Character Sheets

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drpete
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Character Sheets

#1 Post by drpete »

Character Sheets go here:
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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kalstone
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Re: Character Sheets

#2 Post by kalstone »



Backups:
Last edited by kalstone on Wed Aug 12, 2015 2:36 pm, edited 2 times in total.

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Zorroroaster
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Re: Character Sheets

#3 Post by Zorroroaster »

Work in progress...


image.jpg
image.jpg (155.6 KiB) Viewed 3297 times
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

Lamech
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Re: Character Sheets

#4 Post by Lamech »

Assorted Sheets
First Character


Left large bag w/ 22 torches in dusty room

At camp:
5 weeks iron rations
26 torches
2.5 days of water


Steel is holding:
Chain 4 stone
Arbalest 1 stone
Box of 5 bolts - 1/6 stone (belt)
Box of 10 bolts
Encumbrance: 5 2/6 stone


In large bag at entrance to dungeon: 1/6 stone
80 bolts (8 boxes of 10) -- 1 2/6 stone
Machinist Tools - 1 stone
2 small bags -- 2/6 stone
2 War Masks 2/6 stone
(in bag = 3 1/6 stone)

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Dogma
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Re: Character Sheets

#5 Post by Dogma »

work in progress


bobloblah
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Re: Character Sheets

#6 Post by bobloblah »

Work in progress



DECEASED!
Last edited by bobloblah on Fri Sep 04, 2015 9:10 pm, edited 1 time in total.

NJWilliam
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Re: Character Sheets

#7 Post by NJWilliam »



Tychon: age - 17 + [1d6] = 3


Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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Re: Character Sheets

#8 Post by barkman »


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drpete
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Re: Character Sheets

#9 Post by drpete »

Mercenaries:

Othon "O." Janin. Lvl 0, HP 4, Leather Armor, Shield, Sword & Dagger

Amyon "Ammey" Nizan. Lvl 0, HP 4, Leather Armor, Shield, Sword & Dagger

Herluin "Herry" Bertin. Lvl 0, HP 4, Leather Armor, Shield, Sword & Dagger

Passerose "Rose" Delnatte. Lvl 0, HP 4, Leather Armor, Shield, Sword & Dagger

Henchmen:

Emersende "Emm" Quesnel (Ranulf): Lvl 1, HP 8, Chainmail Armor, Shield, Spear, Sword & Dagger

Audiarda "Audi" Gaubil (Galen): Lvl 1, HP 8, Chainmail Armor, Shield, Spear, Sword & Dagger

Pets:
Ajax: HD 2+2, HP 13, Dam 1d6
Automaton: HD 2, HP ?, Dam 1d4/1d4
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

Stirling
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Re: Character Sheets

#10 Post by Stirling »

Stirlings' explorer character:

Quinn Coburg...pending some ACK skills tweaking...



Attack Throw 10+

Saves:
Petrif/Paral: 14+
Poison/Death: 13+
Blast/Breath: 15+
Staff/Wand: 15+
Spells: 16+

Suggested Proficiencies
Naturalism: Knowledgeable about common plant and animal life forms typical to his background. Familiar with edible and poison foods, healing herbs and signs of unnatural danger in his known terrain with a proficiency throw of 11+.

Survival: The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw, but gains a +4 bonus on the roll.

one of:
Alertness: +4 bonus on proficiency throws to hear noises and detect secret doors. On 18+ can notice secret doors with casual observation. + 1 to surprise (Call it this one)
Combat Reflexes: +1 to surprise rolls and initiative rolls (additional)
Swashbuckling: +1 bonus to AC if wearing leather armor or less and able to move freely.

Starting gp: 110
Equipment:
Clothes-- longshirt, jerkin, trousers
Hide padded armor (1 AC) 10 gp 1 stone
Horned great helm: 20 gp
Shield: (+1 AC) 10 gp 1 stone
2 throwing axes: 8 gp (1d6) 2 items
Broadsword: 10 gp (1d6/1d8) 1 item
Backpack: 2 gp
Sleeping sack: 2 gp 1 item
Wineskin (full): 1 gp 3 items
2 weeks preserved rations: 4 gp 2 stone
50 foot rope: 1 gp 1 item
tinderbox: 0.8 gp *
mess kit/camp gear: 3 gp 1 stone 2 items (assuming your share of specialized gear, like pots and shovel, etc, kept in camp)
lantern: 10 gp 1 item
2 flasks lamp oil: 0.6 gp 2 items
hunting dagger: 3 gp 1 item
cloak, hooded, waterproofed: 2 gp
3 javelins: 3 gp (1d6) 3 items

Cost: 90.4 gp Encumbrance: 6 1/2 stone, including all the food, but not the camp gear. This would give you a movement rate of 90 feet/turn.

This would make you AC 2 (not great) which is a little worrisome, as Explorers are pretty close to fighters in combat ability. The heavy helm is also strange if your goal is to stay back out of the fight. I'd recommend reducing some of these redundancies.. sword AND 2 axes AND 3 javelins AND dagger? and trying to upgrade to chain mail (at AC 4 and 40 gp). If you got rid of the fancy helm (20 gp), the axes (8 gp), one of the javelins (1 gp), and went with a regular cloak (save 1 gp) and upgraded to chain mail, you'd come out even, with 19 gp and 6 sp left over. You could even keep the fancy helm if you trimmed a bit more of the excess... for example, you are probably not the logical lantern bearer in a party. You also don't need to bring this much food on this kind of adventure, so you don't need to fill your pack up with food.

Compasses/Spyglasses are either too expensive or too rare to be 1st level starting gear. Grappling hook, at 25 gp, would put you over budget.

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sulldawga
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Re: Character Sheets

#11 Post by sulldawga »

Zim of Anesidora, Cleric 1

AC: 7
HP: 7
Last edited by sulldawga on Wed Apr 13, 2016 2:33 pm, edited 2 times in total.

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thirdkingdom
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Re: Character Sheets

#12 Post by thirdkingdom »

Plud the Panivorous, Fighter 1
Plud the Panivorous
Class Fighter
Level 1
Alignment Lawful
235 / 2000
Attributes
STR 13 (+1)
INT 10
WIS 7 (-1)
DEX 15 (+1)
CON 14 (+1)
CHA 8 (-1)

Combat
HP: [9]/[9]
AC: 9
Initiative: +1

Movement:
Base: 60
Combat:
Charge:
Climb:
Stealth:
Daily:

Saving Throws
Petrification & Paralysis: 16
Poison & Death: 15
Blast & Breath: 17
Staffs & Wands: 17
Spells: 18

Weapons & Attacks
*Sword/8+/1d6+2

Languages: Common
Proficiencies:
Adventuring
[Class] Fighting Style, Weapon and Shield
[General] Knowledge, Thulian Lore

Equipment
Weapons
Sword (10 gp)

Armor
Plate Armor (60 gp, AC 6)
Shield (10 gp, -1 AC)

Gear
Backpack (2 gp)

Coinage
CP
SP
EP
GP 18 gp
PP

Treasure
Gems
Jewelry
Whatever

Magic Items
Total Stones of Encumbrance
7+ stone
Last edited by thirdkingdom on Thu May 05, 2016 11:43 am, edited 1 time in total.

Stirling
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Re: Character Sheets

#13 Post by Stirling »

Thanks for the notes. Adjusted to get rid of the hide armour, sold the great helm and Axes and half the food. Took the chainmail at 40gp so total cost is the same. Think I am 1 stone 2 items lighter and with shield at AC5 which don't seem so bad.

I pictured him using the javelins fitting into points in the shield and holding it up like a tripod, throw over his leaf pattern camouflaged poncho and there you have it...a little hermit tent for one trapper in the wild.

Okay will update sheet tomorrow after work.

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drpete
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Re: Character Sheets

#14 Post by drpete »

Stirling wrote:Thanks for the notes. Adjusted to get rid of the hide armour, sold the great helm and Axes and half the food. Took the chainmail at 40gp so total cost is the same. Think I am 1 stone 2 items lighter and with shield at AC5 which don't seem so bad.

I pictured him using the javelins fitting into points in the shield and holding it up like a tripod, throw over his leaf pattern camouflaged poncho and there you have it...a little hermit tent for one trapper in the wild.

Okay will update sheet tomorrow after work.
Sounds good, though the chain is "heavier" than the hide armor, and has encumbrance 4 stone, so it'll work out to more encumbrance, not less.

The tent idea sounds good, but I'm sure he'd be able to find reasonable sticks to make himself a shelter, and not need to carry them around everywhere :)
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

Stirling
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Re: Character Sheets

#15 Post by Stirling »

Ah the sticks go on the fire, especially on a mountainside covered in snow.

monayuris
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Re: Character Sheets

#16 Post by monayuris »



Image

I took the liberty of rolling for his third spell from having Int 16.

Liam's extra spell roll for Int 16 is: [1d12] = 6

I just used the core ACKS spell list and the Player's Companion template for starting spells, proficiencies and equipment. I updated some of Liam's proficiencies based on your outline of campaign specific knowledge and languages. Let me know if anything needs to be tweaked.





-Michael

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