It is currently Thu Jan 18, 2018 10:01 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: Interesting mapping tool
PostPosted: Sat Dec 16, 2017 3:59 pm 
Offline
Moderator
User avatar

Joined: Sat Jun 12, 2010 10:46 am
Posts: 5560
Location: South Jersey
I've only fooled around with it a little bit.
https://www.mipui.net/
Seems simple and saves in the cloud and can be shared real time.
Hopefully it's as neato as it sounds and looks!
Let me know if anyone else has experience with it or gives it a whirl!
--Ron--

_________________
Rule 3 ǝןnɹ ɹǝqɯǝɯǝɹ 3! :D
Alethan as Till wrote:
I'm good with NOT pressing our luck this time.
mjulius wrote:
That's how I know I'm home.
Pulpatoon wrote:
The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308 wrote:
...everyone should be reminded of just how wonderful the people they play games with here can be in real life.


Top
 Profile  
Reply with quote  
PostPosted: Mon Dec 18, 2017 10:37 am 
Offline
Moderator
User avatar

Joined: Thu Oct 21, 2010 12:50 pm
Posts: 13033
Location: Midwest
I'm willing to start playing around with it.

Have an opportunity to start mapping in-game right now, actually...

_________________
Dragon foot. Bamboo pole. Little mouse. Tiny boy.


Top
 Profile  
Reply with quote  
PostPosted: Mon Dec 18, 2017 11:20 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Mar 04, 2014 9:16 am
Posts: 13590
Location: Packerland
I would love a report on how this works.

I badly need to improve on my online mapping skills, but I don't really have a lot of time to experiment at the moment.

If it is easy enough to learn, I might be very interested to give it a try.

Thanks!


Top
 Profile  
Reply with quote  
PostPosted: Mon Dec 18, 2017 1:11 pm 
Offline
Moderator
User avatar

Joined: Thu Oct 21, 2010 12:50 pm
Posts: 13033
Location: Midwest
It's really easy to map on the fly if you're just mapping rooms.

There really aren't any tools for adding features or items to rooms, like desks or beds or tables or chairs. But you can add walls and doors and secret doors. It's really quite easy to use.

Attachment:
Beginning Mapping.jpg
Beginning Mapping.jpg [ 31.82 KiB | Viewed 190 times ]

_________________
Dragon foot. Bamboo pole. Little mouse. Tiny boy.


Top
 Profile  
Reply with quote  
PostPosted: Mon Dec 18, 2017 9:46 pm 
Offline
Squire
Squire

Joined: Mon Dec 18, 2017 8:21 pm
Posts: 3
Alethan wrote:
It's really easy to map on the fly if you're just mapping rooms.

There really aren't any tools for adding features or items to rooms, like desks or beds or tables or chairs. But you can add walls and doors and secret doors. It's really quite easy to use.



Hi! I'm the developer, saw the link from here and wanted to pop in.

My original use-case was mapping during a live play, so my top priority was to make it simple and fast, hence the lack of things like setting up specific kinds of furniture - just use the shape objects. I think the live edits and the cloud storage make Mipui a good match for the PbP community, but admittedly I'm not too familiar with it so I don't really know what you need.

Also, Mipui has fog-of-war and has a line-of-sight tool to reveal it - I've attached a brief animation showing how it works. Again, don't know how useful it is to PbP, but might be of interest.

Attachment:
gmtools-annotated.gif
gmtools-annotated.gif [ 413.87 KiB | Viewed 175 times ]


Top
 Profile  
Reply with quote  
PostPosted: Tue Dec 19, 2017 9:32 am 
Offline
Moderator
User avatar

Joined: Sat Jun 12, 2010 10:46 am
Posts: 5560
Location: South Jersey
Welcome Mipui!
—Ron—

_________________
Rule 3 ǝןnɹ ɹǝqɯǝɯǝɹ 3! :D
Alethan as Till wrote:
I'm good with NOT pressing our luck this time.
mjulius wrote:
That's how I know I'm home.
Pulpatoon wrote:
The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308 wrote:
...everyone should be reminded of just how wonderful the people they play games with here can be in real life.


Top
 Profile  
Reply with quote  
PostPosted: Wed Dec 20, 2017 9:52 am 
Offline
Moderator
User avatar

Joined: Thu Oct 21, 2010 12:50 pm
Posts: 13033
Location: Midwest
Mipui Author wrote:
Hi! I'm the developer, saw the link from here and wanted to pop in.

My original use-case was mapping during a live play, so my top priority was to make it simple and fast, hence the lack of things like setting up specific kinds of furniture - just use the shape objects. I think the live edits and the cloud storage make Mipui a good match for the PbP community, but admittedly I'm not too familiar with it so I don't really know what you need.

Also, Mipui has fog-of-war and has a line-of-sight tool to reveal it - I've attached a brief animation showing how it works. Again, don't know how useful it is to PbP, but might be of interest.


Welcome to the Unseen Servant!

For dungeon development, I think it would be beneficial to have things like objects that can be placed in the rooms.

From the perspective of a party mapper, being able to accurately lay out room size and door location and type of door is all you REALLY need. To that end, this tool works very well.

_________________
Dragon foot. Bamboo pole. Little mouse. Tiny boy.


Top
 Profile  
Reply with quote  
PostPosted: Wed Dec 20, 2017 11:20 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Thu Jul 25, 2013 7:14 pm
Posts: 14656
One thing I couldn't tell from my first quick look at the tool—is it possible to make a map in which there are no wall spaces between the "room" spaces? One of the games I'm in uses a map in which walls, doors, and such each fill a square. So a door would be a "room space" instead of something between room spaces. Is it possible to make a map like that?


Top
 Profile  
Reply with quote  
PostPosted: Wed Dec 20, 2017 1:03 pm 
Offline
Moderator
User avatar

Joined: Thu Oct 21, 2010 12:50 pm
Posts: 13033
Location: Midwest
Zhym wrote:
One thing I couldn't tell from my first quick look at the tool—is it possible to make a map in which there are no wall spaces between the "room" spaces? One of the games I'm in uses a map in which walls, doors, and such each fill a square. So a door would be a "room space" instead of something between room spaces. Is it possible to make a map like that?


You can change how the map displays visually, like you could make it look old school with the blue grid. I'm not sure how this affects the structure behind the scenes, though. I haven't played around with it.

But... so you're saying a door takes up a 5' deep space? And all walls are 5' thick?

Regardless, I think as long as you can visually map the dimensions of the rooms and hallways and locations of doors, it should work for player mapping.

_________________
Dragon foot. Bamboo pole. Little mouse. Tiny boy.


Top
 Profile  
Reply with quote  
PostPosted: Wed Dec 20, 2017 1:09 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Thu Jul 25, 2013 7:14 pm
Posts: 14656
Yup. This is the map I'm making in Marullus's game:
Attachment:
Demon Hole Map.jpg
Demon Hole Map.jpg [ 267.74 KiB | Viewed 146 times ]

I think those are actually 10' squares, so every door fills a 10x10 space, every wall is 10' thick, etc.


Top
 Profile  
Reply with quote  
PostPosted: Wed Dec 20, 2017 6:18 pm 
Offline
Squire
Squire

Joined: Mon Dec 18, 2017 8:21 pm
Posts: 3
Alethan wrote:
For dungeon development, I think it would be beneficial to have things like objects that can be placed in the rooms.

Oh, there are tons of things! Look under the "Tokens" menu. It's just that you can't stretch or rotate or otherwise tweak them, except for resizing - and even then it snaps to grid. They are meant to be symbolic, instead of an actual image of what's there.

Zhym wrote:
One thing I couldn't tell from my first quick look at the tool—is it possible to make a map in which there are no wall spaces between the "room" spaces? One of the games I'm in uses a map in which walls, doors, and such each fill a square. So a door would be a "room space" instead of something between room spaces. Is it possible to make a map like that?

You can't use the door tools for that, those have to go on the "wall" cells. However, you can use a "door" image to achieve what you want - search the token menu for "door" or "gate" to see what I mean. Here's an example of the top-left of your map with door tokens: https://www.mipui.net/app/index.html?mid=mwertpysd1i


Top
 Profile  
Reply with quote  
PostPosted: Thu Dec 21, 2017 8:42 am 
Offline
Moderator
User avatar

Joined: Thu Oct 21, 2010 12:50 pm
Posts: 13033
Location: Midwest
As a mapping player, I wouldn't necessarily care about objects in the room; I'm more concerned with room dimensions and door placement and hallways.

If I was a DM mapping out a dungeon, though, I'd want objects to be sizable and I'd want to be able to turn off snap to grid and rotate the objects to the desired orientation so it's more organic.

Right now, I'm just the former. And it seems to work quite well.

_________________
Dragon foot. Bamboo pole. Little mouse. Tiny boy.


Top
 Profile  
Reply with quote  
PostPosted: Tue Dec 26, 2017 1:01 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Mon Jul 28, 2014 8:09 am
Posts: 2858
Location: England
I've just tried toying around with this tool. I really like it, quick and simple for on the fly and player mapping.

Mipui Author, do you plan on implementing any diagonal versions of the wall separators? I really like that diagonal walls are allowed, but it would be nice to put doors, secret passages, etc. on them as well. Maybe I'm just daft, but I couldn't find them in the palettes anywhere.


Top
 Profile  
Reply with quote  
PostPosted: Sat Dec 30, 2017 12:25 pm 
Offline
Squire
Squire

Joined: Mon Dec 18, 2017 8:21 pm
Posts: 3
Starbeard wrote:
Mipui Author, do you plan on implementing any diagonal versions of the wall separators?

Yes, I plan on adding that. It's not high priority but definitely on my roadmap. Tracking in https://github.com/amishne/mipui/issues/85.


Top
 Profile  
Reply with quote  
PostPosted: Mon Jan 01, 2018 1:18 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Mon Jul 28, 2014 8:09 am
Posts: 2858
Location: England
Mipui Author wrote:
Starbeard wrote:
Mipui Author, do you plan on implementing any diagonal versions of the wall separators?

Yes, I plan on adding that. It's not high priority but definitely on my roadmap. Tracking in https://github.com/amishne/mipui/issues/85.

Fantastic, thanks!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group