Whispers in the Darkness (ooc and questions l)

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Inferno
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Re: Whispers in the Darkness (ooc and questions)

#341 Post by Inferno »

Fulci wrote:Ingrid welds a mace, crashy crashy.
Yes! Sorry to have overlooked that.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Inferno
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Re: Whispers in the Darkness (ooc and questions)

#342 Post by Inferno »

Rules talk:

The Rhino plan might be a two round plan. :|
Round one: Drinking the potion takes 1 segment. The potion then takes 2-5 segments to take effect. Then, it takes 5 segments to polymorph into a rhino.
Round two: Charge with movement, and then attack an exterior wall.

In terms of attacking a barn wall, I think we'll use the Saving Throw Matrix for Non-Magical Items on DMG p. 80. I'll rule that if the wall fails its Saving Throw, it means you've created a man-sized hole from which to escape.
For the barn wall, we'll use "Thin Wood."
The attack definitions say a "normal-strength" person delivers a "Normal Blow." An ogre or giant delivers a "Crushing Blow." I'll rule that a charging Rhino will qualify as a "Crushing Blow."

But the rest of you probably fall between the range of a "normal strength" person and an ogre.
To reflect that middle range, I'll rule that you may subtract 1 from the wall's Saving Throw die for every point of Strength above 12 possessed by the attacker. Also, every +1 of an enchanted weapon will also subtract 1.
So, an 18 strength attacker, using a normal weapon, makes the wall save vs. a Normal Blow with -6 to its d20 Saving Throw roll.

Regarding Weapons: I think attacks on a wooden wall must be done with heavy, crushing weapons (mace, morningstar, hammer, etc) or an ax. Swords and spears won't work.

I hope that's clear. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Whispers in the Darkness (ooc and questions)

#343 Post by AleBelly »

Ah yes, thanks. So can I change Pelias' action to grabbing Vodarte's axe and chopping?

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Inferno
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Re: Whispers in the Darkness (ooc and questions)

#344 Post by Inferno »

Sure. You only posted dialogue. You still have an action. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Inferno
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Re: Whispers in the Darkness (ooc and questions)

#346 Post by Inferno »

ChubbyPixie wrote:Guys! Sorry! Getting crushed at work. I promise to post tonight...
Well work certainly qualifies as a Crushing Blow.

It's been two days since I posted a DM update. Just waiting on IC actions from Bo, Grothnak, Ingrid and Telkis. Thanks. :)

OM: I think I still need a Save vs Poison for Bo.

Dave: Avril finds a manure shovel. So that I can gauge the speed with which she digs, please Save vs. Strength on 3d6. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Whispers in the Darkness (ooc and questions)

#347 Post by AleBelly »

Fulci wrote:Ingrid Esthof, cleric

Ingrid tightens her grip on her mace and assists Pelias in his righteous crusade against the barn wall.
:lol:


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Zhym
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Re: Whispers in the Darkness (ooc and questions)

#349 Post by Zhym »

Or maybe a large burrowing creature that could rapidly dig a tunnel? If we did it right, we could maybe even dig a tunnel to a different building and the villagers would think we're all dead because they didn't see us leave the barn. That could give us a few days to lie low and recover HP.

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Re: Whispers in the Darkness (ooc and questions)

#350 Post by DadsAngry »

Purple Worm has a move of 9". Though you would be small for a Purple Worm and I don't think we would be able to follow afterwards. If we were able to move through the tunnel made by our polymorphed friend the tunnel might not hold and collapse upon us. If I had a bottle of polymorph I would change to one of the following: an Air elemental, Water Elemental, Fire Elemental, or an ooze. Those creatures would easily escape through the cracks in the barn wall.

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Re: Whispers in the Darkness (ooc and questions)

#351 Post by Zhym »

Does anyone have a blunt weapon Grothnak could use to engage in battle with the broad side of a barn?

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Re: Whispers in the Darkness (ooc and questions)

#352 Post by OGRE MAGE »

DadsAngry wrote:Purple Worm has a move of 9". Though you would be small for a Purple Worm and I don't think we would be able to follow afterwards. If we were able to move through the tunnel made by our polymorphed friend the tunnel might not hold and collapse upon us. If I had a bottle of polymorph I would change to one of the following: an Air elemental, Water Elemental, Fire Elemental, or an ooze. Those creatures would easily escape through the cracks in the barn wall.
I am trying to come up with ways for all of us to escape.

I'm sure I could have been long gone by now if I didn't care about the rest of you so much. :lol:

Lets resort to brute force here and save the potion for real emergencies. :?: (like maybe the next encounter?) ;)
Well work certainly qualifies as a Crushing Blow.
Sorry for my own delay, I'm getting crushed at work a bit lately as well.

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Re: Whispers in the Darkness (ooc and questions)

#353 Post by Fulci »

Zhym wrote:Does anyone have a blunt weapon Grothnak could use to engage in battle with the broad side of a barn?
Given that Grothnak has 18 Strength,
and I realize now that Ingrid has to hold her horse while assaulting,
so she might as well just change her action to giving the mace to Grothnak.
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Re: Whispers in the Darkness (ooc and questions)

#354 Post by DadsAngry »

Once you're outside of the barn you could open the door and hopefully scare off the enemy. You can change shape as much as you want for the duration of the potion. In a worse case scenario at least you could live and allow the adventure to continue. If we all die, the game is over. That's was my thought. Whatever creature you morph into you only get their mode of locomotion and not their abilities. Your strength will not increase.

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Re: Whispers in the Darkness (ooc and questions)

#355 Post by Zhym »

What scares charmed fanatics, do you suppose?

If only we knew what charmed them, maybe Bo could change into that. That would be interesting.

But realistically, I don't think the fact that it'll take two rounds makes the polymorph plan feasible. Plus, we need Bo able to cast entangle, which I'm not sure he can do while shape changed. Looks like trying to bash down a wall is our best shot at the moment.

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Re: Whispers in the Darkness (ooc and questions)

#356 Post by DadsAngry »

I don't know if we have time to still pull this off but morphing into a fire elemental is the best option for poylmorphing. Once the PC is outside the east door the polymorphed PC could unbar the door without raising to much suspicion. The attackers outside would only perceive flames engulfing the door and doubtful they would know it was a poylmorphed PC.

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Re: Whispers in the Darkness (ooc and questions)

#357 Post by OGRE MAGE »

I thought about something like that too but, if the polymorphed pc doesn't obtain the new creatures abilities, wouldn't the fire burn them in any form?

I guess I wasn't thinking that you could continue to switch forms from one thing to another. Hmmmmm...

Hopefully we will have a man sized hole in the wall soon before my head explodes. :D

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Re: Whispers in the Darkness (ooc and questions)

#358 Post by Inferno »

Thanks, all.
Just don't roll a 1 in order to hit the wall with a bludgeon or axe.

Image

I'll roll the Wall's saving throws. Chubby, a higher number for Crushing Blow (13) vs. Normal Blow (6), means its harder for the wall to survive the crushing blow. It must roll a 13 or higher to survive a crushing blow, whereas for a normal blow it only needs to roll a 6 or higher to survive. :)

Smart to arm Grothnak in this effort! If Telkis has a hand axe, he can give it to Ingrid.

I'll try to get my new post out today.
Last edited by Inferno on Fri Nov 20, 2015 10:20 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Whispers in the Darkness (ooc and questions)

#359 Post by Zhym »

Here's Grothnak!

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Re: Whispers in the Darkness (ooc and questions)

#360 Post by dmw71 »

Zhym wrote:It would seem that Grothnak cannot, in fact, hit the broad side of a barn.
:lol:
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