Chapter 12: At the Marshes of Madness

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Zhym
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Re: Chapter 12: At the Marshes of Madness

#81 Post by Zhym »

"Light more torches!" urges Grothnak as he fights the last free zombie. "We must burn the slime away!"

Scimitar (THAC0 18): [1d20+1] = 13+1 = 14 [1d8+3] = 2+3 = 5

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Re: Chapter 12: At the Marshes of Madness

#82 Post by SocraticLawyer »

Urdur checks his pack to see if maybe any of his torches are dry enough to light. Assuming they are all too wet to use, he stows his flask of oil and pulls out his vial of holy water. He guards the (hopefully stabilized) body of Ingrid, ready to throw the holy water at any undead that draw too close.

Urdur tries not to think that about how this group barely made it out of Briarsgate. This trek through the wilderness was supposed to be a reprieve, albeit a temporary one. Yet here they are again fighting for their lives. Is nowhere safe?

At times like this, a gnome needs his dog. Unfortunately, the undead took Urdur's beloved hound, Mittens. The gnome cannot help but wonder, is he next?
How do we know you're not a donkey-brained man?

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Re: Chapter 12: At the Marshes of Madness

#83 Post by drpete »

Abandoning the plan to seek high ground, Pip sloshes over to Mouser, with the slime covered Ingrid.

"Your torches are dry! We need more fire!"

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Re: Chapter 12: At the Marshes of Madness

#84 Post by OGRE MAGE »

Bo stands tall against the onslaught of slimy undead, his great height and subsequent distance from the water seems to be helping him out yet again.

He pulls 2 dry torches out of his bag and uses his fire kit to get them lit as quickly as possible.

"Stay strong, Avril! I will be right behind you with aid as soon as I get some fire lit to help us fend off this damnable slime!"

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Re: Chapter 12: At the Marshes of Madness

#85 Post by AleBelly »

"What in the hell are you doing back there?" Pelias yells to the idle members keeping out of the fray. "If you have arrows, loose them at the entangled undead. They will not be that way forever."

The paladin slashes again at Z9, hoping to clear a path to aid Avril afterwards.

Attack with long sword (THAC0 18) [1d20] = 20, damage [1d8] = 5


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Re: Chapter 12: At the Marshes of Madness

#87 Post by DadsAngry »

Hoom Feethos:

Hoom holds the torch out to Scapel and burns the green slime off it. He then lowers it to allow others to light their torches off his.

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Re: Chapter 12: At the Marshes of Madness

#88 Post by Inferno »

The Rushmoors, Gran March, Greyhawk
Day Nine. Early morning. Monday, October 24th, 576 CY
Cloudy, damp, cold, foggy






Image

In the marsh of the damned, ghastly green cadavers, glistening with transulcent ooze, toil unceasingly to add the heroes to the ranks of their heinous legion.

Courageous Avril fends off two insidious attacks (S4, S6) with her father's sword, even as horrific emerald slime eats through her leather armor and writhes across her pale flesh. It is all she can do to not scream.

Grothnak parries another skeletal terror (S9) and yells back for more torches as Pelias calls for arrows!

Brevos, suddenly conscious, retreats through a line of shattered bones, corpses and skulls in the black water, seeking a torchbearer to burn the alarming, rippling mire from his sword and mail.



Behind the lines, Urdur readies a vial of holy water and Pip carries Ingrid, lest the unconscious priestess drown to death. Watching with dread as the viridian mucus crawls down her armor's left sleeve, the monk shouts to Mouser, "Your torches are dry! We need more fire!"

Hoom burns the slime from Mouser's sword. "Thanks," Mouser says as he lights another torch from Hoom's and holds it up to Brevos who positions his blade across his breastplate. The verdant ooze drops from both at the heat of the flame, falling under the waterline into darkness.

Pelias and Telkis rally to Grothnak. Wading in water to his chest, Telkis can only reach the cadaver draped with rotten flesh (Z9) and caves in his head with a slime-tainted Cranach! But somehow the undead terror still lives!

Grothnak drives his scimitar to the hilt into the headless thing's chest, finishing it. (Z9) His blade is now as green as his armor's torso.

Pelias sloshes to Grothnak's other side and splits a grinning skull with a fell-handed blow, slaying the half-orc's final adversary. (S9)

Long Bo lights two torches and calls encouragement to Avril as she squares off against the last two necro-men. But her enchanted sword no longer swings true. Beyond Avril's faltering frame, imprisoned by grasping plantlife, ten deceased bodies scream with unholy hatred.


Actions?!


Map:
Image
Each square = 10 feet. White = PCs. Red = Monsters. Green E = Entangled. Black X = Dead or Unconscious.


Rolls and Rulings (non-required reading):


PC Status:
  • Avril Hollysword, Half-Elf Fighter/Cleric 2/2: Move: 9", AC: 6, HP: 12/16, Spells: 4/4 1st lvl
    Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 3/27
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 15/15, Spells: 1/1 1st lvl, Torch
    Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 16/28
    Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP:-1/16, Spells: 3/4 1st lvl and 3/3 2nd lvl
    Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 10/12, Spells: 1/1 1st lvl, Torch
    Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 17/22, Spells: 3/5 1st lvl, 2/3 2nd lvl and 1/1 3rd lvl, Two Torches
    Pelias Blanchflower, Human Paladin 3: Move: 9", AC: 2(0), HP: 28/30, Laying Hands: 1/1
    Pip, Human Monk 2: Move: 16", AC: 9, HP: 10/12
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 21/28
    Urdur Shimmerstone, Gnome Illusionist 2: Move: 12", AC 6, HP 6/6, Spells: 2/2 1st lvl
PC Magic:
  • Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
    Entangle (Bo) x2: Duration: 6 rounds and 5 rounds
PC Resources:
Last edited by Inferno on Tue Nov 12, 2019 12:24 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 12: At the Marshes of Madness

#89 Post by OGRE MAGE »

As he had promised, Bo moves ahead to assist the brave and lone Avril. He hands off the torch in his left hand to the advancing Grothnak. With the other lit torch in his right hand, he strikes out at the damnable skeleton S6 who is currently trying to kill the poor girl.

Spear Attack [1d20] = 18 Damage [1d6] = 5

He shouts behind him as he moves forward.

"If some of you are afraid to fight, could you at least dispatch the ones that are currently held up by the vegetation? That wont last forever, you know. And if fighting against prone opponents proves to be too taxing for you.......THEN GO BACK TO CIVILIZATION!!!"
Last edited by OGRE MAGE on Tue Aug 01, 2017 2:39 pm, edited 1 time in total.

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Re: Chapter 12: At the Marshes of Madness

#90 Post by Zhym »

Grothnak runs to Avril's aid. Grabbing a torch from Bo's hand as he passes by (if possible), he tries to burn the slime off his chest as he sloshes through the swamp.

Alas, by worrying about the muck and playing relay with the druid, he loses concentration on the task at hand of destroying skeletons.

Scimitar (THAC0 18): [1d20+1] = 5+1 = 6 [1d8+3] = 2+3 = 5

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Re: Chapter 12: At the Marshes of Madness

#91 Post by drpete »

Pip continues to look around for someone holding a torch, hoping to burn off the slime from Ingrid. If no one comes, he will call out "Somebody burn this slime off Ingrid!"

He'll then carry her body, with slime, if no one helped, or without if they did, over to the log sticking up out of the water and drape her over it.

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Re: Chapter 12: At the Marshes of Madness

#92 Post by AleBelly »

Seeing Grothnak and Bo going to Avril's aid, Pelias concerns himself with the entangled zombies. They won't be immobile for long. He moves to within 30' of Z8, draws his bow, and fires a shot (second shot added just in case, but I doubt he can get it off with the movement).

Attack with long bow (THAC0 18) [1d20] = 6, damage [1d6] = 3

Attack with long bow (THAC0 18) [1d20] = 10, damage [1d6] = 5

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Re: Chapter 12: At the Marshes of Madness

#93 Post by DadsAngry »

Hoom Feethos:

Hearing Pips cry for help Hoom moves over to the unconscious Ingrid.
"Hold her still. It isn't easy doing this with my off hand."
Hoom swings the torch to burn the slime off Ingrid.
Torch (THAC0 20) to hit [1d20-5] = 16-5 = 11
-3 for non-proficient & -2 for off-hand


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Re: Chapter 12: At the Marshes of Madness

#95 Post by wolfpack »

with the slime burned off Brevos draws his bow and fires at one of the cloer entangled zombies

[1d20] = 20
[1d6] = 6

[1d20] = 4
[1d6] = 5

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Re: Chapter 12: At the Marshes of Madness

#96 Post by Inferno »

The Rushmoors, Gran March, Greyhawk
Day Nine. Early morning. Monday, October 24th, 576 CY
Cloudy, damp, cold, foggy






In the ghastly swamp of unliving horrors, intrepid Avril staves off a renewed assault from two repulsive corpses (S4, S6) as verdant ooze ripples across her flesh.

Image

Pip carries unconscious Ingrid to a twisted black log rising out of the marsh behind them. He lays her across it and yells for aid. Hoom answers the call and uses his torch to burn the loathsome green mire from Ingrid's armor before she is harmed.

Unable to sheath their slime-coated weapons, Pelias and Telkis plant them in the mud and join Brevos in nocking arrows and raining missiles down upon the ensnared macabre abominations. Telkis wounds one (Z7) and Brevos slaughters another with a dead-eyed shot that impales a grey throat. (Z8)

"We'll never shoot them all in time," complains Mouser. "Let's burn them." The little thief circles wide, careful to avoid the archers' line of fire, and pulls a flask of oil from his pack. Urdur follows, wanting to get closer without being pierced by the deadly barrage of arrows.

Long Bo and Grothnak storm forward to Avril's aid. The druid manages to set one of her grisly wet foes afire with his torch, incinerating the skeleton in a pyre of flame that consumes its writhing skin of emerald translucence as well. (S6)



Grothnak uses Bo's other torch to burn the slime from his blade and armor. But his newly cleaned scimitar hacks wide.

"Thank you," Avril says to Bo and Grothnak. Then the elf-blooded holy warrior drives her father's sword at a cadaverous thing's eye socket. The dreadful, fleshless horror still lives. (S4)

To the south, the chorus of the damned, struggling impotently against weed and root, continues its ghastly shrieking.


Actions?!


Map:
Image
Each square = 10 feet. White = PCs. Red = Monsters. Green E = Entangled. Black X = Dead or Unconscious.


Rolls and Rulings (non-required reading):
Initiative: Party: [1d6] = 1, Monsters: [1d6] = 2 Monsters win again.
S4, S6 attack Avril: [1d20] = 6, [1d20] = 3; damage: [1d6] = 5, [1d6] = 4 Both miss.
Avril attacks S4: [1d20+1] = 14+1 = 15; damage: [1d8+1] = 3+1 = 4 Hits for 2 damage.
The undead are soaked with swamp water. Fire attacks are -2 to hit. Bo hits one anyway. :)



PC Status:
  • Avril Hollysword, Half-Elf Fighter/Cleric 2/2: Move: 9", AC: 6, HP: 12/16, Spells: 4/4 1st lvl
    Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 3/27
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 15/15, Spells: 1/1 1st lvl, Torch
    Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 16/28, Torch
    Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP:-1/16, Spells: 3/4 1st lvl and 3/3 2nd lvl
    Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 10/12, Spells: 1/1 1st lvl, Torch
    Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 17/22, Spells: 3/5 1st lvl, 2/3 2nd lvl and 1/1 3rd lvl, Torch
    Pelias Blanchflower, Human Paladin 3: Move: 9", AC: 2(0), HP: 28/30, Laying Hands: 1/1
    Pip, Human Monk 2: Move: 16", AC: 9, HP: 10/12
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 21/28
    Urdur Shimmerstone, Gnome Illusionist 2: Move: 12", AC 6, HP 6/6, Spells: 2/2 1st lvl
PC Magic:
  • Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
    Entangle (Bo) x2: Duration: 5 rounds and 4 rounds
PC Resources:
Last edited by Inferno on Tue Nov 12, 2019 12:31 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: Chapter 12: At the Marshes of Madness

#97 Post by Zhym »

Grothnak nods in admiration of Bo's battle tactics using his torch as a weapon. Efficient—just club the foul undead with fire instead of using a weapon that then has to be cleansed! But the undead are wet, and Grothnak is not used to hitting things with torches.

He smacks the skeleton in front of him with the flat of his scimitar, hard.

Scimitar (THAC0 18): [1d20+1] = 16+1 = 17 [1d8+3] = 6+3 = 9
Last edited by Zhym on Fri Aug 04, 2017 3:49 pm, edited 1 time in total.

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Re: Chapter 12: At the Marshes of Madness

#98 Post by AleBelly »

Seeing the northern cluster of entangled undead are being dealt with, Pelias moves south, going around Bo and Grothnak. He fires an arrow (or two) at Z5.

Attack with long bow (THAC0 18) [1d20] = 17, damage [1d6] = 5

Attack with long bow (THAC0 18) [1d20] = 16, damage [1d6] = 3

I wasn't clear how many arrows Pelias shot last round. Can you let me know for inventory purposes?

Thx

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Re: Chapter 12: At the Marshes of Madness

#99 Post by ChubbyPixie »

Following Pelias' lead, and to avoid hitting Mouser and Urdur, Telkis will shift his fire to one of the ensnared creatures in the more distant group. He's distracted by the thought of the slime on Cranach, though, and doesn't shoot his best: "Burn em, Mouser!" he yells. "...and if someone has a free torch, would you mind burning the slime of my baby, Cranach? I don't want the filigree ruined..."

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Re: Chapter 12: At the Marshes of Madness

#100 Post by DadsAngry »

Hoom Feethos:

Hoom moves forward with torch in hand at Pelias's cry to for help. Along the way he sheaths his own sword which he didn't need after all. When he reaches Pelias's position he uses the torch to burn the slime off his sword. "Now I'm not responsible for any scorch marks this may leave." he says as he touches the flame to Cranach.

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