Day Ten. Early Afternoon. Tuesday, October 25th, 576 CY
Cloudy, damp, cold, foggy
By the eerie green light of the phosphorescent fungi, the unseen heroes quietly confer. Then, believing they are safe for the moment, they emerge from out of Urdur's wondrous, illusory wall.
Brevos the ranger tracks the lone hooded figure east, and the others quietly follow him. Merciful Pelias drags the last surviving cultist behind him as they descend deeper into the hell mouth.
Their path follows the edge of the fetid, opaque water and the terrain becomes more rocky. The tunnel opens onto a small cavern with a hole in the floor. A thick, knotted rope, tied to an iron spike set into a stone wall, trails down into the dark, dank maw. The 5' diameter shaft winds beneath them, to the west, and out of view.
The dripping frigid water from the stalactites above does not relent. Neither does the alarm gong.
Actions?
Map:
One square = 10 feet. X = Dead or Unconscious. O = Oozing horror.
Black area to the west of the PCs is the cliff into the main shaft of the hell mouth.
Cutaway View:
West is left. East is right.
PCs' front rank is near the red "X." The oozing horror is at "O." The dead cultist is at "C."
PC Status:
- Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 23/27
Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 9/15, Spells: 1/2 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 24/28
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 17/22, Spells: 2/5 1st lvl and 2/4 2nd lvl
Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 11/12, Spells: 2/2 1st lvl
Long Bo, Human Druid 4: Move: 9", AC: 6, HP: 23/30, Spells: 1/6 1st lvl, 2/3 2nd lvl and 2/2 3rd lvl
Pelias Blanchflower, Human Paladin 3: Move: 6", AC: 2(0), HP: 29/30, Laying Hands: 0/1
Pip, Human Monk 2: Move: 16", AC: 9, HP: 11/12
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 21/28
Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC 6, HP 9/9, Spells: 0/2 1st lvl and 0/1 2nd lvl, Torch
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.