Unutterable Blasphemies (ooc and questions lV)

Inferno
Message
Author
User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Unutterable Blasphemies (ooc and questions lV)

#41 Post by Inferno »

I thought you'd like that. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Unutterable Blasphemies (ooc and questions lV)

#42 Post by Zhym »

Who knows when you'll have another opportunity with the party so close to an actual cliff?

User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Unutterable Blasphemies (ooc and questions lV)

#43 Post by Inferno »

:lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 37344
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Unutterable Blasphemies (ooc and questions lV)

#44 Post by OGRE MAGE »

We aren't really leaving the bound cultists behind, right? That was all just roleplaying?

Since we already have them at our disposal, I think we should at least try to Charm one or maybe attempt to dispel their current possession?

I don't think we can just leave them here.

User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 37344
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Unutterable Blasphemies (ooc and questions lV)

#45 Post by OGRE MAGE »

Ok then......

Bad idea #2: Subterfuge

We take the hooded robes off of the dead cultists and put them on. (the ones that aren't burned, cut off, and tossed into the shaft, that is) :D

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Unutterable Blasphemies (ooc and questions lV)

#46 Post by Zhym »

That seems a little Scooby Doo to have any chance of working, but it may be a slightly less bad idea than saving the town by having to kill everyone in it.

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Unutterable Blasphemies (ooc and questions lV)

#47 Post by drpete »

Ok, here's another bad idea, in broad strokes... hide in the dead end alcove, leaving a decoy (torch + cultist + ?) by the cliff/rope. We could even send somebody up the rope hooting and hollering...

When they run past, come out and shove *them* off the cliff.

ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7967
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Unutterable Blasphemies (ooc and questions lV)

#48 Post by ravenn4544 »

OGRE MAGE wrote:We aren't really leaving the bound cultists behind, right? That was all just roleplaying?

Since we already have them at our disposal, I think we should at least try to Charm one or maybe attempt to dispel their current possession?

I don't think we can just leave them here.
Mouser reports that the one remaining cultist (who wasn't tied up) has fallen off the cliff.

ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7967
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Unutterable Blasphemies (ooc and questions lV)

#49 Post by ravenn4544 »

The rope is a good idea - also, do we have the time to make a quick trip wire to tumble the front ranks as they approach? If they are in those robes and a few fall - we could burn them more easily.

User avatar
AleBelly
Rider of Rohan
Rider of Rohan
Posts: 8987
Joined: Wed May 28, 2014 4:46 am
Location: Research Triangle Park, NC

Re: Unutterable Blasphemies (ooc and questions lV)

#50 Post by AleBelly »

OGRE MAGE wrote:We aren't really leaving the bound cultists behind, right? That was all just roleplaying?

Since we already have them at our disposal, I think we should at least try to Charm one or maybe attempt to dispel their current possession?

I don't think we can just leave them here.
There are only two living villagers. Pelias is dragging one along. Charm is a great idea but I didn't feel like Pelias would have suggested it

User avatar
AleBelly
Rider of Rohan
Rider of Rohan
Posts: 8987
Joined: Wed May 28, 2014 4:46 am
Location: Research Triangle Park, NC

Re: Unutterable Blasphemies (ooc and questions lV)

#51 Post by AleBelly »

The charmed villager might be convinced to tell the others we climbed up the rope and out of here...

User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 37344
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Unutterable Blasphemies (ooc and questions lV)

#52 Post by OGRE MAGE »

I also like the idea of hiding in the alcove and coming out from behind them.

I think the charm might work, but it might not overpower the possession they are already under. We might need to dispel their initial charm in order to charm them for ourselves. Does that even make sense? :lol:


I am happy to see any discussion that doesn't result in us simply mowing down everything in here if we don't really need to.

Like Zyhm said, we cant really save the town by killing all of its former members.

Also, we might not find many suitable places to rest down here, so we should keep our unnecessary battles to a minimum.

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Unutterable Blasphemies (ooc and questions lV)

#53 Post by drpete »

Unless we have some kind of antimagic, our only hope of saving any villagers is to kill whatever controls it. If we want to save as many as possible, we run now, or hide and get them to go up the rope. Pulling several off might make further exploration easier.

If we want to decoy them off, somebody (or 2-3 people) could climb the rope while the others hide. Those who go up could lead the cultists on a chase, or hide/turn invisible or something.

If we want to just run, we should try to get up the rope asap.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Unutterable Blasphemies (ooc and questions lV)

#54 Post by Zhym »

Yeah. I'm not seeing an option right now other than (1) kill all the cultists that stand between us and freeing the cultists, and (2) retreating and...what? Trying to find an alternate entrance in a swamp full of undead things, shrieking mushrooms, and other nasties?

Does Urdur have any handy illusions we might use to convince the cultists that we've run off?

ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7967
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Unutterable Blasphemies (ooc and questions lV)

#55 Post by ravenn4544 »

Mouser has dancing lights or ventriloquism if we think that would fall a bunch of brain-washed townies.

User avatar
SocraticLawyer
Ranger Lord
Ranger Lord
Posts: 2269
Joined: Sun Mar 18, 2012 7:48 pm

Re: Unutterable Blasphemies (ooc and questions lV)

#56 Post by SocraticLawyer »

Urdur has one casting of IPF. If the party stands flat against the wall, he can create an illusion of the wall in front of the party, thereby making us effectively invisible for as long as we don't move. He can only do that once, though....
How do we know you're not a donkey-brained man?

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Unutterable Blasphemies (ooc and questions lV)

#57 Post by Zhym »

Worth a try, IMO. Beats slaughtering the people we're trying to save.

User avatar
ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6101
Joined: Sat Dec 08, 2012 12:07 am

Re: Unutterable Blasphemies (ooc and questions lV)

#58 Post by ChubbyPixie »

SocraticLawyer wrote:Urdur has one casting of IPF. If the party stands flat against the wall, he can create an illusion of the wall in front of the party, thereby making us effectively invisible for as long as we don't move. He can only do that once, though....
This is a great idea!

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Unutterable Blasphemies (ooc and questions lV)

#59 Post by drpete »

So, ummm... we've got two mutually exclusive plans ... the ambush/marble/crates and the hiding. How do we move forward? A vote?

User avatar
SocraticLawyer
Ranger Lord
Ranger Lord
Posts: 2269
Joined: Sun Mar 18, 2012 7:48 pm

Re: Unutterable Blasphemies (ooc and questions lV)

#60 Post by SocraticLawyer »

drpete wrote:So, ummm... we've got two mutually exclusive plans ... the ambush/marble/crates and the hiding. How do we move forward? A vote?
Based on the IC posts so far, it seems (to me anyways) that we are committed to the ambush/marbles/crates plan. I'm fine with that if that's what the group wants, but I want to make sure that's the plan so I don't waste Urdur's last spell.
How do we know you're not a donkey-brained man?

Locked

Return to “The Horror at Briarsgate (1e)”