Maps
- GreyWolfVT
- Wants a special title like Scott
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Re: Maps
To me the most obvious building to check next is 8 being that it is the closest one, other than 3 and it is not clustered with other buildings as it is over by building 3.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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- Rider of Rohan
- Posts: 8053
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Maps
Wil picks himself up and takes a deep breath to focus his energy. He'll take the group out of the chapel room and ensure that the next door on the left... listening and checking for traps he'll open if none detected....(I don't think we opened this door yet - if so, he'll do the same at the north door in the statue room).,
Re: Maps
Yes, Hex and Aric opened these doors already but went no further. The northeast door in the statue room (the chapel/room 6) has also been opened. It leads to the cobweb choked stairs.ravenn4544 wrote:Wil picks himself up and takes a deep breath to focus his energy. He'll take the group out of the chapel room and ensure that the next door on the left... listening and checking for traps he'll open if none detected....(I don't think we opened this door yet - if so, he'll do the same at the north door in the statue room).,
You guys have not yet explored:
- The double doors to the north and to the east in Room 5. The stairs to the south in this room lead up and end abruptly. They look like they might lead to a trap door in the ceiling.
- The double doors to the north outside of the chapel (room 6). Aric and Hex looked down the hall but didn't travel further.
- The southern hallway filled with the ozone scent.
- The cobweb choked stairs leading down in Room 6.
Lots of choices fellas, lots of choices. Let me know if something is unclear and what you all decide on.
Re: Maps
Dimwater Catacombs Level 1
- Each square equals 10 feet.
- Area 1: Small batch of fungi
- Area 2: Large batch of fungi and zombies
- Area 3: Broken staircase
- Area 4: Steel door with lever to the right; to the left is a ladder leading upward
- Area 5: Antechamber
- Area 6: Chapel
- Area 7: Meditation chamber
- Area 8: Vestry
- Area 9: Storeroom
- Area 10: Hall of Saints
- Area 11: Reflection Pool Chamber
- Area 12: Cairn Toad Warrens
- Area 13: The Chamber of the Silent and Blind
- Each square equals 10 feet.
- Area 1: Small batch of fungi
- Area 2: Large batch of fungi and zombies
- Area 3: Broken staircase
- Area 4: Steel door with lever to the right; to the left is a ladder leading upward
- Area 5: Antechamber
- Area 6: Chapel
- Area 7: Meditation chamber
- Area 8: Vestry
- Area 9: Storeroom
- Area 10: Hall of Saints
- Area 11: Reflection Pool Chamber
- Area 12: Cairn Toad Warrens
- Area 13: The Chamber of the Silent and Blind