Chapter 15: The Slithering Chaos

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Inferno
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Chapter 15: The Slithering Chaos

#1 Post by Inferno »

Chapter 15: The Slithering Chaos

Within the Hell Mouth, the Rushmoors, Gran March, Greyhawk
Day Ten. Nightfall. Tuesday, October 25th, 576 CY
Cloudy, damp, cold, foggy



Image




In the cavern of lost souls, nearly all hope is gone.

Alarm gongs echo throughout the terrifying underworld as a grotesque, mangled horror (X1) lurches into the light, led on chains by its cruel necromantic surgeons. (R8-10)

Former captives Hoom and Urdur flee for their lives, shepherding the frightened children up the knotted rope to escape this hellish realm. Followed by the freed merchant, they reach the ledge near the unholy sacristy and another rope that leads higher. Hoom urgently calls down for Mouser to follow.

But Mouser does not answer. Weakened in body and soul, he ineffectually slings a stone at a reptilian horror.

Long Bo, Pip and Telkis cry out in an effort to sow confusion among the latest wave of inhuman fiends. Telkis drains a sorcerous elixir and feels one year of his life slip away forever. Bo the druid races west and begins lowering the last inhabited cage.



From within her own iron cage, Ingrid Esthof tries to drive off the excruciated nightmare of death and horror. (X1) She fails. Her spirit is all but broken.

Brevos looses arrows at the grotesque monstrosity (X1) but they only crash into the stalactites of the cavern roof.

Grothnak's spirit is filled with righteous fury. He lunges at the loathsome, unimaginable atrocity (X1) and buries his halberd into the thing's bloated head, hacking asunder its misshapen skull and putting the wretched thing out of its misery! The gigantic horror of flailing clutching limbs falls to the cavern floor, dead.

Pelias charges the serpentine malefactor near Grothnak (R8) and slips in the mud, cutting his friend instead! (-3hp)

To the west, Long Bo lowers the last cage and uses the evil priest's keys to release Felicity Gade. Her voice and body tremble with fear. "Please! Who are you? Why are you helping us?"
Bo removes his hood and she weeps, "It's you! I never thought I would see you again! I... Quickly! We must get out of here! It will come!!!" she insists with rising hysteria.

Bo and Pip's plan to lure their enemies (R8, R9) into the grasping flora of the pool isn't tested. Instead, Grothnak and Pelias charged to meet them, beating back sinister jagged spears with shield and steel!

Suddenly, Grothnak, Ingrid and Pelias hear inhuman shrieking fill the lower tunnel. They glance down the southern shaft and behold a sight that will haunt their dreams for the rest of their lives, however short that may be.

A malignant procession of man-shaped serpents out of hellish nightmare...






And among them, things more horrific still. Shapeless, unimaginable blasphemies writhing and rippling in the fathomless shadows. Lurid, macabre abominations covered in tentacles and eyes and mouths that will not stop screaming.




It was coming. It would soon be here.


Actions?!


Map:

The towering waterfall is a 5' diameter column in the center of the pool.
Grey squares are hanging cages. Black squares are lowered cages.
Not depicted are those on the rope: Hoom, Jeremiah, Urdur, Sarah, and the Merchant.


Cutaway View:

West is left. East is right. Lighter areas are visible. All else is from memory.


Non-required Reading (Rolls and Rulings):
Again, the heroes' disguises cause a moment of confusion for the new arrivals (R8-10 and X1), It is enough for the heroes to automatically win Initiative.
Brevos arrows at X1: [1d20] = 7, [1d20] = 4, damage: [1d6] = 4, [1d6] = 3 Both miss.
Pelias charges R8: [1d20+5] = 1+5 = 6, damage: [1d8+3] = 2+3 = 5 Crit fumble. :(
Pelias fumble result: [1d8] = 6 "Attack a random target, friend or self, for ½ damage. No Str or Dex bonuses are applied to the attack roll."
Fumble affects Pelias (1) or Grothnak (2)? [1d2] = 2 Grothnak
Pelias fumble to hit Grothnak: [1d20+2] = 18+2 = 20, damage: [1d8+2] = 4+2 = 6 Hits. Half damage is -3hp.
R8, R9 attack Pelias and Grothnak: [1d20] = 6, [1d20] = 3, damage: [2d4] = 5, [2d4] = 4 Both miss.
Potion of Speed duration: [5d4] = 13



PC Status:
  • Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 19/27
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 5/15, Spells: 0/2 1st lvl
    Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 9/28
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 13/22, Spells: 0/5 1st lvl and 1/4 2nd lvl
    Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 11/12, Spells: 2/2 1st lvl
    Long Bo, Human Druid 4: Move: 9", AC: 6, HP: 23/30, Spells: 0/6 1st lvl, 1/3 2nd lvl and 1/2 3rd lvl
    Pelias Blanchflower, Human Paladin 3: Move: 6", AC: 2(0), HP: 15/30, Laying Hands: 0/1
    Pip, Human Monk 2: Move: 16", AC: 9, HP: 5/12
    Telkis Brassfang, Gnome Fighter 2: Move: 9", AC: 0, HP: 9/26
    Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC 6, HP 9/9, Spells: 0/2 1st lvl and 0/1 2nd lvl
PC Magic:
  • Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
    Entangle (Bo): Duration: 3 rounds
    Potion of Speed (Telkis): Doubles movement rate and number of attacks. Duration: 13 rounds
Player Resources:
Last edited by Inferno on Sat Nov 09, 2019 1:37 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 15: The Slithering Chaos

#2 Post by ChubbyPixie »

”Hhhhhhhhhaaaaaaaaaaa!!” Legs churning, throwing up a spray of muck, Telkis sprints toward the former hell beast’s masters and unleashes with Cranach, his trusted Morningstar, in a flurry of completely ineffectual blows: ”Go, go, go! get her out of here!”he yells back over his shoulder. At least maybe he can hold up the creeps for a moment...

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Re: Chapter 15: The Slithering Chaos

#3 Post by ravenn4544 »

Mouser's soul caves in upon itself even further. He sees shifting forms of unholy visions and hears twisted screams of horror. Fighting has left him for the moment. A female voice pierces his insanity. A glimmer of hope. He remembers the cages and the need to free the prisoners before they become a sprained version of themselves - if it's not already too late. He lowers any remaining cages....

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Re: Chapter 15: The Slithering Chaos

#4 Post by Zhym »

Grothnak has but a moment of triumph at felling the hideous brute. One enemy fell, but many rise to take its place. He wonders if this it: the time to die with honor. He feels proud and privileged. To die protecting the weak from an onslaught of evil—an Uruk can ask nothing better. Except, perhaps, for his enemies to die first.

"Ingrid!" he calls. "Ready your spell! If we cannot rescue those in this cave from their fates, we shall at least protect the outside world from the horrors of this place. Get the others out of here, then let's bury these things!"

He continues to fight, but his selfish thoughts of a glorious death lead his blade astray.

Halberd +2 (+3 v. Evil) (THAC0 18): [1d20+3] = 3+3 = 6, Dmg [1d10+5] = 10+5 = 15 (S/M) [2d6+4] = 7+4 = 11 (L)

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Re: Chapter 15: The Slithering Chaos

#5 Post by wolfpack »

Brevos does what he almost has never done before. he lowers his head and whispers a prayer to what ever gods may be listening.

he then draws Brood and charges at the emerging group of enemies joining with Pelias and Grothnak


[1d20+1] = 17+1 = 18
[1d8+1] = 5+1 = 6

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Re: Chapter 15: The Slithering Chaos

#6 Post by AleBelly »

"F*ck!" cries Pelias in anger and shame as he sees his blade inflict a wound upon Grothnak. He tries again, hacking at the enemy before him. "Get the prisoners to the surface! If we don't return, take them to Hookhill!" pleads the paladin. He is ready to die by Grothnak's side.

Attack with mystery sword (THAC0 18) [1d20] = 12, damage [1d8] = 5

As always, no bonuses added.

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Re: Chapter 15: The Slithering Chaos

#7 Post by OGRE MAGE »

Bo knows that he must get Felicity up the rope and back to her children. He guides her around the north end of the pool, physically moving her if he must to speed things up. He speaks to her as they hustle towards the rope.

"Tell me, how many other innocent townsfolk are down here? Are they all held together somewhere? We want to save as many as possible but, as you can see, things are not working out in our favor at the moment. Speak quickly my dear!"

He points up to where her 2 children are and gets her started climbing as she answers.

"I must stay behind to help my fighting friends until all hope of victory is lost. Once that happens, I will be right behind you! If I don't make it, the gnome with your children still seems hale enough mentally, but you might need to mind the elf. I think his mind has been tainted by all of this. Go now, and hurry! There is a secret room above, on the central level with the shrine. You can hide there if you are accosted from above. I am sure the thief will remember where it is!!!"

Bo stays put at the bottom of the rope and pulls out his last sprig of mistletoe. Collecting a finger full of mud from the wall, he starts preparing a spell to help his friends on the front line while the others flee. He waits to see what horror joins this nightmare next from the lowest tunnel.

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Re: Chapter 15: The Slithering Chaos

#8 Post by drpete »

Still stuck in the mud, Pip will quickly try to search the corpse of the reptile creature near him, to see if it has anything on it that might be useful in this situation. If not, he will try to pull the corpse into the water, hoping to see how the entangling weeds react... maybe they'll give up holding Pip and pull the reptile man into the depths...?

Pip attempts to lower the cage nearest him.
Last edited by drpete on Fri Apr 13, 2018 3:21 pm, edited 1 time in total.

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Re: Chapter 15: The Slithering Chaos

#9 Post by Scott308 »

Ingrid Esthof

Knowing her life and the lives of her friends are now measured in minutes, if not mere seconds, the cleric knows the time draws near for her to make the ultimate sacrifice. Crawling to her backpack, she removes the spell of Earthquake from it. She then begins casting her final spell provided to her by blessed Tritherion as she prepares to send the unholy abominations back to hell. Hoping to buy a few seconds more for the children to escape, she casts Spiritual Hammer, attacking whatever enemies are nearest.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 15: The Slithering Chaos

#10 Post by DadsAngry »

Hoom Feethos:

After helping the children ascend and calling to Mouser, who seems to selflessly repay a favor owed to Hoom by staying behind, turns to Urdur and says. "Start leading the children out of here. I'll assist her and catch up to you." Referring to the human female climbing the rope.

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Re: Chapter 15: The Slithering Chaos

#11 Post by Inferno »

Within the Hell Mouth, the Rushmoors, Gran March, Greyhawk
Day Ten. Nightfall. Tuesday, October 25th, 576 CY
Cloudy, damp, cold, foggy








It was inevitable. Of course it would end like this. How else could it end?

In the hellish underworld under the swamp, amid prayers, shouts and curses, desperate heroes grimly prepare for death, knowing full well that in Briarsgate, there are fates far worse than death. The fate of Bertram Beswill or Constable Hulbar Onfre or Father Abramos: that of servitude to unspeakable evil, servitude without ending, even after death.

Long Bo gravely guides Felicity Gade to the rope, urgently advising and questioning her.
Felicity answers: "They... they don't hold captives for long. This is the only prison. We, the only prisoners..."

The heroes believe the only human cultists still alive are Pelias' bound captive (C5) and those that ascended to patrol the surface, searching for the heroes. Their torchlight is visible now, high above in the central chasm of the hell mouth.

Certainly, there is nothing human in the tunnels below.

Felicity sobs, "All prisoners are enslaved to ITS will, and returned to Briarsgate as quickly as possible.
"Those aren't my children. They are Jeremiah and Sarah, the carpenter's children. My children and my beloved Killian were returned to Briarsgate... as thralls of that Thing!... I no longer recognized my own family! But they looked exactly the same!

"We four prisoners have resisted such enslavement of mind and soul... I know not how! The priest said our fate is to be tortured and murdered and transformed into mutilated creatures of living death. You've spared us that!..."
she says as she breaks down crying. "...Thank you!..."

The grey druid sets her on the rope and, still weeping, Felicity starts climbing with a fierce will to live, to see her family again. Bo grimly turns to the inhuman sounds coming from the lower tunnels and prepares a powerful spell. It might be his last.

Above, Hoom Feethos helps Felicity onto the first ledge. Above them, Urdur, the merchant and the children keep climbing for their lives.

Below in the cavern of lost souls, the Grey Mouser is bereft, lost. He finds all the prisoners are released and then moves listlessly to the front line.

Pip of Hochoch searches the massacred serpent men near him and discovers alien, insidious daggers beneath their blood-soaked robes.

Image

Then Pip realizes he is no longer entangled by the grasping plants of the fetid pool. His beleaguered mind is unsure when he was freed.

Nearby, within an iron cage, Ingrid is prepared to sacrifice herself that others might live. With her final spell, she pleads to Trithereon that He may smite their enemies and her prayer is answered. A fiendish serpentine atrocity is hammered by invisible, holy wrath! (R9)

Telkis and Grothnak cannot get their weapons past the jagged, sinister spears of the reptilian malefactors.

But with an unlikely prayer on his lips, doomladen Brevos cuts down a vile serpent man (R9). And Pelias decapitates another in a gruesome rain of black blood. (R8) The paladin pleads, "Get the prisoners to the surface! If we don't return, take them to Hookhill!" He is ready to die by Grothnak's side.

The only serpent man remaining (R10), sees the fate of his slaughtered brethren and awaits the imminent arrival of the frightful reinforcements from below!

In those lower tunnels, ghastly hissing voices grow louder, along with melodious peals of inhuman shrieking. The heroes peer down the hell shaft and the looming, writhing shadows rush closer. The first of the hellish legion of serpentine malefactors enters their torchlight! (R11)




Among the twisted reptilian fiends lurk horrors unimaginable.





And beyond them, in the distant darkness below, a heinous, unspeakable shape slowly emerges into terrifying existence.




Their minds struggle with this reality.
Struggle to comprehend.
Struggle to resist.


Actions?!


Map:

The towering waterfall is a 5' diameter column in the center of the pool.
Grey squares are hanging cages. Black squares are lowered cages.
Not depicted are those on the rope: Hoom, Jeremiah, Urdur, Sarah, the Merchant, and Felicity Gade.


Cutaway View:
Image
West is left. East is right. Lighter areas are visible. All else is from memory.


Non-required Reading (Rolls and Rulings):


PC Status:
  • Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 19/27
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 5/15, Spells: 0/2 1st lvl
    Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 9/28
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 13/22, Spells: 0/5 1st lvl and 0/4 2nd lvl
    Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 11/12, Spells: 2/2 1st lvl
    Long Bo, Human Druid 4: Move: 9", AC: 6, HP: 23/30, Spells: 0/6 1st lvl, 1/3 2nd lvl and 1/2 3rd lvl
    Pelias Blanchflower, Human Paladin 3: Move: 6", AC: 2(0), HP: 15/30, Laying Hands: 0/1
    Pip, Human Monk 2: Move: 16", AC: 9, HP: 5/12
    Telkis Brassfang, Gnome Fighter 2: Move: 9", AC: 0, HP: 9/26
    Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC 6, HP 9/9, Spells: 0/2 1st lvl and 0/1 2nd lvl
PC Magic:
  • Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
    Entangle (Bo): Duration: 2 rounds
    Potion of Speed (Telkis): Doubles movement rate and number of attacks. Duration: 12 rounds
    Spiritual Hammer (Ingrid): Duration: 3 rounds
Player Resources:
Last edited by Inferno on Sat Nov 09, 2019 1:43 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 15: The Slithering Chaos

#12 Post by SocraticLawyer »

Urdur continues up the rope, helping the children along as he goes. "We're almost there," he says to them, hoping he sounds more confident than he feels. He knows that certain death lies below. Perhaps, with some luck, he can bluff his way past any of the cultists on the surface. If not, well, he still has four daggers.
How do we know you're not a donkey-brained man?

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Re: Chapter 15: The Slithering Chaos

#13 Post by DadsAngry »

Hoom Feethos:

Hoom gestures to the next set of rope for Felicity Gade to climb and then follows behind her.

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Re: Chapter 15: The Slithering Chaos

#14 Post by drpete »

Pip, hoping to find some way to slow down the encroaching horde, will try to force the cage next to him over to block the downward-sloping tunnel. Maybe it can be jammed into the creatures' path...?

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Re: Chapter 15: The Slithering Chaos

#15 Post by Zhym »

Grothnak protects the escapees against the oncoming horde. Perhaps, if they live long enough, he and Pelias may have the chance to argue about who will be last up the rope.

Halberd +2 (+3 v. Evil) (THAC0 18): [1d20+3] = 10+3 = 13, Dmg [1d10+5] = 7+5 = 12 (S/M) [2d6+4] = 7+4 = 11 (L)
Does not include +1 vs. evil.

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Re: Chapter 15: The Slithering Chaos

#16 Post by wolfpack »

Brevos backs up not to far from the rope to defend it. His plan is to guard until it is just He grothnak and Pelias left then he will ascend if possible.

he will lash out with Brood at whatever comes near

[1d20+1] = 15+1 = 16
[1d8+1] = 2+1 = 3


Everyone up the rope, Pelias, Grothnak and I will hold them back

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Re: Chapter 15: The Slithering Chaos

#17 Post by ravenn4544 »

Mouser's grasp on reality is, for the moment, returned as beasts fall, blood flies, and shouts of hopeful retreat. Staring at the front line at those who are fighting for the others and looking up the rope as forms struggle up it - he moves to climb up the rope to allow those behind a reason to escape.

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Re: Chapter 15: The Slithering Chaos

#18 Post by ChubbyPixie »

”Idon’tknowwhatthatthingisdownthere, butIdon’tknowifwecanstandagainstit...” says Telkis speaking abnormally quickly, an octave higher than normal, ”...weshouldtakecareofthesetwothenhelpthoseaboveescape. Theycan’thideifthisplacecavesin!” In a blur he pinwheels to the next lizard-thing and attacks:

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Re: Chapter 15: The Slithering Chaos

#19 Post by OGRE MAGE »

As the brave fighters beat back the last of the initial wave of attackers, Long Bo lets the words of Felicity Gade sink into his mind.

"THESE WERE THE ONLY PRISONERS LEFT DOWN HERE!"

Now realizing that more good people will die needlessly in this hell hole if he doesn't react quickly, he bounds forward with his gob of squished mud in hand and touches it to the opening in the passageway in front of Telkis as the last words of a spell leave his lips. He attempts to manipulate the stone of the passageway here, causing it to reshape itself to form a thin wall that closes off as much of the tunnel opening as his power will allow. Hopefully blocking off the monsters attack, and also buying more time for the entire group to escape alive.
Casts: Stone Shape (I will leave the math on this up to the discretion of the kindly DM) :D

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Re: Chapter 15: The Slithering Chaos

#20 Post by Scott308 »

Ingrid Esthof

The cleric reaches into her backpack, pulling out the other spell scrolls, stuffing them into the Grey Mouser's backpack. I put the other scrolls in your pack. If you make it out and I don't, sell the scrolls and split the money with the other survivors. Now, go. I'll climb slower than you will. Ingrid will wait until there is no one else going up the rope before she herself begins the arduous vertical escape. She will not wait for the brave fighters who are defending their retreat.
Last edited by Scott308 on Tue Apr 17, 2018 7:18 am, edited 1 time in total.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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