They Who Dwell in Shadow (ooc and questions lll)
Re: They Who Dwell in Shadow (ooc and questions lll)
We've stabilized everyone, right? So they can all be moved safely.
But if we wanted to, we could splash some of the "possible healing" potions into Father Abramos mouth, with my dagger at his neck. If he revives completely, I'll kill him again. If bad things start to happen, well then Mouser will just keep the vials for some future fun.
But if we wanted to, we could splash some of the "possible healing" potions into Father Abramos mouth, with my dagger at his neck. If he revives completely, I'll kill him again. If bad things start to happen, well then Mouser will just keep the vials for some future fun.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
Sorry about that. Not sure why Real Life keeps wanting to get in the way of my fun, dammit!Inferno wrote:Ron, I'll NPC Mouser this round.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
We may need to just risk it and hope they're healing potions. It could take two of them to revive Avril.
Re: They Who Dwell in Shadow (ooc and questions lll)
Completely agreed, the old schooler in me says to slosh it in Avril's mouth and hope for the best.Zhym wrote:We may need to just risk it and hope they're healing potions. It could take two of them to revive Avril.
Is -10 dead-dead in this game?
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
Just realized who's playing Avril. I know he's got a lot of RL stuff going on, but I'm pretty certain he wouldn't mind us pouring an unidentified potion into his character's mouth if there's a chance to heal her and help the party... just sayin'. If the party is cool with that route, then Mouser will certainly do the honors.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
If we can use those potions to get everyone mobile again, I think it's worth the risk.
But then, they aren't my characters.
But then, they aren't my characters.
Re: They Who Dwell in Shadow (ooc and questions lll)
Yes. It's a heavily modified Int Save on 1d20.Zhym wrote:Is there any chance a non-ranger could spot tracks?
Please give me a sense of what Grothnak is looking for, and where, (IC) so I know how to modify the roll. Please also link your roll. Thanks.
Yes. It don't get no deader than -10hp.rredmond wrote:Is -10 dead-dead in this game?
Re: They Who Dwell in Shadow (ooc and questions lll)
Again agreed, maybe for a risk taking thief it is worth the risk. Sorry Greg.Zhym wrote:If we can use those potions to get everyone mobile again, I think it's worth the risk.
Inferno wrote:Yes. It don't get no deader than -10hp.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
Last questions of the day, it shouldn't impact my post but mayhap the outcome of the post.
Do healing potions come in 8 doses per vial in your game?
If so, will Mouser know that?
If Long Bo doesn't totally brush Mouser off, he'll just give her a bit, but if it looks like it's helping and she ain't awake, then he'll keep adding a bit more until she awakens, if it looks like it isn't helping, or someone stops him.
Do healing potions come in 8 doses per vial in your game?
If so, will Mouser know that?
If Long Bo doesn't totally brush Mouser off, he'll just give her a bit, but if it looks like it's helping and she ain't awake, then he'll keep adding a bit more until she awakens, if it looks like it isn't helping, or someone stops him.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
As per DMG, healing potions are one dose per flask. Extra Healing potions have 3 doses or one, depending on the outcome you want.
This is not to say that any of these are potions that heal, of course.
This is not to say that any of these are potions that heal, of course.
Re: They Who Dwell in Shadow (ooc and questions lll)
Hmm, something comes in 1/8s... maybe invisibility potions? Ah well.When the DM smiles, wrote:As per DMG, healing potions are one dose per flask. Extra Healing potions have 3 doses or one, depending on the outcome you want.
Welp, I guess we're about to find out.It's already too late! wrote:This is not to say that any of these are potions that heal, of course.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- OGRE MAGE
- First Gentleman
- Posts: 37451
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: They Who Dwell in Shadow (ooc and questions lll)
I may be a little late to this party but.....
If they are actually healing..... (still makes no sense that the evil priest wouldn't have at least tried to use one or more on himself)
I am not sure if it does us much good to continue raising our unconscious members to "barely walking" status. I think we have enough of those in the group already. It makes more sense to me to let someone who is still able to fight (Pelias?) take some of the healing, in case we get into more trouble before we can find the way out of this mess.
With most of us completely spent, I think escape is our only option. I would rather carry one or two of our wounded and have a chance at a fighting retreat than to run into trouble with everyone except Grothnak at only a few hit points.
With that being said, Bo will continue to follow along with the consensus of the group, despite my opinions.
If they are actually healing..... (still makes no sense that the evil priest wouldn't have at least tried to use one or more on himself)
I am not sure if it does us much good to continue raising our unconscious members to "barely walking" status. I think we have enough of those in the group already. It makes more sense to me to let someone who is still able to fight (Pelias?) take some of the healing, in case we get into more trouble before we can find the way out of this mess.
With most of us completely spent, I think escape is our only option. I would rather carry one or two of our wounded and have a chance at a fighting retreat than to run into trouble with everyone except Grothnak at only a few hit points.
With that being said, Bo will continue to follow along with the consensus of the group, despite my opinions.
Re: They Who Dwell in Shadow (ooc and questions lll)
I'm good with however the group wants to go as well. We'd travel faster with more walkers. But if the potion is a healing potion that is only going to get folks up to walking but useless status, then I agree with you. I figured if we were worried that these may not be healing potions, but brain washing potions, then using them on nearly dead PCs wouldn't hurt and may help.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
I figure we're in no condition for a fight whatever we do. Dragging two unconscious people and their gear around has to slow us down. If they're mobile, we won't be in any better condition to fight but we'll be much more able to run away.
Re: They Who Dwell in Shadow (ooc and questions lll)
Looks like running away is going to be key right about now.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- ChubbyPixie
- Rider of Rohan
- Posts: 6103
- Joined: Sat Dec 08, 2012 12:07 am
Re: They Who Dwell in Shadow (ooc and questions lll)
I was looking at the first floor map and wondering if we could make use of the secret doors behind the altar to mostly evade the mob, who I'm sure aren't aware of them. Still, I can't imagine someone of them wouldn't see us and then it's a race carrying wounded... and this plan would require us to run downstairs riiiight... now.
Re: They Who Dwell in Shadow (ooc and questions lll)
If the other two vials are healing potions as well, we can definitely get Avril and Hoom into the positives at least. Maybe not so functional, but able to run away.
Someone had stated before about maybe healing up some of our more functional folks in the single digits... what does everyone think. Sounds pretty likely that the potions are decent healing potions - +4-10 HPs. As we move Mouser can be pouring the stuff down their throats even.
Someone had stated before about maybe healing up some of our more functional folks in the single digits... what does everyone think. Sounds pretty likely that the potions are decent healing potions - +4-10 HPs. As we move Mouser can be pouring the stuff down their throats even.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: They Who Dwell in Shadow (ooc and questions lll)
Are we still able to go down at this point.ChubbyPixie wrote:I was looking at the first floor map and wondering if we could make use of the secret doors behind the altar to mostly evade the mob, who I'm sure aren't aware of them. Still, I can't imagine someone of them wouldn't see us and then it's a race carrying wounded... and this plan would require us to run downstairs riiiight... now.
We can definitely try some barricading, but can't withstand forever. Do we know what's behind door #2 in Room 11?
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- OGRE MAGE
- First Gentleman
- Posts: 37451
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: They Who Dwell in Shadow (ooc and questions lll)
Color me wrong about those potions. Regardless, I think we should continue searching this level and hope for the best.
I think that we have seen enough evidence in here now that any non cultist is going to believe that we didn't set this all up. If this isn't enough evidence to prove that the priests were involved, I don't know what is.
If we have enough time to search this floor before the mob gets up here, perhaps we can lure them into a spot where we can trap them up here? Or at least lead them into an area that will allow us to get back out of here?
That might be better than having to fight the whole group, killing more possibly charmed innocents.
I think that we have seen enough evidence in here now that any non cultist is going to believe that we didn't set this all up. If this isn't enough evidence to prove that the priests were involved, I don't know what is.
If we have enough time to search this floor before the mob gets up here, perhaps we can lure them into a spot where we can trap them up here? Or at least lead them into an area that will allow us to get back out of here?
That might be better than having to fight the whole group, killing more possibly charmed innocents.
Re: They Who Dwell in Shadow (ooc and questions lll)
I agree we should continue exploring this level. If we need a way out, maybe we can smash a window and escape that way.
Besides, Grothnak is set on rescuing whoever the woman who was supposed to be a sacrifice.
Besides, Grothnak is set on rescuing whoever the woman who was supposed to be a sacrifice.