"The Oerth is changing. This is not how Greyhawk is supposed to be..." Mouser and Urdur read from one of the heinous tomes of forbidden secrets they found in the lair of the Wolf Pack to the Dark Mother.
Then it is time to break camp and move on. In the Flanaess, the cold death of winter grips the land. Time is short if they are to beat the snows.
The survivors of the unspeakable events at Vicar's Head...
Ingrid Esthof, valiant priestess and monster hunter
Jerome, white-haired young paladin
Long Bo, mysterious grey druid of the Shalm
Telkis Brassfang, gnome warrior trained by dwarves
Urdur Shimmerstone, gnomish conjurer of falsehoods
...have pressed on from the Ashblood Colony...
...for sadly, their dreadful work is not yet complete. They set out to investigate the final loose end connected to the Horror at Briarsgate: a deed for an inn in Hookhill, found in the possession of the cultist Bertram Beswill. Ingrid also comes to Hookhill to seek absolution for her sins, at the Holy Church of Trithereon. On their travels, Jerome has acquired a horse that wandered into their camp one night.
Crossing Gran March, they know that this bleak land is superstitious and fearful.
Sorcery is seen as black magic, and its users are burned as witches.
On the road to Hookhill, they befriend an unlikely pair seeking adventure:
Fadon, dark, lean human rogue
The two cannot help but note the doom-haunted countenance of the six travelers.
Days later, an ugly fog of smoke squats on the western horizon. The repulsive stench of humanity, many thousands strong, is carried on the wind from its direction. Their final destination draws near: Hookhill, the great capital city of Empire!
Actions?! (...and welcome. Please also use your introductory post to acquaint the other players with your character. Thanks!)
Map:
PCs are in the hex east of Hookhill.
PC Status:
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 23/23, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 37/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl
PC Magic:
Player Resources: