~ With bellies full and heads spinning from not just the Corenthian Brandy, you all eventually retire to your bunks and lie down. It does not take long for the alcohol to mix with the slow and steady rocking of the ship. The banquet was tasty and filling and warms you to the core. Content and relieved yet also worried and questioning at the same, your mind spins you slowly down into the soft abyss and you drift off.
The dark colored hull of eastern merchant ship Seahawk continues to slice through the broad, deep swells of a sleeping Sea of Ghosts. You're relaxed well enough at first but eventually find yourself feeling restless and uncomfortable. You suffer quick yet vivid flashbacks of what happened back on the trail. Some of the flashes are of things you saw and did but others are not. It is hard to decipher details, almost as if you are at a great distance and trying to see something that is too far away. The brandy pulls back any attempts of complicated introspection and the whole troubled matter drifts away...
~ You awaken slowly. It is mid morning. A funny, tingling aftertaste from the brandy is the first thing you notice. Although you find it impossible that a mule could not have snuck upon you as you slept and kicked you in the head, it certainly feels like it did anyway. Attempts at quick movement are immediately rewarded with a hammering in your head like you have not had before. Billings had urged caution, explaining it was rare and strong. He did not lie. Eventually the smell of tea and cooking makes its way upon your olfactory senses. The urge to drink fluids and perhaps get some fresh sea air arrive appealingly.
The fresh sea air is both cool and reinvigorating, coming in from the port side of the ship. The sky is grayish-blue with some scattered high clouds. The mighty sun Hazara is halfway up the eastern sky and off the rear starboard side. Saliors move about the ship and her rigging with obvious skill and experience. They nod respectfully whenever they make eye contact or move past you. Billings is up on the stern castle with his men, listening in as his first officer Arak talks with Troc and Gramps and makes gestures towards the western horizon. Bradley steers the ship and speaks with one of the sailors nearby. A sailor and one of the young boys from the galley approach when they see you, offering water, fresh-squeezed Juba fruit juice. They inform you that a late breakfast has just been made and is waiting in the main chamber of the stern castle. Along with the food, there is also a special tea Shanny makes that helps with when you have a headache and are hanging over.
Billings notices you and smiles, recognizing the look of the Corenthian Brandy's aftermath. "Did I not tell you it was strong, friends?" he offers with a smile and wink. "Some of Shanny's tea will help. You can find it in the main room of the stern castle here, along with some fresh food. Please help yourselves. I'll join you there shortly..."
OOC: ok, everyone is well rested after that incredible meal and some deep sleep. Anyone that was still suffering a loss of any hit points gets back 1hp. (Bog, Griffo: +1hp) Please be sure to check the stats below and please make sure I have hit points current.
Since the party is now on the ship and surrounded by water, I feel it's important and appropriate to post some rules from the 1eWSG regarding how fast you can swim above and underwater, how long you can hold your breath underwater doing different things, how fast you sink in armor and if you could get it off by yourself, i.e. ~ what happens if you fall or go over the side!

I updated the Rules & Requests thread with text from those sections. (Look between Ability Checks and Spell Components). If you would like to calculate and note that info as it pertains to your PC, please feel free to so. I'll put together something we can use for our Battle sheets and/or character sheets!
HPs/Status: Bog* 15/16 ; Caelvanna 8/8 ; Emm 7/7 ; Griffo* 7/10 ; *Ulrich 13/13 ; Lauranna 6/6 ; Thalion* 5/5
WIH (primary/secondary): Bog – longsword; Caelvanna – short bow (reg. arrows fired-15, silver arrows fired-6); Emm – scimitar/SC (threw spear); Griffo – longsword/shield (reg. arrows fired-15); Ulrich – staff/SC; Lauranna – short sword/SC (thrown 3 daggers*); Thalion – longsword/dagger (SC = spell component/spell to cast)
M.O./Location 1: Bog, Thalion, Ulrich, Griffo, Caelvanna , Emm , Lauranna (all waking up and eventually ending up on deck)