Action Thread 1: The Meeting/Encounter on the Coast Trail

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SocraticLawyer
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Re: Action Thread 1

#182 Post by SocraticLawyer »

That was too close, thinks Ulrich to himself. I can't take much more of this.

Knowing this could be his last chance to save himself and Hartnid, to say nothing of the innocents on the beach, Ulrich gathers his strength for one (hopefully) final blow. He attempts to take advantage of his foe's apparent confusion.

To hit with staff [1d20] = 15

Damage with staff [1d6] = 6

Woo hoo!
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Re: Action Thread 1

#183 Post by Xaxyx »

Trusting his faith in Moradin to guide his blow, Hartnid steels himself for one last, desperate attack against his vicious foe.

Attack with flail: [1d20] = 4 to-hit, [1d6+1] = 6+1 = 7 damage
Last edited by Xaxyx on Mon Jul 23, 2012 3:07 pm, edited 1 time in total.

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Re: Action Thread 1

#184 Post by dmw71 »

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Re: Action Thread 1

#185 Post by Alethan »

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Re: Action Thread 1

#186 Post by Nyctos »

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Re: Action Thread 1

#187 Post by tkrexx »

At the affirmation of the Assassin's demise, Emm does a fist-pump and silently vows to familiarize herself with the female Elf who almost certainly saved her life. For the time being, the bushes surrounding her make Emm feel safe until her eyesight returns.

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Re: Encounter on the Coast Trail: Round 16

#188 Post by Argennian »

Day 1: Coast Trail (TOD: after midnight)


Round 16

~ The sphere of dark green energy continues to crush down upon the suffering wizard and his ever-fanatical staff. It still glows red and pops angrily but the elven mage looks ready to give in involuntarily to the horrible pressure and torture. The glowing green, swirling fog about the beast slows more and begins to dissipate. The laughing rumble emanating from the ground becomes slightly audible in the cold night air and grows with intensity. It appears to be over until the approaching bright bluish light hiding what could be a mysterious figure suddenly streaks forward with incredible speed and slams into the creature’s right shoulder. The beast buckles from the blow and rears its horned head, releasing an ungodly roar that near rips the frozen night sky apart. The green sphere of energy about the elf wizard fluctuates and flickers as the creature moves to position itself to the new threat...

The lone remaining humanoid looks stupidly, mouth agape at Hartnid and reacts surprisingly slow. It stabs out at half its previous speed with its glowing green dagger at the still glowing red dwarven cleric and misses horribly. Hartnid reacts awkwardly to this strange change and overcompensates, missing with a powerful overhead arc of his heavy flail. Cousin Ulrich is more accurate and delivers a massive staff strike to the legs that drops the dark-skinned warrior to the soft valley floor. It is not dead but appears badly wounded. It still has its dagger to hand but blinks and shakes its head, as if trying to clear its senses.

To the south of the trail behind the stand of trees and dense thicket, the harmonious twanging of bowstrings continue. Movement can be seen in fleeting moments and it appears someone or something is moving back eastward through the brush...

Back on the trail, the group of remaining party members are either applying continued aid to their patients or transfixed starring wide-eyed and open-mouthed at the epic battle taking place just west of them. Sheba is now licking Gentleman Billy’s face hopefully while both the old man and young child continue to struggle and tussle half in the bushes.

Having dispatched the escaping assassin just north of the trail at the rear of the party, Lauranna calls back said confirmation to the waiting druidess and begins searching through the brush for her trusty daggers. Emm makes a celebratory gesture and harrumph and then continues to rub and blink her eyes back towards vision.

There continues to be no clear sign of Thalion, Bog, the burly guard (that moved into the brush south of the trail), Griffo and Caelvanna (that moved into the brush after him and the half-orc), the half-elf archer or the cloaked halfling.




Total damage taken by party members (seen on trail presently) during entire encounter:

Hartnid: 8 point of weapon damage
Ulrich: 7 points of weapon damage

*************

Gentleman Billy: still lying unconscious (stabilized; status unknown)
Old Knight: status unknown / possible figure in the brilliant blue light attacking the beast.
Burly Guard#1: lying unconscious (felled by bolt/arrow); status unknown
Old Man in colorful robes: lying unconscious (felled by bolt/arrow) but being attended to; status still unknown
Old Half-elf Man: lying unconscious (felled by bolt/arrow) but being attended to; status unknown
Armored soldier: KIA



**** PMs going out to PCs off the trail prior to Round 17! ****


OOC:


Initiative, Round 16: Xaxyx rolled a 5 for the party; the baddies rolled a 6 (the d20 roll again noted)

~ The light from the elf’s staff is still dim within the green sphere. The glowing blue light surrounding the figure that just attacked the creature is brilliant and has helped to illuminate the area about it by easily 50 feet.


Initiative, Round 17: I need Alethan to roll a d6 and a d100 for the party.



Enemy Disposition at the end of Round 16:

~ 1 remaining humanoid warrior (from north)
* An unknown engagement continues to take place to the south of the trail.

1 warriors of the Northern Line:
- 1 engaged with Hartnid and Ulrich (18 damage taken)

0 warriors remaining of the Southern Line*:
- * An apparent engagement is continuing to take place around 50-60 feet to the south of the trail. (Bog’s voice was heard calling out from there. The remaining burly guard was seen moving into the brush there, as was Griffo and Caelvanna)

- 1 Unknown Individual: KIAed by Lauranna (taken 27 damage; 18 from Lauranna, 9 from Emm)





HPs/Status: Bog** */9 ; Caelvanna */8 ; Emm 6/6 ; Griffo **/10 ; Hartnid* 1/9 ; Ulrich* 1/8 ; Lauranna 3/3 ; Thalion** ***/5
WIH (primary/secondary): Bog – longsword* (1st spear thrown); Caelvanna – short bow (reg. arrows fired-13, silver arrows fired-8); Emm – scimitar/SC (threw spear); Griffo – longsword/shield (reg. arrows fired-15); Hartnid – flail/SC; Ulrich – staff/SC; Lauranna – short sword/SC (thrown 3 daggers*); Thalion – longsword/dagger (SC = spell component/spell to cast)
MO(basically from first to last on trail): 1: Griffo and Caelvanna (off the trail to south), 2: Hartnid/Ulrich (off the trail to the north) 3: Bog/Thalion (not seen but last heard at melee to south of trail), 4: Emm (in brush just off trail) / Lauranna (in brush just east of druidess)

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Re: Encounter on the Coast Trail: Round 16

#189 Post by Alethan »

Argennian wrote: Initiative, Round 17: I need Alethan to roll a d6 and a d100 for the party.
Initiative [1d6] = 4


Al's D100 Roll [1d100] = 72
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Re: Action Thread 1

#190 Post by SocraticLawyer »

Ulrich raises his trusty staff once again, hoping to take advantage of his opponent's fall.

To hit with staff [1d20] = 10

Damage with staff [1d6] = 5
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Re: Action Thread 1

#191 Post by Xaxyx »

From the other side of the creature, Hartnid takes the briefest of moments to steady himself, then raises his flail, intent on finishing the foul monster off once and for all.

Attack with flail: [1d20] = 1 to-hit, [1d6+1] = 1+1 = 2 damage

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Re: Action Thread 1

#192 Post by dmw71 »

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Re: Action Thread 1

#193 Post by tkrexx »

Emm is deciding what to do next. Blade still in hand, her ears must be her eyes for the next few minutes, and thus will remain at least partially hidden in the brush, lest she make a target of herself or in some unknowing way hinder her travelling companions.

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Re: Encounter on the Coast Trail: Round 17

#194 Post by Argennian »

Day 1: Coast Trail (TOD: after midnight)


Round 17

~ The bright bluish light that streaked into the creature previous moves quickly to the left to force the beast to continue to spin away from the wizard. It again zips into the flank of the creature like steel to a magnet, eliciting yet another audible cry of anger and pain. Meanwhile, the tortured wizard within the sphere of dark green energy continues gripping the glowing red, fanatically-popping staff and with apparently incredible effort, lifts his free hand to make a somatic gesture. The green sphere of certain death about him wavers and disappears. He grips the staff in both hands and tries to haul himself up to his feet. Any that look upon him can see his physique is horribly twisted and blood is leaking noticeably from his facial orifices. The glowing green, swirling fog about the beast appears to again pick up momentum and looks to become more tangible, as it was previously. The horned horror focuses its hatred and might upon the bright bluish light attacking it and another sphere of dark green energy begins to form. The brightness of the bluish light dims and within the sphere can be seen the old knight with his mighty two-handed sword…

The cousins Rachstaad take advantage of the remaining enemy warrior’s prone and slower-moving predicament and waste no time in moving to attack. Ulrich swings his trusty staff mightily and lands a blow to the side of the small, dark-skinned menace. Hartnid, in too much of a hurry to end this deadly dance, steps around for a flanking maneuver and trips on a exposed root. He goes sprawling into the underbrush with a look of dismay and almost drops his heavy flail. The dark-skinned warrior smiles awkwardly as it falls gently to the soft valley floor. It continues to grip its still-glowing green dagger in its hands and looks up at Ulrich with what must be a terrible contempt. As it continues starring at the glowing red cleric of Moradin, it is suddenly overcome with a strange convulsive state and begins wiggling around in the underbrush.

To the south of the trail behind and somewhat east of the stand of trees and dense thicket emanates a horrible, alien howl. The twanging of bowstrings can no longer be heard but movement can again be seen in fleeting moments, now moving westward through the brush with someone or something in pursuit...

Back on the trail, the contingent of other party members remain as before, either transfixed by the captivating yet deadly battle still raging with the unworldly beast or continuing to give their best ministrations to their fallen comrades. Sheba continues licking and nosing Gentleman Billy’s face desperately while the old man and young child struggle in the brush just off the coast trail...

Lauranna recovers one of her thrown daggers and moves back over to the fallen assassin’s permanently-stilled form to give it a once over*. Emm, although still apparently suffering the effects of their dead adversary’s flash powder, continues to crouch in the brush while gripping her bloody scimitar. She stays low to avoid being seen or spotted by any other potential enemies that might be lurking about.

There is still no sign of Thalion, Bog, the burly guard (that moved into the brush south of the trail), Griffo or Caelvanna (that moved into the brush after him and the half-orc), the half-elf archer or the cloaked halfling.




Total damage taken by party members (seen on trail presently) during entire encounter:

Hartnid: 8 point of weapon damage
Ulrich: 7 points of weapon damage

*************
Old Knight: apparently alive and emanating brilliant blue light while attacking the beast. (A dark green sphere begins to form about it at the end of the round.)

Gentleman Billy: still lying unconscious (stabilized; status unknown)
Burly Guard#1: lying unconscious (felled by bolt/arrow); status unknown
Old Man in colorful robes: lying unconscious (felled by bolt/arrow) but being attended to; status still unknown
Old Half-elf Man: lying unconscious (felled by bolt/arrow) but being attended to; status unknown
Armored soldier: KIA



**** PMs going out to PCs off the trail prior to Round 18! ****


OOC:


Initiative, Round 17: Alethan rolled a 4 for the party; the baddies rolled a 2 (the d100 roll again noted for the round)

~ The glowing blue light surrounding the apparently now-alive and actively-engaged old knight becomes duller as it is surrounded by another dark green sphere of magics but the elven mage’s staff somewhat offsets this with its now brighter reddish glow.


Initiative, Round 17: I need tkrexx to roll a d6 for the party.



Enemy Disposition at the end of Round 17:

~ 1 convulsing humanoid warrior (from north)
* An unknown engagement continues to endure somewhat south of the trail.

1 warriors of the Northern Line:
- 1 engaged with Hartnid and Ulrich (23 damage taken)

0 warriors remaining of the Southern Line*:
- * An apparent engagement is continuing to take place south of the trail.

- 1 Unknown Assailant: KIAed by Lauranna (taken 27 damage; 18 from Lauranna, 9 from Emm)





HPs/Status: Bog** */9 ; Caelvanna */8 ; Emm 6/6 ; Griffo **/10 ; Hartnid* 1/9 ; Ulrich* 1/8 ; Lauranna 3/3 ; Thalion** ***/5
WIH (primary/secondary): Bog – longsword* (1st spear thrown); Caelvanna – short bow (reg. arrows fired-13, silver arrows fired-8); Emm – scimitar/SC (threw spear); Griffo – longsword/shield (reg. arrows fired-15); Hartnid – flail/SC; Ulrich – staff/SC; Lauranna – short sword/SC (thrown 3 daggers*); Thalion – longsword/dagger (SC = spell component/spell to cast)
MO(basically from first to last on trail): 1: Griffo and Caelvanna (off the trail to south), 2: Hartnid/Ulrich (off the trail to the north) 3: Bog/Thalion (last seen moving south of trail into brush), 4: Emm (in brush just off trail) / Lauranna (in brush just east of druidess)

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Re: Action Thread 1

#195 Post by tkrexx »

Requested roll:
[1d6] = 2
aagh

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Re: Action Thread 1

#196 Post by dmw71 »

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Re: Action Thread 1

#197 Post by Alethan »

PM Sent...
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Re: Action Thread 1

#198 Post by tkrexx »

Emm's actions as last round.


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Re: Action Thread 1

#200 Post by Nyctos »

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