Chapter 1 - Rescue Mission

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Expl0siv0
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Re: Chapter 1 - Rescue Mission

#61 Post by Expl0siv0 »

"Okay, so we're not special ops. But we are deadly." Ranik barks out to the storm troopers. His instincts kick in and he notices the pumps and various items lining the ceiling. He quickly moves closer - about 20 feet - to the troopers and then aims up at the pumps that appear to be directly above the storm troopers. His unloads his blaster pistol at the pumps, hoping to bring them down on top of the storm troopers.

Blaster, Hold Out: Attack roll - [1d20+3] = 8+3 = 11 Damage roll - [3d4-2] = 5-2 = 3

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Re: Chapter 1 - Rescue Mission

#62 Post by corum »

Expl0siv0 wrote:"Okay, so we're not special ops. But we are deadly." Ranik barks out to the storm troopers. His instincts kick in and he notices the pumps and various items lining the ceiling. He quickly moves closer - about 20 feet - to the troopers and then aims up at the pumps that appear to be directly above the storm troopers. His unloads his blaster pistol at the pumps, hoping to bring them down on top of the storm troopers.

Blaster, Hold Out: Attack roll - [1d20+3] = 8+3 = 11 Damage roll - [3d4-2] = 5-2 = 3
Ranik takes aim at the pumps...
Pumps defence 5 (inanimate) + 5 (medium size) =10, So Ranik hits - hardness/damage reduction 2 (same as computer console) so 1 dmg - 4/5 wound points left


They shake but do not fall, the Stormtroopers look confused but continue to advance...

If they did fall they would not hit the ST as they are not directly under them (they are in the centre of the bar down the right wall), and if they were they would still get a reflex save...


((Trinns go!))

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Re: Chapter 1 - Rescue Mission

#63 Post by jpfite »

Trinn quickly realizes that this conflict isn't going to be solved with sweet words. He has not fired his blaster in nearly a year as he typically avoids these types of fights and with good reason. Clones are the last thing he wants to have a shoot out with. Nonetheless, he opens fire aiming for the center Storm Trooper. "We could have really talked about this!" He shouts over the blaster fire, "I have a strong dislike for our new alien friend."

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Re: Chapter 1 - Rescue Mission

#64 Post by corum »

Trinn takes aim and his pin point shot hits the middle Stormtrooper square in the chest plate... He is knocked off his feet and backwards by the blast like he walked into a Bantha. His comrades stop to check on him...

Edit: We are playing revised, so armor = damage reduction, so he's down but not out yet!

((nice hit! Ventri next))


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Re: Chapter 1 - Rescue Mission

#65 Post by Daftendirekt »

As she watches her companions fire at the armored troopers, Ventri knows that her primitive weapons will be of little to no use. Lowering her spear, she closes her eyes a moment and reaches out to the Force. Eyes flashing open again, she aims her malevolent will at the stormtroopers, attempting to cow them into submission.
Standard Action: Utilizing the Fear force skill. Costs 2 vitality, and gives me a Dark Side point. EDIT: Forgot it's single target. I'll target whatever trooper hasn't been hit yet.

Fear [1d20+6] = 13+6 = 19

A result of 19 means that he has a -4 to attacks and skill checks.
I'm also on GitP.

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Re: Chapter 1 - Rescue Mission

#66 Post by corum »

The Stormtroopers still standing take aim, picking out the Noble and the Force User!

"chhhhck... take them down..."

@1,Ranik, 2,Trinn, 3,Ventri, 4,Varkan, 5, Zerak, 6, Groznik

[1d6] = 3
[1d6] = 2


The first Stormtrooper unsettled by Trinn's marksmanship shoots wide...

one @ Trinn [1d20+3] = 1+3 = 4


The second trooper takes aim at the Togruta, but his mind is clouded by fear, he misses the shot.

one @ Ventri (Ventri's has -4) [1d20-1] = 11-1 = 10


((Zerak next))

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Re: Chapter 1 - Rescue Mission

#67 Post by corum »

ybn1197 wrote: Zerrak pulls his blaster out (Quick Draw) and fires at last stormtrooper to enter the cantina. "One way or another, this is NOT going to end well."
((ah, you rolled already!))

Zerrak aims his DL-44 at the Stormtroopers and hits the one on the left square in the helmet. The trooper yells and goes down in a crumpled heap, smoke rising from the blast mark, his blast rifle skids across the floor.

(He will not be getting up from that hit - it was 19+2 as well :o - Two left!!)

The standing Stormtrooper drags his wounded comrade to his feet, he rises shakily and rejoins the fight.

Meanwhile, Varkan skids across the wet floor and grabs the fallen Stormtroopers weapon.

Varkan init = [1d20+2] = 2+2 = 4 (last!)

((Groznik up next!))

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Re: Chapter 1 - Rescue Mission

#68 Post by kladams707 »

Groznik bumped his gloves together, and let out a wild howl. He didn't care that they were armored, and knew he was strong enough to put a dent in it, at the very least. He rushed up to the one who was distracted and punched him, metal on metal making a familiar noise.
Groznik will charge the stormtrooper, giving him a +2 to the attack and -2 to his defenses.

Attack: [1d20+7] = 11+7 = 18
Damage: [1d4+7] = 2+7 = 9

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Re: Chapter 1 - Rescue Mission

#69 Post by corum »

The Wookie singles out the wounded Stormtrooper as soon as he is on his feet and with a mighty roar lets fly a feroucious punch. The Stromtrooper is knocked clean into the bar with a loud crash, his chest plate shattered and splintered by the force of the blow.
Stormtrooper, will save DC 12 [1d20] = 9


The remaining Trooper attempts to flee back through the blast door. As he turns away from the fight Groznik will get another melee attack.


((roll it G!!))

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Re: Chapter 1 - Rescue Mission

#70 Post by kladams707 »

The wookie takes advantage of the opening, swiping at the stormtrooper with his paw.


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Re: Chapter 1 - Rescue Mission

#71 Post by corum »

Grosnic takes the opportunity to swing for the fleeing trooper, clattering him hard for extra damage.

The Stormtrooper staggers sideways but quickly regains his poise and runs for the door.

Seeing the Stormtrooper break hand to hand combat with the Wookie, Varkan senses his time might have come and readies the stolen blast rifle to take a pot shot at the Imperial.

Varkan: Blast Rifle [1d20-4] = 4-4 = 0


His blast flies high and wide of the target who reaches the blast door.

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Re: Chapter 1 - Rescue Mission

#72 Post by corum »

((end of combat rounds, you can act now))

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Re: Chapter 1 - Rescue Mission

#73 Post by Expl0siv0 »

"Nice work team." Ranik said to the others. Then, looking over to Varkan, he says, "What the hell was that? Did you say they got here before you?" He was infuriated but tried to keep his composure in front of his comrades.

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Re: Chapter 1 - Rescue Mission

#74 Post by kladams707 »

Groznik knew the stormtroopers were a bad sign. One had gotten away, and seen them. It was only a matter of time before the trooper reported them.

"Roooarrgh ur roo."
"I have a bad feeling about this"

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Re: Chapter 1 - Rescue Mission

#75 Post by Daftendirekt »

Ventri remains quiet as she muses on how her primitive weaponry was so outclassed, and thinks on how to rectify the situation. She was a peaceable type, preferring when possible to talk rather than fight. However, the simple truth was that fighting did happen.

If only she had a lightsaber! She'd studied them and their use along with all the other Jedi lore available in their limited libraries, but the parts required were just too rare, and she'd never managed to find them. For now, she'd have to relegate combat to her more capable and well-armed comrades. Even if she were to obtain a blaster or some other thing, she simply was not trained with any of it.
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Re: Chapter 1 - Rescue Mission

#76 Post by jpfite »

Trinn frowns at Varkan. "You realize you could have tipped us off about the Imps before we are toe-to-toe with them?" His blaster is still held in his hand as he approaches the alien and kicks the rifle out of his hand. "You're lucky I think you are just incompetent rather than deceitful. Nice shot by the way." Trinn points up at the blaster mark that missed high above the retreating Storm Trooper. He holsters his weapon and walks away from Varkan. "Can we get off this planet?"

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Re: Chapter 1 - Rescue Mission

#77 Post by corum »

Thread locked will continue over at RollD20!

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