Money/Transactions

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drpete
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Re: Money/Transactions

#61 Post by drpete »

kalstone wrote:After taking the money out for the house, Solaine should have around 500 gp left. She'll use 400 gp of that for church startup funds. Is that enough to get everything started?

In addition, she will offer free spellcasting to the city guard while she is in town.
This would be enough to get things started, sure.

There's a modest 2 story house next to the armorer. It's 10x20, but you could imagine turning the bottom floor into a church and the upper floor into a small apartment. Emelisse has a similar setup a bit down the road for Tyche worship. It's not at the scale of the Temple of Typhon, but you'd be operating at a smaller scale. You can buy this building for 400 gp, complete with modest furniture. It'll take some time, energy and money to make it a real chapel, but it's a start!
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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kalstone
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Re: Money/Transactions

#62 Post by kalstone »

Ok. That sounds good. How much would it be to get some sort of secure storage placed on the second floor? We could use that to store things instead of the inn.

How would getting someone to run the chapel while Solaine is away work? Is that something that could be advertised for or do I need to get a congregation going first?

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drpete
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Re: Money/Transactions

#63 Post by drpete »

The most basic level of secure is a chest with a lock. Secure space is probably relative... like a regular door vs a wooden, reinforced door vs a steel door, and how solid you want the walls, and how much of the 10x20 space you want to make secure. It's going to take a fair amount of gold to make a vault, and not much to make a place to store your adventurer gear.

Probably you would want a henchman to manage the space/do missionary work. Money you spend on such a henchman counts toward building up the congregation. They would do good deeds and spread the word for you. We can assume that you convert any of your henchmen, if they are of Lawful alignment.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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kalstone
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Re: Money/Transactions

#64 Post by kalstone »

Solaine will advertise in Muntburg for a henchman to run the chapel. If unsuccessful, she will write to the Temple of Mavors in Adamas for help in finding someone suitable. Is it 4 gp per week to advertise?

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drpete
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Re: Money/Transactions

#65 Post by drpete »

Are you advertising for 0th level normal men? This process, we could imagine, could lead to them eventually becoming clerics or bladedancers, etc, after a long period of work and study.

The advertising will cost 5 gp.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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kalstone
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Re: Money/Transactions

#66 Post by kalstone »

She'll advertise for 1st level henchmen to begin with. Is that still 5 gp per week?

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drpete
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Re: Money/Transactions

#67 Post by drpete »

Yeah, still 5 gp/week.

Are you guys going to build the house at the ruined tower at the base of the stairs, or the one 0.2 miles up the mountain? The higher location is close to the Alchemist Door and closer to the main door, but also closer to the ape man.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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drpete
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Re: Money/Transactions

#68 Post by drpete »

Updated the timeline to include all the orders I noticed. If I left something out, let me know.

Beyond the reward money, the house, including stone floor and the door/windows, will need an extra 110 gp. That's for the "extras" so you can leave those out and modify it later, if you prefer. I'll assume it's at the ruined tower location at the bottom of the stairs, unless you tell me otherwise.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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Dogma
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Re: Money/Transactions

#69 Post by Dogma »

drpete wrote:Beyond the reward money, the house, including stone floor and the door/windows, will need an extra 110 gp. That's for the "extras" so you can leave those out and modify it later, if you prefer.


110 gp divided six ways is only 18 gp plus some change. I think we can each afford that amount.
drpete wrote:I'll assume it's at the ruined tower location at the bottom of the stairs...
this works for me

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kalstone
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Re: Money/Transactions

#70 Post by kalstone »

Me too.

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Re: Money/Transactions

#71 Post by bobloblah »

Yup.

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Re: Money/Transactions

#72 Post by Zorroroaster »

Same here. 19 gp deducted.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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kalstone
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Re: Money/Transactions

#73 Post by kalstone »

4 gp marked off for the new ad.

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Re: Money/Transactions

#74 Post by Zorroroaster »

This might have gotten lost in the shuffle, but Torgyr had mentioned when they got back that he'd be ordering more military oil, whatever they can rustle up in the time were hanging around.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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Re: Money/Transactions

#75 Post by barkman »

barkman wrote:Do we want to take 10% or so of the next haul towards party funds?

We can pay for the mercy,camp, etc out of it and replenish as needed.

Randolpho

230 gp less lantern oil and torches (Lantern (10gp), 6 Flasks Oil, 12 Torches (2 GP)
218 GP
215 GP Rock Crystal: 100gp, Azurite: 25 gp, Sortie 5:
107gp, 5sp, and 2cp:Durric's Reward
- 14gp upkeep
- 65gp (Expenditures: Crossbow: 30 gp, Bolt Case, 20 bolts, 2 gp, Short Sword, 7gp, Grappling Hook , 25gp, Hooded Cloak, 1gp)
=451 GP, Rock Crystal: 100gp, Azurite 25 gp.
- 7 GP Zim's Upkeep
=444 GP
Aug 31 - 14 GP for Upkeep for Randolpho
- 7 GP for Upkeep for Zim.
=423 gp

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kalstone
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Re: Money/Transactions

#76 Post by kalstone »

14 gp marked off for Solaine's upkeep.

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drpete
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Re: Money/Transactions

#77 Post by drpete »

How we doing on orders, etc? Did Torgyr want oil? He can get "a lot" in the 7-8 days you guys are in town. How much would he like? (Up to around 70 or so flasks?)

Did Torgyr (7 gp), Ranulf (7 gp) (and Audi (14 gp)) and Quinn (7 gp) pay for upkeep?

Do you want to hire the Delvers? In town, it would be 35 gp/week. In the wilderness or explored areas of lvl 1, it's 140/week.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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Re: Money/Transactions

#78 Post by Dogma »

subtracted 21 gp in upkeep expenses (7 for ranulf, 14 for Audi) from Ranulf's purse on his tracker on page 1 of this thread

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Re: Money/Transactions

#79 Post by Zorroroaster »

Upkeep deducted!

Torgyr will take 30 flasks of military oil for now.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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Re: Money/Transactions

#80 Post by Stirling »

Quinn

Has deducted -7gp for basic week long upkeep in Muntberg.

He has already paid for his new tower shield ( looking back only 1 extra shield was paid for by Ranulf) and he has three new silver tipped javelins.

Quinn will also advertise for a henchmen to help carry his burdens. -4gp for weekly advert.

I didn't think much at the time but the pistol and musket shot do interest me. Is there a place that is demonstrating them, perhaps with a little firing range? If it is something he can be comfortable using he might consider a purchase but would like to try before he buys.

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