It is currently Sun Nov 19, 2017 2:47 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Ability checks
PostPosted: Thu Feb 23, 2012 5:07 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Sep 19, 2009 11:21 am
Posts: 2653
Location: Long Beach, CA
I recently wrote a little about a simple but effective way to do ability checks in D&D (or any RPG, really). There are so many ways to do it, but this adds a little dimension to it.

You can read the article at my (somewhat) new blog:
http://press.unseenservant.us/?p=66

_________________
"Eternal nothingness is O.K. if you're dressed for it."


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Sat Feb 25, 2012 10:52 am 
Offline
Moderator
User avatar

Joined: Sat Jun 12, 2010 10:46 am
Posts: 5496
Location: South Jersey
I love the idea if varying the amounts of dice for those types of checks. I remember in the olden days doing some sort of bonuses or negatives to deal with ability checks. Only over the past couple years or so have I heard of adding or taking away dice, even though I think other FRPGs do it. It feels more real ya know. "Alright, this is quite a wide chasm, roll under your Dexterity on 7d6!"
Gulp!

_________________
Rule 3 ǝןnɹ ɹǝqɯǝɯǝɹ 3! :D
Alethan as Till wrote:
I'm good with NOT pressing our luck this time.
mjulius wrote:
That's how I know I'm home.
Pulpatoon wrote:
The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308 wrote:
...everyone should be reminded of just how wonderful the people they play games with here can be in real life.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Sat Feb 25, 2012 11:12 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Sep 19, 2009 11:21 am
Posts: 2653
Location: Long Beach, CA
rredmond wrote:
Alright, this is quite a wide chasm, roll under your Dexterity on 7d6!"
Gulp!


LOL! Yea, multiple dice means the result will be a bell curve instead of straight line like if you rolled just a d20. It seems a little more fair.

_________________
"Eternal nothingness is O.K. if you're dressed for it."


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Sat Feb 25, 2012 5:14 pm 
Offline
Moderator
User avatar

Joined: Mon Jun 14, 2010 1:12 am
Posts: 4931
Location: Bay Area, NorCal
Good stuff there, ToniXX! 8-)

_________________
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."

tkrexx as Emm the Avenging Druid wrote:
I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Mon Sep 17, 2012 6:56 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Wed Aug 01, 2012 8:25 pm
Posts: 1963
Easy: 2d6
Normal: 3d6
Hard: 4d6
Very Hard: 5d6

The player succeeds if he or she rolls equal to or less than the relevant ability score.


Will try this next chance I get....although someone is bound to raise a stink at the first failure.

_________________
DM - The Inn of the Unseen Servant
Stonjuz D'Eyeurnhed - Dwarven Priest of Boccob - Eye of the Serpent
Osric - Cleric of Thor - Aroth


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Mon Sep 17, 2012 8:46 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Mon Jun 04, 2012 4:05 pm
Posts: 1874
Location: UNSPEAKABLE POWER!!!
I would still prefer rolling 1d20 under your Ability Score and use modifiers if needed. I would rather work with set percentile chances (which is what rolling a straight d20 is) rather than bell curves.

One thing that I did, given the lack of diversity granularity in AD&D Ability scores is having 1d100 Derived Rolls when an action does not fall under a single stat.

For example, we use Athletics derived from Str, Dex and Con to cover actions that combine agility/coordination. muscular work and innate physical ability to sustain effort, like climbing. Perception is derived of Wis and Con to reflect innate intuition and the health of sensory organs; Knowledge combines the two mental stats Int and Wis and is divided into 3 categories (easy/medium/hard) depending on your race, class, character concept and previous experience. Pure dumb Luck is based solely on Comeliness because as we all know, the world tends to treat beautiful people better.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Wed May 14, 2014 5:05 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Mar 04, 2014 9:16 am
Posts: 13210
Location: Packerland
Wow. I've never seen that one before. I have been thinking about ways to separate the mechanics of the saveing throw and the ability check for a long time. My search appears to be over.

I will be implementing this into our game on Friday night.
Thanks for the great suggestion! Love this board!!!


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Sat May 31, 2014 8:52 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Sun Oct 27, 2013 1:35 pm
Posts: 4066
This is good stuff.

_________________
Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Fri Jun 20, 2014 12:29 am 
Offline
Guide
Guide
User avatar

Joined: Fri May 24, 2013 5:16 am
Posts: 199
Wow, that's really cool.

Could you reverse the scale for attacks? It wouldn't be as elegant, but with a kid now I need to ramp up my plans for a D&D that fits perfectly within an Altoids tin. LBB D&D using primarily d6 covers it!

Definitely using this ASAP.

_________________
Kaa, who devours (5th level shaman, ACKS)


Top
 Profile  
Reply with quote  
 Post subject: Re: Ability checks
PostPosted: Sat Oct 21, 2017 7:29 pm 
Offline
Scout
Scout
User avatar

Joined: Tue Dec 22, 2015 7:45 pm
Posts: 84
Location: New Jersey
Sorry to be joining this conversation so late and hope this remains relevant: I'm fond of using the method called the Frequency roll explained in the Encounters chapter of the 2nd edition DMG. Rolling 1d8+1d12 produces results with a random distribution in four basic categories of frequency. See chapter 11 of the 2nd edition DM for the complete list of results and their corresponding categories. Or, just roll 1d100 less than or equal to these values...
Common = 70%
Uncommon = 20%
Rare = 7%
Very Rare = 3%

I ask players what they want to accomplish and then determine its frequency. I tell the player they can accomplish what they want if they roll the frequency.

For Example, Player the states, "I'm a mage looking to purchase a Deck of Many Things."
DM responds, "Ok, that possible but that's going to be a rare item here, even among the mage shops. Please make a frequency roll."
Player rolls and is successful. (Player does a victory dance, which is always entertaining to watch)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group