You cross the stone bridge that leads onto a pitted and muddy road. The remains of once majestic oak trees line the road on both sides; sadly, these ancient trees have now been reduced to a state of rot and decay. Their twisted and arthritic limbs seem to claw at the sky with open malice. The road winds up a fairly steep hill for about 50 yards and ends at the monastery’s front gates. The large wrought iron gates were once a work of beauty, but due to time and neglect, they are now broken and rusted. They are unlocked, and only one side remains on its hinges.
Chapter 3: The Monastery at Dimwater
Chapter 3: The Monastery at Dimwater
Chapter 3: The Monastery at Dimwater
You cross the stone bridge that leads onto a pitted and muddy road. The remains of once majestic oak trees line the road on both sides; sadly, these ancient trees have now been reduced to a state of rot and decay. Their twisted and arthritic limbs seem to claw at the sky with open malice. The road winds up a fairly steep hill for about 50 yards and ends at the monastery’s front gates. The large wrought iron gates were once a work of beauty, but due to time and neglect, they are now broken and rusted. They are unlocked, and only one side remains on its hinges.
The monastery itself is surrounded by a 12 foot stone wall that is crumbling in places, and through the gates you can see that the once well-maintained grounds are now choked with brambles, thorns, and weeds. Just inside the gate to your right, you can see what you assume to be is a guard tower, and to the left you can see what looks to be the remains of what once were stables. The dirt road continues on further north into the monastery; however, it is too dark to see anything else beyond this point.
You cross the stone bridge that leads onto a pitted and muddy road. The remains of once majestic oak trees line the road on both sides; sadly, these ancient trees have now been reduced to a state of rot and decay. Their twisted and arthritic limbs seem to claw at the sky with open malice. The road winds up a fairly steep hill for about 50 yards and ends at the monastery’s front gates. The large wrought iron gates were once a work of beauty, but due to time and neglect, they are now broken and rusted. They are unlocked, and only one side remains on its hinges.
Re: Chapter 3: The Monastery at Dimwater
Before the company enters Hex will look around the ground for signs of recent tracks.
"Perhaps it might be good to check the tower and outbuildings first no? They may be easier to clear and could provide a safe place to rest or retreat to after they are cleared, yes yes indeedy!" the rainbowed halfling suggests, playing nervously with the end of his long blonde topknot.
"What happened here I wonder. It gives me an eerie feeling, so it does!" he shivers.
"Perhaps it might be good to check the tower and outbuildings first no? They may be easier to clear and could provide a safe place to rest or retreat to after they are cleared, yes yes indeedy!" the rainbowed halfling suggests, playing nervously with the end of his long blonde topknot.
"What happened here I wonder. It gives me an eerie feeling, so it does!" he shivers.
Greys Campaign.
Re: Chapter 3: The Monastery at Dimwater
Osprey Palearctic, elven fighter/magic-user
What do people think of checking these two buildings we can see and then rest for the night to recuperate? Does this sufficiently fulfill the instruction to enter by the full moon?
What do people think of checking these two buildings we can see and then rest for the night to recuperate? Does this sufficiently fulfill the instruction to enter by the full moon?
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33042
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 3: The Monastery at Dimwater
Kragg "It would be wise to check the buildings I think."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12235
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Chapter 3: The Monastery at Dimwater
Aric, savage sword
Aric kicks the dilapidated gate open and strides in like a panther. He pauses, sniffs the air, looks for signs of life. With the keen eye of the barbarian, Aric looks for unnatural foot prints and tracks.
"Rest? We just got here."
Aric kicks the dilapidated gate open and strides in like a panther. He pauses, sniffs the air, looks for signs of life. With the keen eye of the barbarian, Aric looks for unnatural foot prints and tracks.
"Rest? We just got here."
Re: Chapter 3: The Monastery at Dimwater
Osprey Palearctic, elven fighter/magic-user
This quest will tax us severely we are told. Wouldn't it be best to begin with all, or at least closer to all, of our resources- including magical ones? They seem to have helped when we had bugbears visiting our camp. One night's rest seems a small sacrifice with survival at stake.
This quest will tax us severely we are told. Wouldn't it be best to begin with all, or at least closer to all, of our resources- including magical ones? They seem to have helped when we had bugbears visiting our camp. One night's rest seems a small sacrifice with survival at stake.
Re: Chapter 3: The Monastery at Dimwater
Luna - Cleric
We were told we have to enter the monastery tonight under the full moon. Whether that meant the courtyard or the actual building itself is unclear. To be safe we should find the entrance and enter the monastery proper. Then we can decide on resting or proceeding further.
We were told we have to enter the monastery tonight under the full moon. Whether that meant the courtyard or the actual building itself is unclear. To be safe we should find the entrance and enter the monastery proper. Then we can decide on resting or proceeding further.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33042
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 3: The Monastery at Dimwater
Kragg "Agreed we need to enter as directed as to what way we choose that is entirely up to us. Lets take a look around quickly and determine our best point of entry." the dwarf reasons and suggests.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- ChubbyPixie
- Rider of Rohan
- Posts: 6105
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 3: The Monastery at Dimwater
Trusty Yon will take his place in the marching order. 'What you say makes sense, I suppose. Perhaps we should have pressed for more specific instruction. I don't relish the thought of leaving our backs unguarded if these outbuildings are indeed inhabited..." He'll put off lighting his lantern until completely necessary to avoid unwanted attention. Then again, the barbarian did just kick down the gate. Surprise was probably not going to be in their game plan.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33042
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 3: The Monastery at Dimwater
Kragg will attempt to hide in the darkness and sneak up to the outbuildings and try to sneak into them and listen for anything potentially dwelling within them.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Rider of Rohan
- Posts: 8006
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter 3: The Monastery at Dimwater
Wil will follow suit with the building opposite of what Kragg chooses...
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33042
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 3: The Monastery at Dimwater
Mant72 wrote:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12235
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Chapter 3: The Monastery at Dimwater
Aric Inglorak, Iron Tribes warrior
Aric stays quiet about the comments of magic rejuvenation. He does not want to insult his adventuring comrades.
"Let us circle the monastery to judge best entrance, and spy any lurking dangers."
He proceeds to circle the stable, then the main building, looking for doors and windows for possible entrance, and other unusual features.
Aric stays quiet about the comments of magic rejuvenation. He does not want to insult his adventuring comrades.
"Let us circle the monastery to judge best entrance, and spy any lurking dangers."
He proceeds to circle the stable, then the main building, looking for doors and windows for possible entrance, and other unusual features.
Re: Chapter 3: The Monastery at Dimwater
Osprey Palearctic, elven fighter/magic-user
Osprey quietly walks round the outer wall of the guard tower, listening and looking.
Osprey quietly walks round the outer wall of the guard tower, listening and looking.
Re: Chapter 3: The Monastery at Dimwater
Luna Olbern - Cleric
Luna keeps watch at what is left of the gate while his companions look for a suitable entrance.
Luna keeps watch at what is left of the gate while his companions look for a suitable entrance.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33042
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 3: The Monastery at Dimwater
Kragg plies his thief skills over by the guard tower as previously stated.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: The Monastery at Dimwater
Phineas T. Codswallop, impresario:
As everyone split up at the haunted monastery, Phineas mused to himself, “And I thought people only did that in ghost stories!”
Phineas stood guard at the center of the courtyard, trying to remain equidistant between the rapidly scattering explorers. Arrow nocked in his trickshot bow, rotating slowing, if any of his entourage required aid, he would try to cover them, and not shoot them by mistake.
At that thought, an image of Inverse Artemis’ last assistant swam unbidden into his head:
As everyone split up at the haunted monastery, Phineas mused to himself, “And I thought people only did that in ghost stories!”
Phineas stood guard at the center of the courtyard, trying to remain equidistant between the rapidly scattering explorers. Arrow nocked in his trickshot bow, rotating slowing, if any of his entourage required aid, he would try to cover them, and not shoot them by mistake.
At that thought, an image of Inverse Artemis’ last assistant swam unbidden into his head:
Re: Chapter 3: The Monastery at Dimwater
Map
Osprey and Kragg move warily forward to investigate the watchtower. Kragg attempts to utilize his stealth in order to vanish into the shadows and step silently through the night.
The tower is comprised of two stories and rises to a height of about 40 feet. From the outside, it appears to have held up pretty well over the years; however, it is missing its door. Osprey and Kragg peer into the tower's depths, but most of the interior is shrouded in darkness. Only a small portion of the ground level can be seen, and the first few steps of a spiral stone staircase leading up are visible in the moonlight. A muffled clacking noise can be heard from within, and it seems to be coming from somewhere upstairs.
Aric the barbarian and Brother Wil cautiously approach what once were the monastery stables. A few rotting and broken hitching posts remain standing out in front of the mostly dilapidated structure. The north and northwestern portions of the building have totally collapsed and are now inaccessible; however, the southern section of the building is still roughly intact. There is a door there that apparently leads into the stables. It is set with a small cracked and grimy window, but it is far too dirty to see anything within. The only sound coming from the stables is the wind blowing through the exposed timbers.
The tower is comprised of two stories and rises to a height of about 40 feet. From the outside, it appears to have held up pretty well over the years; however, it is missing its door. Osprey and Kragg peer into the tower's depths, but most of the interior is shrouded in darkness. Only a small portion of the ground level can be seen, and the first few steps of a spiral stone staircase leading up are visible in the moonlight. A muffled clacking noise can be heard from within, and it seems to be coming from somewhere upstairs.
Aric the barbarian and Brother Wil cautiously approach what once were the monastery stables. A few rotting and broken hitching posts remain standing out in front of the mostly dilapidated structure. The north and northwestern portions of the building have totally collapsed and are now inaccessible; however, the southern section of the building is still roughly intact. There is a door there that apparently leads into the stables. It is set with a small cracked and grimy window, but it is far too dirty to see anything within. The only sound coming from the stables is the wind blowing through the exposed timbers.
Re: Chapter 3: The Monastery at Dimwater
Osprey Palearctic, elven fighter/magic-user
Glancing around first to see if there are any likely torch or lantern options, especially since they are at a front gate. Osprey takes a step into the tower to be able to see more fully the first floor.
Glancing around first to see if there are any likely torch or lantern options, especially since they are at a front gate. Osprey takes a step into the tower to be able to see more fully the first floor.