The Dark Mountains, Gran March, Greyhawk
Day Thirty-three. Sunset. Wednesday, December 14th, 576 CY
Freezing cold, overcast.
Twelve days later, the heroes have narrowly survived the harrowing crossing of the pass through the dark mountains, from Banemourne to Vicar's Head. Desperately tracking the daemonic wolfpack that outpace them, they seek to rescue the child, Amity Mantle in the fleeting hope they can yet save her immortal soul.
The heroes are weary from toil and cold but their health is returned by the blessed grace of Bo and Ingrid. The horned owl had returned nightly to the grey druid to impart the grim news of the growing distance between them and their fell quarry.
Forsaking rest, the valiant heroes drove onward, to no avail. High in the mountain pass, they were caught in the teeth of winter as it descended upon them without mercy. Plagued by plunging temperatures, blinding snowfall and chilling nightmares of an abomination that dreams beneath the looming mountain spine...
...the heroes slowly trudged west beneath the great barren peaks of mystery and dread until finally they descended below the snowline north of Vicar's Head.
There, Bo's owl and Brevos' trail lead the heroes off the mountain pass onto a hidden path into the wooded mountainside toward a cave mouth where the pack and Amity had entered a day ago according to the avian. Returning to Bo nightly, the owl knows not whether they remained there. But Brevos sees no fresh tracks leading away from it.
The heroes hide in cover some hundred yards away from the cave mouth as the pale sun sets.
Tonight is the first night of the full moon. Alarmingly, Mouser, Ingrid and Urdur already grow hair on the palms of their hands! The grey druid knows the moon will not rise for several hours yet. They all know what will happen then.
The heroes spy neither movement nor light near the yawning black maw of the cave. But Brevos sees the ground here is covered in old wolfprints!
Actions?!
Map:
X marks the heroes' position, northwest of the mountain pass.
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl
PC Magic:
Player Resources: