OOC / Questions? Pt.2

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Argennian
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OOC / Questions? Pt.2

#1 Post by Argennian »

The original OOC thread was getting a bit lengthy so decided to lock that down and start another one.

Update
As I'm sure most of you already know, there was a decent-sized 6.0 earthquake that hit the Napa Valley area early yesterday morning. Needless to say, there are a lot of TelePacific Communications customers that lost their services and need them restored. AT&T ,the Local Exchange Carrier there, is working around the clock to get circuits back up and confirmed to the premises & we're already following up behind them as of yesterday.

Not only did I and a few other field techs get activated yesterday but I'm now officially the on call tech for the greater Bay Area until after the Labor Day holiday weekend. Not sure how busy I'll be but expecting that it could remain pretty busy and hectic. Appreciate everyone's patience this week as I get it all sorted and will make updates here as I'm able.

Best,

Mitch
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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Re: OOC / Questions? (Pt.2)

#2 Post by Alethan »

Apologies for the cross-post.

Hope everything clears up for you soon, man.
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Re: OOC / Questions? (Pt.2)

#3 Post by tkrexx »

Working Man gonna work. Take care of bidneth, Brother.



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Re: OOC / Questions? Pt.2

#6 Post by Alethan »

From a meta gaming perspective, I know there are other players in the game in other parts of the island. Within character, I'd like to try and pull everyone together. That is why Bog is up for exploring the island where people were sighted.
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Re: OOC / Questions? Pt.2

#7 Post by tkrexx »

From a meta gaming perspective, I know there are other players in the game in other parts of the island. Within character, I'd like to try and pull everyone together. That is why Bog is up for exploring the island where people were sighted.
What he said.


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Re: OOC / Questions? Pt.2

#9 Post by Alethan »

Ayeeeeee... So it looks like we all need to train a bit or lose some XP!
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Re: OOC / Questions? Pt.2

#10 Post by Argennian »

Alethan wrote:Ayeeeeee... So it looks like we all need to train a bit or lose some XP!
Quite true! ;)

Figured it would relevant to post the following passage from my latest post in the Game Announcements & Status thread:
... Note: I realize that some characters will be maxing out there current XP levels until they train again to the next higher level(s); most of that XP is coming from the coin/gp value of the ancient dwarf & gnome artifacts the party discovered. PCs can choose to train now to avoid the XP cap or continue adventuring. Training time would still be accomplished quicker than usual due the high level instructors and advanced techniques but that would take somewhere between 1.5 to 2 weeks time total. ...
POP: FWIW, there is also treasure & other items the party has already found that remain unidentified at present. Once they get identified & valued, that XP will then be applied to the encounter threads & the PC's base experience total. So even if your character chooses to train next, they could still potentially hit an XP cap. That and it's more than a possibility, based on what your PCs know IC that interruptions could very well be coming down the timeline. I'm fairly flexible about breaking from training to travel, do some other stuff, etc., but any break that would include a major encounter/combat scenario could result in some of the accumulated training time being reduced, or even lost in some circumstances. This is another BtB training caveat.

I know that there are a lot of DMs out there that don't use XP caps but I've always followed the 1e BtB rules on this. Strangely enough, looks like it was completely glossed over in OSRIC. It's really only even been an issue when characters are low(er) levels (1-3) for the most part, and I find it a necessary rule to keep things somewhat realistic. Having a 2nd or 3rd level PC running around with an unused 50,000xp just doesn't jive for me. YMMV but that's how we'll handle it here.

So the question...

<cues Christopher Plummer voice as General Chang>

"... To train or not to train... THAT is the question! ...." :ugeek:
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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Re: OOC / Questions? Pt.2

#11 Post by Nuke66 »

So, if we train now, we get to carry over XP?

Or no, log XP, lose the carry over, and move on?

I am confused.

Lauranna is not in quite as bad of a position as some others, but it seems to me that we are driven by NPC events beyond our control. It seems a shame to have to burn XP due to this.

Had we known, we prolly woulda trained earlier.

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Re: OOC / Questions? Pt.2

#12 Post by Alethan »

Seems pointless to even bother trying to train if we know things are going to happen in the near future that would delay or negate any training done up to that point...
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Re: OOC / Questions? Pt.2

#13 Post by dmw71 »

For me, it's a non-issue. Unless Caelvanna miraculously increases her strength score, she caps out at 5th level -- 15,999 puts her 1xp shy of that. I'll be happy with a bump up to 4th level knowing she can accidentally find a gold coin somewhere and level up again. Hyperbole, of course, but you get my point.

It's been a while, what does a character in this game gain upon gaining a level, and what do they need to wait until being trained for?
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Re: OOC / Questions? Pt.2

#14 Post by Argennian »

Nuke66 wrote:So, if we train now, we get to carry over XP?

Or no, log XP, lose the carry over, and move on?

I am confused.
If you decide to train now: yes, you will begin to move up and can keep the additional XP (up to 1xp shy of the next higher level).

If you decide to continue adventuring: you stay at your current notated XP cap and lose anything above and beyond that. Any additional XP garnered until you stop to train would also be lost.
Nuke66 wrote:Lauranna is not in quite as bad of a position as some others, but it seems to me that we are driven by NPC events beyond our control. It seems a shame to have to burn XP due to this.
No she's not. Emm & Ulrich are the ones that get hit the hardest with XP caps at lower levels.

I realize I've thrown a ton of valuable loot at you that I really didn't have to. Someone mentioned that perhaps the extremely high value of the treasure doesn't equally represent the harder level of challenges & inherent dangers that should have been faced to risk getting it. I disagree. No one's made it off the island yet! No running off back to town in the night to cash in at the museum and buy their kingdom whilst the others sleep! Nope, you're stranded on an island in the middle of the ocean on a near-crippled ship with potential hostiles of every variety everywhere... :shock:

But seriously, even if I hadn't, you all would have likely accumulated enough XP through your adventuring to do so anyway. So that being the case, and the fact that you cannot move up more than 1 level at a time BtB when you train, all that extra XP is a really a mute point if you think about it. You also still have valuable items you obtained that haven't been identified/valued yet. Once they are, (and you can bet your bottom copper it ain't the last thing you'll find here on the island) that will push those XP numbers up even higher. So no matter what, there's likely going to be XP burned by caps here regardless.


I also realize that being trapped on the ship and now this island is a pretty huge railroad in itself. I get that. The relationship with the NPCs & back story is perhaps even overbearing. Some might believe it the antithesis of freedom of choice in relation to a traditional sandbox style but my being so burned out on the good 'ol: "you start in a tavern and go on an adventure with a bunch of other characters that you have no real ties or affinities to" is what made me decide for something different here. So I incorporated my ideas of forcing the blah, blah... characters to come together through a strange, terrible event they collectively-experienced, have to work together to continue surviving, eventually becoming forged into a well-disciplined team, and all that dribble...

... And so first the Seahawk and now the beach HQ becomes the tavern. The ship & cove becomes the town. The NPCs of the Hands of Balance become not just your trainers but your respective armorer & smith, merchant & trader, priest & mage, etc., etc. They can train you in a fraction of the time it would normally take (bonus in a pbp) and can offer the party some pretty great services as well as equipping you guys with some nifty items & magic. No having to travel back to town to reequip or to try & sell that stuff and hope for a good price/successful haggle and not an attempted double-cross or rip off. Anyways, something to consider in there somewhere. Sorry, been drinking and it's dreadfully late... :mrgreen:
Nuke66 wrote:Had we known, we prolly woulda trained earlier.
You did. You all just literally trained to 3rd level (Lauranna magic-user2/thief3) within the last 24 hours of In Game time (completed Day 6):

viewtopic.php?f=35&t=1576&start=60#p72909

It's Day 7 now. Of course, that was 8 months of real time that passed during that particular 24 hour period of game time, so... :geek:
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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Re: Training: times & caveats concerning interruption

#15 Post by Argennian »

Alethan wrote:Seems pointless to even bother trying to train if we know things are going to happen in the near future that would delay or negate any training done up to that point...
You know, I was thinking about that all day today, Al. I think my previous OOC post could have come across over-harshly and generalizing.
(It was very early in the morning and I'd been at it a long time! :) )

Normal BtB is one thing but you all are in a somewhat unique situation. You have title-level trainers and specialists providing more focused training. That speeds up the process greatly. You've been continuously serving & training with these same trainers, which allows for additional proficiency in efficiency. Use of these skills in your adventuring is another point of order to note. It's almost like you've never really stopped training, and to a certain degree, that presents a streamlining opportunity that's realistic, imo.


So we're clear here, good people, let's go with this:

Rule: Your character will receive and bank (or store) each day's uninterrupted training upon completion. Training days will continue to accumulate until the character has completed the number of days required to reach their next level.

caveats: If the training day is interrupted, you won't get credit for that day. You will be able to bank (or store) and also accumulate training days you've completed. If your character becomes severely-injured and/or incapacitated, any training days accrued will be considered lost.*



* So that means if the characters train for 3-4 days before having to take action, they keep those 3-4 days banked. As long as they don't become seriously-injured, they could take a day (or even two) to do some scouting or exploring, or even fighting, and not lose that.

POP: There would have to be some kind of time limit imposed, however, such as training part or halfway and then taking off for a long mission or other lengthy endeavor (say more than 3-4 days or a week, for example). Likely would have to be a case by case basis but as DM I'll make perfectly sure everyone's clear on what's what before it occurs. No "screwing the unaware player" surprises there, thank you very much.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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Re: OOC / Questions? Pt.2

#16 Post by Argennian »

dmw71 wrote:For me, it's a non-issue. Unless Caelvanna miraculously increases her strength score, she caps out at 5th level -- 15,999 puts her 1xp shy of that. I'll be happy with a bump up to 4th level knowing she can accidentally find a gold coin somewhere and level up again. Hyperbole, of course, but you get my point.
It's a wide crazy world of powerful magics, special situations and unique factors out there, Master Dave!

Who knows what could happen in a place like that? 8-)
dmw71 wrote:It's been a while, what does a character in this game gain upon gaining a level, and what do they need to wait until being trained for?
Well.... since Caelvanna was currently at Fighter3 and back safe at the ship & cove (i.e. home) when she received the additional XP amount noted, she can go ahead and roll her Hit Points for 4th level Fighter! :)

Note: That HP roll will count right away but any other level-specific changes/adjustments such as Thac0, saving throws, # of attack bonuses, addition weapon proficiencies, class capabilities, such as more/higher-level spells, thieves skills' increases, etc., etc. will not apply until formal training is completed.


So then, good people, let's see some rolls!! :P

Hit Point rolls
Caelvanna: roll 1d10 ... for Fighter4
Bogdan: roll 1d10+2 ... for Fighter4
Emm: roll a d8 ... for Druid4
Lauranna: roll a d4, roll a d6 (add 2 rolls & divide by 2) ... for Magic-User3/Thief4
Ulrich: roll a d8+1 ... for Cleric4



(I'm pretty sure I have that detailed in the rules somewhere and know that's what we did last time but I'm so far past my bedtime I'm seeing double! I'll confirm when can.)
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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Re: OOC / Questions? Pt.2

#17 Post by Alethan »

That all sounds quite fair, Mr. DM. Thanks for taking the time to ponder/clarify it.

Here we go...

Hit Dice Roll For New Level [1d10+2] = 4+2 = 6

Pretty much right on average. I won't complain about that.
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Re: OOC / Questions? Pt.2

#18 Post by dmw71 »

Argennian wrote:Well.... since Caelvanna was currently at Fighter3 and back safe at the ship & cove (i.e. home) when she received the additional XP amount noted, she can go ahead and roll her Hit Points for 4th level Fighter!
4th level hit points: [1d10] = 7

Character sheet updated.
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Re: OOC / Questions? Pt.2

#19 Post by Nuke66 »

[1d4] = 2 MU3 [1d6] = 6 T4 for a grand total of 4, +12 = 16

I owe you and update the the Character Sheet, but it has been a busy day.

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Re: OOC / Questions? Pt.2

#20 Post by tkrexx »

Well, let's see if I can roll higher than a 3 this time:
[1d8] = 3
Nope. 4th level Druid with 13 hp. Good thing she has lotsa spells.

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