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The Unseen Servant forums • The Recreation Room (OOC) - Page 17
Page 17 of 26

Re: The Recreation Room (OOC)

Posted: Sun Oct 08, 2017 11:54 am
by Starbeard
Man, that was a longer week-turned-into-two than I expected. The new round has finally been processed and posted.

Re: The Recreation Room (OOC)

Posted: Sun Oct 15, 2017 12:32 pm
by Inferno
Hi Star,

When are we scheduled to have contact with the Janus again?

How many pirates and Romulans are unaccounted for at this point?

Thanks.

Re: The Recreation Room (OOC)

Posted: Thu Oct 19, 2017 11:36 am
by Starbeard
It is 1530 hours, and the Janus is scheduled to make contact at 1800. You have two and a half hours. It will take that long to hike back to the Slaver ruins. The Coxan village can be approached in under an hour on foot.

With Ursula's capture, there is only one villain who remains unaccounted, the shadowy Romulan Commander.

Re: The Recreation Room (OOC)

Posted: Thu Oct 19, 2017 12:19 pm
by Inferno
Thanks.

Can Federation medical tricorders identify Romulans? If so, at what range please?

How long does a stunned target (like Ursula) usually remain unconscious?

Thanks.

Re: The Recreation Room (OOC)

Posted: Thu Oct 19, 2017 1:49 pm
by Starbeard
The stunned characters will remain so for 1d4 hours, or until you wake them.

Your medical tricorders can identify Romulans, up to a range of 100 meters. Within the jungle this range is effectively reduced to a quarter of that, due to all of the interference from dense and unusual flora and fauna.

Re: The Recreation Room (OOC)

Posted: Mon Oct 30, 2017 3:41 pm
by Inferno
DadsAngry wrote:Dr. Ryerson:

Building on the commanders bluff Dr. Ryerson holds up his medical tricorder and pretends to scan the Romulan from his position. "He right you know. Exposure to just the belt's radiation is enough to kill you within days. But with that helmet on it increases the radiation levels significantly. I estimate only hours left without proper treatment. Even now you should be feeling the effects: increased heart rate, perspiration, anxiety mixed with the sense of euphoria. Drop your weapon and remove the artifacts and I can start to administer a counter agent to stabilize you until we can get you aboard our ship for intense radiation decontamination."
That's beautiful. :)

Re: The Recreation Room (OOC)

Posted: Fri Nov 03, 2017 6:43 pm
by Inferno
Hi guys,
I'm going away for a long weekend. Back on Wednesday.
I may have internet, but if I'm suddenly quiet, you'll know why.
Have a good weekend everyone.

Re: The Recreation Room (OOC)

Posted: Sun Nov 19, 2017 1:31 pm
by Inferno
Hey,
Traveling to see family for the holiday. I'll be offline until Monday 11/27.
Please NPC my character if I'm holding things up.
Have a great week. Happy Thanksgiving, everyone!

Re: The Recreation Room (OOC)

Posted: Wed Nov 22, 2017 11:57 am
by Starbeard
Still here, I'll be updating on the weekend. Happy Thanksgiving!

Re: The Recreation Room (OOC)

Posted: Fri Dec 22, 2017 8:34 pm
by Inferno
Hi,
I'm going away for the holidays and will be offline until Monday 1/8. Please NPC my character for me if I'm slowing things down.

Nadix will try to track the Romulan Commander with the Rod of Life.
If he finds her, he will try to use the Rod to deactivate all of her Slaver Artifacts, like Kirk and Spock using the prefix codes to order the Reliant to lower her shields in Wrath of Khan. :mrgreen:

Merry Everything, everyone, and best wishes for a Happy New Year.

Re: The Recreation Room (OOC)

Posted: Tue Dec 26, 2017 7:04 pm
by Starbeard
Got it Inferno.

Happy holidays everyone. I hope the season's been a good one.

Re: The Recreation Room (OOC)

Posted: Sun Jan 07, 2018 9:41 pm
by Inferno
I'm back. Happy new year, guys.

Re: The Recreation Room (OOC)

Posted: Wed Jan 10, 2018 10:25 am
by Starbeard
Happy New Year!

Now I'm out. Moving house & country, so check back in on the weekend of the 20th.

Re: The Recreation Room (OOC)

Posted: Wed Jan 10, 2018 1:11 pm
by Inferno
Happy new year! Good luck with the move!

Re: The Recreation Room (OOC)

Posted: Tue Jan 23, 2018 5:01 am
by Starbeard
Finally getting settled in Stateside! The 13-hour flight turned into a two-day flight thanks to delays and layovers, but we're finally settling in. I expect to get back to posting tomorrow.

Re: The Recreation Room (OOC)

Posted: Tue Jan 23, 2018 1:14 pm
by Inferno
Thanks for the heads up. Welcome back.

Re: The Recreation Room (OOC)

Posted: Wed Jan 24, 2018 1:38 pm
by Inferno
Yay. It worked.

Is her plasma gun shaking more violently than it should be? I think Endilev has a plasma gun, so we might know.

In case it is, and the plasma gun may kill her on its own, what are rules for taking cover in this game please, from plasma fire and exploding hand weapons?
Thanks.

Re: The Recreation Room (OOC)

Posted: Thu Jan 25, 2018 11:48 am
by Inferno
Also, just to confirm, the plasma gun is standard Romulan issue, or modified with Slaver technology? Thanks.

Re: The Recreation Room (OOC)

Posted: Fri Feb 02, 2018 12:37 am
by Starbeard
The plasma gun is standard issue. The only difference you have noticed is that the Romulan Commander apparently knows how to turn hers off before firing, whereas the one used by the party must be fired after it begins to charge.

Re: The Recreation Room (OOC)

Posted: Fri Feb 02, 2018 12:48 am
by Starbeard
Also—it is indeed shaking more violently, indicating that she has already spent at least one round or more charging it.

Ironically, the rules do not cover cover (also strange, as they are obviously written for RPG miniatures games). I will treat cover similarly to physical force fields. A normal rock or building object will have 20 hit points; assuming the character is 100% behind cover and not peeking out, the weapon must completely obliterate it before the character can be harmed. If the weapon is a "splash" weapon (grenades, plasma blast), then half of any excess damage will spill over to the hiding character.

EDIT: If you have less than full cover, the usual attack modifiers will take place, but missing means the cover may have been hit instead. 25% cover gives -1 to the hit roll, 50% gives -3, and 75% gives -4.