Sounds good. If the players want to have a ship, we will manage it. Ways it can happen:coil23 wrote:I have the softcover of the SOLO system by Zozer. I reject the main resolution mechanic it uses but most everything else in there is fantastic. I wrote a brief writeup and comparison to Star Trader for it on rpggeek.
I prefer the idea of the group having their own ship as opposed to being travellers bumming rides from starport to starport. That said, neither of my two characters comes with a ship so I can't exactly help on that matter.
Free traders who might hire out for other odd jobs is fine with me. While I usually like to operate within more of a grey zone regarding morality, I am fine with the group being principled in an unprincipled world or with being grey like the world around us. I am also open to other suggestions besides free trader/odd job freelancers as a starting rubric.
Psionics don't appeal to me as they seem too much like magic which doesn't fit my conception of this game arena. But I am new to Traveller and open to experiencing it so psionics are certainly not a deal breaker for me.
Mingling with the masses, wheeling & dealing, and other civilization-fringe adventures sound good as well as sometimes ending up in a barren or unpopulated environment for exploration/archaeological expeditions.
Does that answer your question on expectations/desires? While I have some preferences, I am new to this system and want to be open to...almost anything.
1. The online generator has a mode: http://www.mindspring.com/~ffilz/Gaming ... &hunt=ship will roll until it creates a character with a ship. There are tweaks we can do. If we go this route, I will generate the PC and one of the players can claim it. If with two players you want to be co-owners, we will do that.
2. A patron can supply the ship, leaving the PCs mostly in control.
3. You can adventure to acquire a ship.
Do you care, Free Trader vs Scout vs other (good choices are Hunter for a Safari Ship, Noble for a Yacht, or Belter for a Seeker, I'm not so keen on Pirate for Corsair or Scientist for Lab Ship).
While the a "traveller" without a ship is playable in Traveller, I don't want to force anyone down that path.
Frank