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 Post subject: Re: OOC forum
PostPosted: Tue Jun 13, 2017 8:42 am 
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Ranger Lord
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Trav is cool with either option.

Like Pulp, I am also inclined to believe that we will find humans down here.

I have no problem with hanging back with a candle to light my own way if you all want to move up ahead to scout.

What is the worst that could.........never mind. :P


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 Post subject: Re: OOC forum
PostPosted: Tue Jun 13, 2017 9:57 am 
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I'm happy with going lightless. Surprise is nice, and I think it outweighs the penalty of having our magic-user melee in dark conditions. If he has spells that don't require visual targets they should work just fine, and we can always spend a round or two to get a torch lit if it comes to that.


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 Post subject: Re: OOC forum
PostPosted: Wed Jun 14, 2017 9:21 am 
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Leaving Thursday morning and heading to Charlotte for Heroes Con! A few days of comic books, beer, cosplay chicks, bourbon, comic books, beer, etc ;) Back in town on Sunday night; might get to check in, might not.
Please NPC Graela as needed.

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 Post subject: Re: OOC forum
PostPosted: Wed Jun 14, 2017 9:50 am 
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Ranger Lord
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Heroes Con is a lot of fun! Have a great time.

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Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


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 Post subject: Re: OOC forum
PostPosted: Thu Jun 15, 2017 4:31 am 
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Ranger Lord
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Will do. Have fun.


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 Post subject: Re: OOC forum
PostPosted: Thu Jun 15, 2017 1:23 pm 
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Ranger Lord
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Not much of a comic guy, myself. But all those other things sound great! :D

Enjoy it Gary!!!


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 Post subject: Re: OOC forum
PostPosted: Tue Jun 20, 2017 2:13 pm 
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Thanks fellers > had a good ol' time. Was hoping to run across some old D&D books and resources, but only found a few DRAGON mags. Still, it was good to get away for a few days.

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 Post subject: Re: OOC forum
PostPosted: Tue Jul 18, 2017 6:19 am 
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Can we tell about how far we are now away from the shack that we first entered?

Did we travel a few hundred feet underground? Or much further than that?


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 Post subject: Re: OOC forum
PostPosted: Wed Jul 19, 2017 3:47 am 
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Your best guess from traveling the tunnel is about 100 yards.


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 Post subject: Re: OOC forum
PostPosted: Thu Aug 03, 2017 9:50 am 
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Hey, where is Pulp? Haven't heard from him in quite awhile.

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 Post subject: Re: OOC forum
PostPosted: Sat Aug 05, 2017 7:14 am 
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Here I am! Apologies!

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Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


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 Post subject: Re: OOC forum
PostPosted: Sat Aug 05, 2017 9:28 am 
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Pulpatoon wrote:
Salt Peter
I've me lockpick right 'ere." Salt Peter unholsters his hand axe. "'S a bit loud, mind ye."

And what a great come back! :D


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 Post subject: Re: OOC forum
PostPosted: Fri Aug 11, 2017 10:26 am 
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Will be traveling Saturday to Monday; will try to check in as I can. If need be, please NPC Graela.

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 Post subject: Re: OOC forum
PostPosted: Wed Aug 16, 2017 12:56 pm 
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Starbeard wrote:
"Bone King and Sausage Queen. They might want to pick new names."

:lol: :lol: :lol:



I am stumped as to what we should actually be trying to do in here. All I remember is that we need to get the rest of the map.

When in doubt.......Kill em' all? :D

Should we ask the orc how big this place is? If its not too large a complex, maybe we could clear it out before we are all dead? It doesn't seem like going into this room is a real popular idea.


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 Post subject: Re: OOC forum
PostPosted: Mon Aug 21, 2017 5:46 am 
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Yeah, I'm thinking we should return to safety and come back with restored spells and a plan. If we take the corpses away with us through the tunnel and dispose of them elsewhere, we might be able to get away without alerting them we were even here.


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 Post subject: Re: OOC forum
PostPosted: Mon Aug 21, 2017 6:40 am 
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I tend to agree with that logic.

We might need to be at full strength before we face Madame and friends.

Probably kill the chatty orc as well?

They mentioned something about collecting a map fragment tonight? We should try to keep watch over them from somewhere to see if that happens.


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 Post subject: Re: OOC forum
PostPosted: Thu Aug 24, 2017 11:41 am 
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Ranger Lord
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Pulpatoon wrote:
Hennoth and the dogs are still in the village, right?

I'm all for letting the orc go. He's likely to rejoin a band, somewhere, and it'll weaken the Sausage Queen's reputation if word gets around that an orc escaped her service.

I personally don't have a preference either way, but I think Travix would agree with this logic. I wish there was a way to tag him somehow and track his movements.


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 Post subject: Re: OOC forum
PostPosted: Fri Aug 25, 2017 3:52 am 
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OGRE MAGE wrote:
I wish there was a way to tag him somehow and track his movements.[/ooc]


Orc ear ouchie! :D


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 Post subject: Re: OOC forum
PostPosted: Thu Sep 14, 2017 3:02 am 
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Apologies. I swear I am not abandoning this game. School is giving me a drubbing!


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 Post subject: Re: OOC forum
PostPosted: Thu Sep 14, 2017 1:41 pm 
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The slower pace isn't a problem on my end.

I got a pile of RL stuff going on right now myself.


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