hit with short bow (51-100 feet) [1d20+2] = 15+2 = 17
Short bow +2 damage [1d6+2] = 2+2 = 4

Argennian wrote:From further behind, a streak of light issues forth from the where the old man in the traveling chair is and strikes the wall of darkness just north and parallel to the trail. With a shudder, it disappears, revealing the skirmish line of humanoids to the north.
With the veil of darkness lifted serving as a beacon, Caelvanna spins once again and fires her last normal arrow at her original targets, ideally hoping to finish the job on the archer she grazed earlier. She is pleased, but not surprised by her accuracy.

To hit with short bow (0-50 feet) [1d20+4] = 20+4 = 24
Short bow +2 damage [1d6+2] = 6+2 = 8


Edit: Fixed grammatical error.
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Re: Encounter on the Coast Trail; Round 3

#77 Post by Argennian »

Day 1: Coast Trail (TOD: just after midnight)


Round 3

~ The once brilliant light from the elf’s wand continues to wane in the swirling darkness as the creature’s dark green eyes get brighter. An intense shiver grips your spine as the air immediately grows much colder. Your movements, thoughts and even time itself somehow, incredulously begins to slow. A crushing pressure erupts upon your chest and threatens to overwhelm you. The humanoids of the northern line still cannot be seen through the black wall of darkness that appeared previous but the ones to the south appear unaffected and are advancing north upon the trail. They move forward casually with weapons still to hand but with no sense of urgency, as if they are somehow aware of your plight. You fight and strain to do something, anything.

Suddenly without warning and expectation, a reddish flash and piercing crackle erupt from behind and to the right (north) of the creature in the dark fog. A massive, grotesque quadruped form with a horned head is revealed in a fleeting reddish glow for all to see. It stands at least 15 feet high by 15 feet wide and is at least 30-35 feet long. A high rumble issues forth from the beast that shakes the ground under your feet and causes the air to become slightly warmer. Suddenly, whatever power, spell or effect that had been occurring ceases to be and your faculties return. The small, dark-skinned humanoids of the southern line are about halfway to the trail now, say 40 feet. They number 14 warriors. When the creature cries out from the initial impact, they all stop and look towards the beast.

The elf wastes no time in taking advantage and fires off a massive bolt of red energy from his staff. The blast hits the beast in the face, eliciting a reaction that causes its head to shake violently and another, higher rumble to race through the earth and your very bones.

From further behind, a streak of light issues forth from the where the old man in the traveling chair is and strikes the wall of darkness just north and parallel to the trail. With a shudder, it disappears, revealing the skirmish line of humanoids to the north. The 2 archers and 7 warriors that had seemed to be stuck in place and fussing with their legs are now moving forward (south) again, as well as the remaining 11 warriors and 1 injured archer not entangled. They are @ 40 feet from the trail. The lone remaining, injured archer and 5 of the 11 warriors on the right side of the line, however, now appear stuck like the others were before, leaving 2 archers and 13 warriors moving forward. Just like those from the southern line, they also stop and stare at the beast.

Griffo and Caelvanna, snapped out of the demonic stupor with the others and still with their trusty bows still to hand, begin to once again fire at will as quickly as they can. The halfling archer draws back and lets three arrows go in rapid succession. The first flies errant but the next two are normal, solid hits. Two warriors closest to him on the right side of the southern line fall dead. The Wild elf archer, not being able to see her previous prey to the north, turns to the nearest southern targets and lets fly with two quick but perfectly placed arrows. Yet two more of the small, dark-skinned warriors fall backward woodenly and unmoving. When she notices the shimmer behind her, Caelvanna spins and draws a quick bead on the lone remaining and still-wounded archer entangled to the right side of the northern line. The arrow penetrates the humanoid’s neck and sticks halfway out the back. He stares down in disbelief at the quality fletching of the elf’s arrow and reaches up to pull it out, a dark bloody gurgle of spittle emanating from the weird smile on his visage as he makes a spooky eye contact with his potential killer…


Simultaneously, the dwarven cousins move forward, holy symbols of their god now visibly glowing red. They stop just to the left and behind the elf. Hartnid stows his flail and reaches down to where the strange dog Sheba is now seen moving around and scoops up what appears to be an unconscious Gentleman Billy. Ulrich, staff to hand and at the ready, stands guard over his cousin as he begins pulling the limp sailor back and away from the beast, it's faithful alien dog jumping around his feet nervously.


Behind them, the cloaked half-elf moves south off the side of the trail and away from cover, and fires 3 more arrows off in rapid succession at center of the southern line, scoring solid hits with the last two shots. Two humanoid warriors drop with arrows to the throat. The burly guard with the longbow continues targeting the far left of the southern line and fires off two more arrows, both hits. One humanoid warrior drops and one appears injured. The old man from the funny chair, hand still outstretched toward where the wall of darkness was, is now looking down at the other burly guard with the longsword lying motionless on the ground.

The armored soldier guarding the still-hidden young noble calls out, “Rivas, to the north!”, and charges with unnatural speed at the two archers staring dumbfounded at the agitated beast within the fog. His axe swings in a blinding arc of deadly steel and both humanoid archers go down, one without a head and one cleaved near in half at the chest.

Emm mutters an oath and holds station over the old man and young child hiding in the bushes nearby. She prepares to cast a spell at any enemies that approach* and grips her spear with whitened knuckles. The two gnomes with the large packs finally seem to snap out their strange trance and begin looking wide-eyed at what’s happening around them.

There’s still no sign of Bog, Thalion, Lauranna, the older knight that flew through the air and hit the tree, the armored dwarf with the massive 2-handed war hammer or the cloaked halfling. The older half-elf couple continue to crouch down unmoving in a large fern opposite the hidden young nobleman.



**** PMs again going out to all PCs, so please, wait for these before you respond with your declared actions for Round 4! ****


Initiative, Round 3: Dave rolled a 5 for the party, but the baddies rolled a 6. (The d100 roll was for something “behind the scenes”, so to speak. ;) )


OOC: Enemy casualties at the end of Round 3:


Northern Line: (13 unaffected warriors seen remaining at moment)
- 1 critically-injured but still-standing archer (by 2 of Caelvanna’s arrows), 5 warriors caught up in the brush at far right. (2nd Entangle spell cast by Emm)
- 5 archers dropped (2 on far left, 1 on far right (by Caelvanna) and the 2 from the middle of the line by the unnaturally fast armored soldier with battle axe)


Southern Line: (6 unaffected warriors seen remaining at moment)
- 6 archers dropped (3 by Griffo, 2 by half-elf in cloak, 1 by burly guard)
- 11 warriors dropped (6 by half-elf in cloak, 2 by Griffo, 2 by Caelvanna, 1 by burly guard)
- 1 injured and disabled warrior (by burly guard’s arrow)




HPs/Status: Bog 9/9 ; Caelvanna 8/8 ; Emm 6/6 ; Griffo 10/10 ; Hartnid 9/9 ; Ulrich 8/8 ; Lauranna 3/3 ; Thalion 5/5
WIH (primary/secondary): Bog – longsword/2nd spear (1st spear thrown); Caelvanna – bow/short sword (reg. arrows fired-8); EmmSC/spear; Griffo – bow/longsword (reg. arrows fired-8); Hartnid – flail/SC; UlrichSC/staff; LaurannaSC/short sword; Thalion – longsword/dagger (SC = spell component/spell to cast)
MO(from first to last on trail): 1: Bog (now out of sight in the brush on the south side of trail near enemy line)/Griffo (just off the trail to the south side and forward from his previous position), 2: Caelvanna (just off the trail to the north side) 3: Thalion (?? moved into brush to the south side of the trail and vanished) 4: Hartnid/Ulrich (moved up to gather up Billy and move back away from the creature in fog), 5. Emm (crouching near old man and young girl just off trail, ready to cast spell)/Lauranna (totally obscured in thick brush off the side of the trail)
Last edited by Argennian on Wed May 30, 2012 7:09 am, edited 2 times in total.
Reason: Additional detail added. Spelling/Grammaticals from 2am post being repaired!

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Re: Action Thread 1

#78 Post by Alethan »

Round four action sent via PM.
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Re: Encounter on the Coast Trail; Round 3

#80 Post by dmw71 »

Argennian wrote:When she notices the shimmer behind her, Caelvanna spins and draws a quick bead on the lone remaining and still-wounded archer entangled to the right side of the northern line. The arrow penetrates the humanoid’s neck and sticks halfway out the back. He stares down in disbelief at the quality fletching of the elf’s arrow and reaches up to pull it out, a dark bloody gurgle of spittle emanating from the weird smile on his visage as he makes a spooky eye contact with his potential killer…
Caelvanna begins to secretly wonder if there might be something wrong with her when she finds herself feeling a sense of respect for the incredible act she just witnessed. Two of her arrows have found their mark, the second in a most gruesome manner, and her enemy still stand in defiance... and challenges her.

A challenge she will undoubtedly accept.

To hit with short bow (0-50 feet) [1d20+4] = 13+4 = 17 <-- ooc: Not sure if this hits, but I rolled for damage just in case.
Short bow +2 damage [1d6+2] = 2+2 = 4

To hit with short bow (0-50 feet) [1d20+4] = 18+4 = 22
Short bow +2 damage [1d6+2] = 1+2 = 3
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