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PostPosted: Tue Aug 15, 2017 11:53 am 
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Zhym wrote:
DadsAngry wrote:
Hoom Feethos:

Hoom exchanged looks with Bo. He stares at the Druid in disgust at the loss of another party member. He breaks this glare and proceeds with the group, moving up next to Mouser. Quietly he speaks to Mouser in their trade language. "Balance. How much longer 'til we because the druid's compost?"
Didn't lift a finger in combat, now he's fomenting discontent. Hoom's a spy, I tell you! ;) :D

I think I'm kidding... :)


Arrgh, typo! "become"

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PostPosted: Tue Aug 15, 2017 11:57 am 
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Don't you hate when someone quotes a post you made with a typo, preventing you from stealth-fixing it? ;)


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PostPosted: Wed Aug 16, 2017 12:44 pm 
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Either Hoom is a spy, or DA is really good at making him seem suspicious. :D

We should keep an eye on him either way. :lol:


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PostPosted: Thu Aug 17, 2017 6:19 am 
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He's a witch!!

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PostPosted: Thu Aug 17, 2017 10:13 am 
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I should have asked this sooner but.....

Can we even get lost with a ranger in the party? :oops:

I have never been solely responsible for a player caused TPK before. :?


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PostPosted: Thu Aug 17, 2017 4:33 pm 
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OGRE MAGE wrote:
Can we even get lost with a ranger in the party? :oops:
I don't see anything in the PHB that says rangers can't get lost. Please let me know if I'm missing it. :)

OGRE MAGE wrote:
I have never been solely responsible for a player caused TPK before. :?
There's a first time for everything. ;) :D

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PostPosted: Thu Aug 17, 2017 4:37 pm 
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wolfpack wrote:
brevos will search the area to try and find any hint of movement through the swamp.

Please roll 1d100 for the ranger's tracking ability. You want low. The two feet of water will negatively impact your chances. Good luck!

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PostPosted: Thu Aug 17, 2017 6:08 pm 
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not to bad

[1d100] = 38


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PostPosted: Sat Aug 19, 2017 5:10 am 
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Thanks, wolfpack.

Dads and Socratic: Based on your recent posts, I have to ask:
Since it's now clear that either Bo or Sephus was mistaken or lying, if the party continues onward against Urdur's advice, will the dark gnome and his cage brother, Hoom, join them or turn back? It's not yet midday. Thanks.

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PostPosted: Sat Aug 19, 2017 10:39 am 
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Hoom would not unless more are turning back. Hoom doesn't think that just him and Urdur would make it out alive. They need more support to make it out of the swamp. Preferable someone with good fighting skill and navigation.

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Enoka Farore in "under streets of splendor"
Lieutenant Dr. Ned "Needles" Ryerson, Star Trek Adventure Gaming in the Final Frontier
Hoom Feethos, The Horror at Briarsgate (1e)
Mako, The Lost City of the Pharaohs (1e)


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PostPosted: Mon Aug 21, 2017 7:49 am 
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Thanks, Dads.

Socratic, I'll assume Urdur won't go it alone. If my assumption is wrong, please let me know and I'll backcall it. Thanks.

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PostPosted: Mon Aug 21, 2017 8:55 am 
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Sorry, I meant to post earlier. You are correct, Urdur will stick with the group.

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PostPosted: Mon Aug 21, 2017 8:33 pm 
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in case I need another tracking roll

[1d100] = 38


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PostPosted: Tue Aug 22, 2017 5:13 am 
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Thanks. Another 38?! Brevos is certainly consistent!

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PostPosted: Thu Aug 24, 2017 6:37 am 
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I am going to visit my parents in florida till sunday and might not have any internet access.


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PostPosted: Thu Aug 24, 2017 8:02 am 
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Thanks for the heads up, wolfpack. Have fun.

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PostPosted: Fri Aug 25, 2017 5:08 pm 
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SocraticLawyer wrote:
Have Urdur's torches dried out, or are they basically useless now?

Should be dry by morning.

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PostPosted: Fri Aug 25, 2017 5:09 pm 
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Zhym wrote:
"This is my diety's power to repel the dead," says Grothnak, hefting his halberd.

:lol:

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PostPosted: Mon Aug 28, 2017 3:05 pm 
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ChubbyPixie wrote:
Telkis
In his dreams a horde of decaying and skeletal mice emerge from the waterline and advance steadily on the camp. Each has the face of Finster. He twitches in his sleep.

:lol:

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PostPosted: Mon Aug 28, 2017 3:48 pm 
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[1d100] = 95

looks like 1 hp


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