Re: Critrical Hits & Misses
Posted: Tue Jul 18, 2017 2:24 pm
I think it would be so highly unlikely that a 20th level character would fumble and kill themselves that it likely wouldn't ever happen.
But that doesn't mean you couldn't play a 1 off as:
- the bowstring breaks (this could be a lengthy repair, as the required materials for replacing a +2 longbow of Accuracy bowstring include the heartstring of a hippogriff and the gut lining of a giant python)
- the opponent's last hit sends a shock of vibrations through his hand that cause him to drop his sword
- the melee weapon breaks (if non-magical or low-magical in nature), 'cause nothing lasts forever... not even non-relic magical items.
I like the idea of a critical hit being additional damage or maybe having a similar effect as if the opponent had a critical miss and the critical miss being more of a really untimely misfortune to the character's situation.
But that doesn't mean you couldn't play a 1 off as:
- the bowstring breaks (this could be a lengthy repair, as the required materials for replacing a +2 longbow of Accuracy bowstring include the heartstring of a hippogriff and the gut lining of a giant python)
- the opponent's last hit sends a shock of vibrations through his hand that cause him to drop his sword
- the melee weapon breaks (if non-magical or low-magical in nature), 'cause nothing lasts forever... not even non-relic magical items.
I like the idea of a critical hit being additional damage or maybe having a similar effect as if the opponent had a critical miss and the critical miss being more of a really untimely misfortune to the character's situation.