They Who Dwell in Shadow (ooc and questions lll)

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#141 Post by Inferno »

Hi Dads,
Hoom is at a disadvantage here because he arrived at the church hooded. The other PCs know the lay of the land better.

What do the grounds of the church look like? Merikka is a nature goddess. The courtyard has young trees and plants which have become unkempt, overgrown and choked with weeds.

How high are the walls? Hoom sees the granite walls are 20 feet tall.

Is the gate the only exit? Hoom has no idea. (The other heroes know of no other exit.)

Can we see the gate from our current positions? No. Visibility is marked by the lighter area on the map. Everything beyond that is from the memories of the other heroes.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: They Who Dwell in Shadow (ooc and questions lll)

#142 Post by Zhym »

Y'know, I completely forgot about the wall and gate factor when Grothnak was arguing against fleeing through the window. Good luck, y'all. ;)

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rredmond
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Re: They Who Dwell in Shadow (ooc and questions lll)

#143 Post by rredmond »

That's okay the front gates work fine! And since a marauding mob just came in, those suckers will be wide open.
Buh bye!

Of course we have to [murderhobo]kill the Widder Hochstedt first[/murderhobo]. :)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#144 Post by OGRE MAGE »

Yep, gates are right around the corner.

And even Bo won't complain about her being murdered. :lol:

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Re: They Who Dwell in Shadow (ooc and questions lll)

#145 Post by Inferno »

SocraticLawyer wrote:Urdur Shimmerstone, gnome illusionist
Am I misreading the map, or is there another door along the west wall?
There is. I mentioned it in my post on Tuesday.
It's the same door that Grothnak is referring to now. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#146 Post by SocraticLawyer »

Sorry, I misread a portion of that post, and it confused me. At times, I can be easily confused.... :?
How do we know you're not a donkey-brained man?

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#147 Post by Inferno »

No problem. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#148 Post by rredmond »

Hey "those that are surrounded" over the wall is better than missile weapons at this point, yes?
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#149 Post by OGRE MAGE »

Seems like staying inside is the better choice. :D

I'm with you on going over the wall, though. There will be many more of them on us soon enough it would seem.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#150 Post by AleBelly »

I agree - let's go for the wall. The dogs won't be able to climb it, so we should gain some ground on the dogs and maybe even throw them off our scent.

Not sure if it will be terribly clear from my post in the game thread, but Pelias means to leave the lantern in the yard of the church (but out of range of the wall so it doesn't illuminate it) so that it will reveal villagers and we can shoot those chasing us full of arrows.

He doesn't like killing villagers, but the widow's words make him think that at least some of them joined this cult voluntarily. So eff them. Plus, he's pissed that one of them stabbed Verity.

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rredmond
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Re: They Who Dwell in Shadow (ooc and questions lll)

#151 Post by rredmond »

We can make a ruckus that makes them think and slow down too, "don't loose your arrows until you have a clear shot" etc.
We don't need an illusionist for that kind of diversion. :)

--Ron--
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#152 Post by OGRE MAGE »

Great ideas!

Let's do this thing! :D

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Re: They Who Dwell in Shadow (ooc and questions lll)

#153 Post by rredmond »

Avril, Pelias and Mouser are the only ones still on the ground?
Glad we went for the wall, the gate is closed. That'll slow them down!
:)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#154 Post by Inferno »

Yes, Avril, Mouser and Pelias are on the ground because climbing nearly takes a full action. Those three PCs either threw a grappling hook, or shot arrows last round. :)

Fyi, I NPCed Avril for this post. Greg's been a little busy lately. ;)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#155 Post by Inferno »

Socratic asked:

I don't understand the layout. Are there little "rooms" that were once just graves but that have been built over? No.

The slabs are flush with the floor, so what was built up over them? Brick walls that form this hallway.

Or are the mausoleums "sealed" by the brick walls built over them? No, the remains of the dead are below your feet, sealed by the slabs that are flush with the floor upon which you stand. Often times, these slabs are the floor.

Sorry. It's a medieval crypt beneath a church. The floor has "gravestones" set flush into the floor, their inscriptions facing straight upward. Then, atop that, for some unknown reason, brick walls were built.

Gamewise, the walls are where they are indicated on the map. The floor has tombstone writings, relief images, and very low steps in a pattern that has nothing to do with the placement of the walls, because they predate the walls.

I'll take another crack at better explaining this in my next DM post. It's pretty unusual, so the characters might be a little baffled. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#156 Post by Inferno »

rredmond wrote:Mouser
Is that an island in the river to the northish-west there?
Ron, please have a look at the map's key in its lower left corner.
Water is solid, pale blue.
I think what you are referring to as the "river" are contour lines, indicating the hill upon which sits the church.
The "island" you mention is a vineyard.
I hope that's clear.

A very detailed map of Briarsgate can be found here: viewtopic.php?p=209299#p209299
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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rredmond
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Re: They Who Dwell in Shadow (ooc and questions lll)

#157 Post by rredmond »

Bwa ha ha! Sorry about that!!
Holy crap I was way off. Thanks!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#158 Post by OGRE MAGE »

I don't know about the rest of you, but I think we might be able to rest up some in the safety of the windmill. I think we should make our way there as long as we are sure that we aren't being followed. Hopefully the bird can help us out a little with that. :D

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Re: They Who Dwell in Shadow (ooc and questions lll)

#159 Post by Zhym »

Inferno, how do you play infravision? I just realized that all three of us in the basement have it. Is infravision enough to move about in tunnels (e.g., see the walls)?

I'm thinking that maybe Telkis and Urdur move the torch forward while Grothnak looks back the way we came after the torch no longer interferes with infravision.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#160 Post by Inferno »

I don't have any house rules on Infravision. I'm pretty btb.
DMG wrote: ...they note differences in thermal radiation, hot or cold. They do not "see" things which are the same temperature as their surroundings. Thus, a room in a dungeon might look completely blank, as walls, floor, ceiling, and possibly even some wooden furniture within are all of the same temperature.
It lets you detect temperature differences like living things in a cold room. In this game it's also exposed hidden wooden trapdoors that lead to a room of a different temperature.

Demihumans have 60' infravision. Humanoids and monsters have a greater range.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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