Siavel the elven sorcerer concentrates on his dagger, hoping to draw guidance from the elaborate and foreign blade. He smells for poison in the air but his senses are not attuned enough.
Calto the druid still smells the subtle foulness in the air. Azoth the cleric leads the way down the corridor, his divine sight observing for traps. He spies a glow 20' ahead on the floor - another pressure plate. Two lines glow in the ceiling 10' before and 10' after the pressure plate. As before, the threat is marked and avoided.
The corridor continues east for some 50' before ending in a door. There is a puzzle of some sort on it, a square of colorful tiles in an inset frame. The pieces are obviously loose.
Underneath is a stylized outline of a jaguar and an empty inset frame.
It appears obvious what must be done. The door has no knob, latch or lock. Azoth's vision reveals a 10' square pit trap right before the door.