They Who Dwell in Shadow (ooc and questions lll)

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AleBelly
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Re: They Who Dwell in Shadow (ooc and questions lll)

#341 Post by AleBelly »

ChubbyPixie wrote:
Inferno wrote:I'm going to have to rule that gnomes can't "charge" while in water up to their chest. Sorry.
That's racist.
:lol:

I wonder how many people outside my office heard me laugh at that. Well done, ChubbyP

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#342 Post by Inferno »

:lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#343 Post by OGRE MAGE »

:lol: Let me just dab that snot back off of my keyboard. :lol:


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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#345 Post by Inferno »

AleBelly wrote:I wasn't clear how many arrows Pelias shot last round. Can you let me know for inventory purposes?
Thx
Your original estimate was correct: one arrow.

Fyi, all arrows fired, whether they hit or miss, have a 50% chance of being recovered for reuse. It takes one minute to check one arrow.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#346 Post by Inferno »

SocraticLawyer wrote: I included +2 for attacking a prone opponent... Hope that was right.
Hi Socratic,
As per PHB p. 38: "...against stunned, prone, and motionless opponents, any weapon strikes at +4." :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#347 Post by Inferno »

Zhym wrote: THAC0 18. Roll reflects -2 non-proficiency penalty and -2 for...well, I'm not sure what for. I thought there was some other penalty for using a torch as a weapon, but now I don't know what it was.

Should I also roll damage?
Hi Zhym,
Torch attacks on these undead get a -2 to hit, because they are soaking wet. But that won't apply to Avril.

Yes, please roll 1d6 damage. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#348 Post by Zhym »

Thanks. Does Grothnak's strength bonus to damage apply to a torch attack?

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Re: They Who Dwell in Shadow (ooc and questions lll)

#349 Post by Inferno »

Zhym wrote:Thanks. Does Grothnak's strength bonus to damage apply to a torch attack?
Hmm. The way I envision torches in battle is that the wielder is using its flame to burn the target, not to beat them with the torch like a club. In this case, damage is 1d6 with no strength damage bonus.

But if you want to use the torch as a club, I'll say you can add your strength damage bonus, and a 50% chance that the torch goes out.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#350 Post by Zhym »

Makes sense.

I've edited my post to add the damage from the torch.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#351 Post by Zhym »

AleBelly wrote:"Save Avril's sword!" cries Pelias as he draws two more arrows from his quiver and fires them at Z5 (then Z6 if Z5 falls). "It will be of use to us, then we can return it to her kin."
Inferno,

Can we tell whether Avril's sword has fared any better against the slime than the rest of her?



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Re: They Who Dwell in Shadow (ooc and questions lll)

#354 Post by AleBelly »

ChubbyPixie wrote:Um, remind me to not put Grothnak and Bo in charge of my mercy killing... :lol: Hoooly keemolees. :)
:lol:

"Put me out of my misery!"

Grothnak looks at halberd. Lifts torch. Ssssssssssssss!

Sound like there should be some backstory in Bo and Grothnak's biography:

Still reeling from their failed hospice venture, the unlikely duo embarked on a career of adventure.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#355 Post by OGRE MAGE »

Hey!

I'm not getting that green stuff all over my nice clean spear! :lol:

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Re: They Who Dwell in Shadow (ooc and questions lll)

#356 Post by Inferno »

Zhym wrote:Can we tell whether Avril's sword has fared any better against the slime than the rest of her?
Avril's sword is still clean.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#357 Post by Inferno »

wolfpack wrote:Brevos seeing how the undead easily burn will pour oil on 2 arrows and set the tips on fire and let loose at his target.
Hi wolfpack,
This action will take more than one round because Brevos doesn't have a lit torch prepared. Also, Brevos may require some help handling arrows, a bow, a lit torch and oil simultaneously. For example, when firing the first flaming arrow with both hands, where is the lit torch and the second arrow? :)

Usually flaming arrows are prepared in advance, where something flammable is affixed to the arrow (reducing range, and chance to hit in exchange for setting flammables alight). Archers usually have a brazier or fixed flame to light each arrow from just before nocking and firing.

Also, I didn't mean to give the impression that the undead are extremely flammable. They're not:
Inferno wrote:Hi Zhym,
Torch attacks on these undead get a -2 to hit, because they are soaking wet.
One undead was soaked in oil first, and the other died from torch damage, so I wrote it had burned up. Sorry if I gave the wrong impression.

Please let me know if you'd like to proceed with this multi-round attack, and if you'll try to recruit another set of hands to help. Thanks. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#358 Post by wolfpack »

Inferno wrote:
wolfpack wrote:Brevos seeing how the undead easily burn will pour oil on 2 arrows and set the tips on fire and let loose at his target.
Hi wolfpack,
This action will take more than one round because Brevos doesn't have a lit torch prepared. Also, Brevos may require some help handling arrows, a bow, a lit torch and oil simultaneously. For example, when firing the first flaming arrow with both hands, where is the lit torch and the second arrow? :)

Usually flaming arrows are prepared in advance, where something flammable is affixed to the arrow (reducing range, and chance to hit in exchange for setting flammables alight). Archers usually have a brazier or fixed flame to light each arrow from just before nocking and firing.

Also, I didn't mean to give the impression that the undead are extremely flammable. They're not:
Inferno wrote:Hi Zhym,
Torch attacks on these undead get a -2 to hit, because they are soaking wet.
One undead was soaked in oil first, and the other died from torch damage, so I wrote it had burned up. Sorry if I gave the wrong impression.

Please let me know if you'd like to proceed with this multi-round attack, and if you'll try to recruit another set of hands to help. Thanks. :)
in that case skip the fire and just shoot arrows at the same one he hit last time

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Re: They Who Dwell in Shadow (ooc and questions lll)

#359 Post by Inferno »

Ok. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: They Who Dwell in Shadow (ooc and questions lll)

#360 Post by Zhym »

DadsAngry wrote:Hoom Feethos:

Hoom exchanged looks with Bo. He stares at the Druid in disgust at the loss of another party member. He breaks this glare and proceeds with the group, moving up next to Mouser. Quietly he speaks to Mouser in their trade language. "Balance. How much longer 'til we because the druid's compost?"
Didn't lift a finger in combat, now he's fomenting discontent. Hoom's a spy, I tell you! ;) :D

I think I'm kidding... :)

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