Chapter 3: The Monastery at Dimwater

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coil23
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Re: Chapter 3: The Monastery at Dimwater

#441 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

Start with missile weapons at a safe distance, then melee once it brings itself out and is more vulnerable at the flanks?



Osprey fires his bow, aiming for the snake's head, and staying mindful of distance to the beast and avenues for retreat once it charges forward.

To hit with LONGBOW [1d20+4] = 7+4 = 11; Damage S/M [1d6] = 2; Damage L [1d6] = 6
To hit with LONGBOW [1d20+4] = 3+4 = 7; Damage S/M [1d6] = 6; Damage L [1d6] = 1

Osprey takes a brief moment to glare at the halfling Hex, not sure why but he feels foolish and inexplicably the halfling seems to be to blame. :oops: :D
Last edited by coil23 on Mon Apr 18, 2016 3:28 pm, edited 1 time in total.

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Storm11
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Re: Chapter 3: The Monastery at Dimwater

#442 Post by Storm11 »

coil23 wrote:Osprey Palearctic, elven fighter/magic-user

Start with missile weapons at a safe distance, then melee once it brings itself out and is more vulnerable at the flanks?



Osprey fires his bow, aiming for the snake's head, and staying mindful of distance to the beast and avenues for retreat once it charges forward.

To hit with LONGBOW [1d20+4] = 7+4 = 11; Damage S/M [1d6] = 2; Damage L [1d6] = 6
you know longbows and short bows can be fired twice per round :)
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Inferno
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Re: Chapter 3: The Monastery at Dimwater

#443 Post by Inferno »

P.T. Codswallop, halfling impresario:

Phineas looses two arrows at the gravely injured animal that crawled home to lick its wounds. In a mock-dramatic oration, he pronounces, "Beware, foul serpent! We shall avenge ourselves upon you! Let the whole of the animal kingdom know, we are not to be trifled with!"
Then, in his normal voice, with an air of bemusement, "I only hope the entire natural world doesn't wish to avenge itself upon us now!"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 3: The Monastery at Dimwater

#444 Post by GreyWolfVT »

Kragg thinks about using his throwing dagger but then decides to wait for ranged attacks first then strike at the snake after it has tried to strike at the party.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Storm11
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Re: Chapter 3: The Monastery at Dimwater

#445 Post by Storm11 »

Hex moves forward, keeping his eyes on the rear of the company and guarding their escape root incase another such monster lairs within the tangled garden.
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Mant72
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Re: Chapter 3: The Monastery at Dimwater

#446 Post by Mant72 »

Garden of the Serpent: Round 3

With blinding speed, the cornered serpent lunges forward to strike at Aric; however, the barbarian anticipates the attack and expertly dodges. While the snake is outstretched, Aric attempts a downward stroke with his bastard sword. He connects, cutting deeply into muscle, sinew, and bone. The constrictor quickly recoils and prepares to strike again.

Osprey and Phineas let loose a volley of arrows. Both shots by the elf sail wide, while one of the halfling's arrows sinks down to the fletching into the side of the serpent's neck. The enormous reptile writhes and thrashes wildly, twisting its body into a ball while trying to dislodge the deadly barb. Its movements begin to slowly subside, its tail flickers spasmodically, and the creature dies.

A palpable quiet returns to the tangled garden as the party awaits its next move.
- Initiative: Party [1d6] = 3 vs Monsters [1d6] = 5 Snake wins.

- Seeing that Aric was leading the way, the serpent elected to strike at the barbarian.

- Giant Constrictor Snake Attacks Aric: [1d20] = 8 Misses.

- Aric bastard sword attack (THACO 20) [1d20+3] = 12+3 = 15; Damage SM [2d4+4] = 5+4 = 9; L [2d8] = 12 Hits.

- Chapter 4: Further into Dimwater begins here: viewtopic.php?f=337&t=5528.

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