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PostPosted: Tue May 26, 2015 7:49 am 
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He frequently has some good ideas for DMs running a campaign; figured it might be worth having a thread where some of them are pointed out.

I'll start with his latest one, which discusses how limiting your campaign in the number of races available, number of different creatures your players will face, number of weapons, schools of magic, etc. can make your campaign easier to run and more fun for the players.

http://hackslashmaster.blogspot.com/201 ... paign.html

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PostPosted: Tue May 26, 2015 10:05 am 
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That's a good one! With some nice links I hadn't run into before--I'll have to see how to build the modified random encounter tables into my current campaign.


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PostPosted: Tue May 26, 2015 12:05 pm 
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Interesting concept. Site added to favorites, thanks.

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PostPosted: Tue May 26, 2015 12:54 pm 
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Love this "limited" idea!!
If time ever permits me to run another campaign, I'm definitely going to consider this approach > thanks for sharing!

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PostPosted: Tue Aug 04, 2015 9:54 am 
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Yellow Dingo's Fungus Guide

http://hackslashmaster.blogspot.com/201 ... e-i-v.html

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PostPosted: Wed Aug 05, 2015 7:50 am 
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Yellow Dingo's Fungus Guide, Part II
http://hackslashmaster.blogspot.com/201 ... -vi-x.html

Yellow Dingo's Fungus Guide, Part III
http://hackslashmaster.blogspot.com/201 ... xi-xv.html

Yellow Dingo's Fungus Guide, Part IV
http://hackslashmaster.blogspot.com/201 ... i-xxi.html

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PostPosted: Wed Aug 05, 2015 9:32 am 
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Really like Goilroot and Fireshroom.
Those of us who have been caving, have surely seen roots growing down from the surface; makes for a nasty critter. And the fireshroom would be perfect for guarding a secret underground trove, having been sown by duergar, deep gnomes, or some other creature of the Underdark. Very nice indeed! :)

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PostPosted: Mon Sep 07, 2015 3:27 pm 
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Alethan wrote:
Yellow Dingo's Fungus Guide, Part II

The pictures are great too!

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PostPosted: Fri Feb 10, 2017 10:02 am 
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Latest from Hack-n-Slash is a great concept for running an adventure, especially if you are good at doing things semi-on the fly. But you could pre-build the obvious things in the drawing and go from there if you like that security...

http://hackslashmaster.blogspot.com/201 ... coast.html

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PostPosted: Sat Mar 11, 2017 6:45 pm 
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Running with the notion of starting a campaign by defining it with a few limited choices, I made a campaign precís document, which you can find here.

The idea is to define your campaign world and tone with a few classes, standard equipment, and few main monsters, a a few other details. Enough to give everyone a sense of what they're in for without writing a whole world bible.

I find it useful. I hope you do, too.

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PostPosted: Sun Mar 12, 2017 6:48 am 
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Excellent resource, Pulp! Thanks!

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