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PostPosted: Sat Feb 11, 2017 9:17 pm 
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"...the death rate in DAVE'S GAMES is so high that it probably won't be long before you're rolling up a new character soon anyway."

There. Fixed that for ya.

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PostPosted: Sat Feb 11, 2017 9:46 pm 
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Alethan wrote:
"...the death rate in DAVE'S GAMES is so high that it probably won't be long before you're rolling up a new character soon anyway."

There. Fixed that for ya.
That I'm running Basic games now won't help, but I am trying to become more player-friendly.

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PostPosted: Sun Feb 12, 2017 3:50 am 
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dmw71 wrote:
Alethan wrote:
"...the death rate in DAVE'S GAMES is so high that it probably won't be long before you're rolling up a new character soon anyway."

There. Fixed that for ya.
That I'm running Basic games now won't help, but I am trying to become more player-friendly.


Ah, just giving you trouble, Dave. In most cases, I think I can easily trace character death (mine, anyway) to one or more bad character decisions. ;)

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PostPosted: Sun Feb 12, 2017 9:01 am 
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Alethan wrote:
Ah, just giving you trouble, Dave. In most cases, I think I can easily trace character death (mine, anyway) to one or more bad character decisions. ;)

Sometimes that bad decision is leaving the town/entering the dungeon/getting off the ship/deciding to become an adventurer. :D


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PostPosted: Mon Feb 13, 2017 9:59 am 
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Zhym wrote:
Alethan wrote:
Ah, just giving you trouble, Dave. In most cases, I think I can easily trace character death (mine, anyway) to one or more bad character decisions. ;)

Sometimes that bad decision is leaving the town/entering the dungeon/getting off the ship/deciding to become an adventurer. :D


Ah, ADVENTURE is never a bad decision!

Trying to fight Trogs in their own lair? That's a bad decision...

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PostPosted: Mon Feb 13, 2017 10:07 am 
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Alethan wrote:
Trying to fight Trogs in their own lair? That's a bad decision...
I am never going to live that down, am I?

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PostPosted: Mon Feb 13, 2017 10:31 am 
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Let's see. We also had venturing below ground as the fatal decision, getting off a boat...what were our other pre-TPK decisions?


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PostPosted: Mon Feb 13, 2017 10:41 am 
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Zhym wrote:
Let's see. We also had venturing below ground as the fatal decision, getting off a boat...what were our other pre-TPK decisions?
Hardy har har.

This thread is moving off topic, so let's try to regain focus. (Though, you're welcome to criticize my DM'ing in the OOC threads of that particular game, if you'd like.)

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PostPosted: Tue May 23, 2017 10:19 pm 
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Zhym wrote:
dmw71 wrote:
I want to say that it was in 1e where they equated each point of an Intelligence score to 10 IQ points. If so, 30, or 40, or even 50 IQ is pretty darn useless.
That's a pretty bad estimation, especially at the extremes. Here's a better comparison:

Okay, I recently started reading the 1e PHB and came across this:
PHB,34 wrote:
"Even the rather slow (80 I.Q.) can
learn one additional language."
Looking at the Intelligence charts (PHB, 10), the first additional language is granted at an 8.

If an 80 I.Q. translates into an 8 Intelligence (even if the math, if using 4d6c1, doesn't work), that brings us back to the 10:1 ratio I feared.

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PostPosted: Wed May 24, 2017 4:42 am 
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Gary Gygax didn't always know what he was talking about.


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