Looking for a Dungeon Crawl Classics game.
Re: Looking for a Dungeon Crawl Classics game.
The great thing about DCC is that if we each have multiple PCs, it won't be for long.
Re: Looking for a Dungeon Crawl Classics game.
My guess is fewer players with more PCs is easier to run than more players with one PC. If there are too many players opting in, someone can always create a second game.
I'm good for weekdaily posts.
I'm good for weekdaily posts.
Re: Looking for a Dungeon Crawl Classics game.
As kalstone stated 0-level DCC is deadly, that's why there are multiple characters. The intent is to quickly roll them up and not get too attached.coil23 wrote:Is seven players too many because that seems like a lot when each will have multiple PCs? I was last in so can bow out. I'd rather have a good game going and not be in it than be the last one squeezed in to make an unwieldy experience.
I've run our Mutant Future game with up to nine players without any problems.
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Re: Looking for a Dungeon Crawl Classics game.
Funnels are generally meant for 15-20 level 0 characters, so it should be fine.coil23 wrote:Is seven players too many because that seems like a lot when each will have multiple PCs? I was last in so can bow out. I'd rather have a good game going and not be in it than be the last one squeezed in to make an unwieldy experience.
Re: Looking for a Dungeon Crawl Classics game.
I was just thinking 15-20 characters run by four players is a very different animal than that number when run by 8 players. But I'm in then and can post almost every day. Mondays may be difficult at times.
Re: Looking for a Dungeon Crawl Classics game.
That's true. For one thing, player posts are typically the same length whether they are running two PCs or four PCs; in other words, the number of paragraphs everyone has to digest per "turn" is more dependent on the number of players rather than the number of PCs.
I think 8 players should be perfectly fine, though, as long as we try our best to keep to a fairly strict post rate of once a day during the week, and understand that if you haven't posted by the end of the day, then our Referee will simply move forward assuming that you're doing the same thing you did last post. With 7+ people involved, if we default to the usual mentality of "wait until everyone posts before we move on," then we'll always be in danger of things grinding to a halt.
I think 8 players should be perfectly fine, though, as long as we try our best to keep to a fairly strict post rate of once a day during the week, and understand that if you haven't posted by the end of the day, then our Referee will simply move forward assuming that you're doing the same thing you did last post. With 7+ people involved, if we default to the usual mentality of "wait until everyone posts before we move on," then we'll always be in danger of things grinding to a halt.
Re: Looking for a Dungeon Crawl Classics game.
I've recently adopted the post-by-deadline-or-get-NPC'd approach in my campaign, and I think it's been working very well. At least, I haven't heard any complaints.
Re: Looking for a Dungeon Crawl Classics game.
(That's because they're all dead.)
Re: Looking for a Dungeon Crawl Classics game.
UPDATE: This game is still on, I'm just waiting for the game forum to be created by the Admin.
Re: Looking for a Dungeon Crawl Classics game.
No problem. Thanks again for taking this on.
Re: Looking for a Dungeon Crawl Classics game.
Thanks, I'm looking forward to it!kalstone wrote:No problem. Thanks again for taking this on.
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Re: Looking for a Dungeon Crawl Classics game.
Ooohh!!
I see something new at the bottom of the list.......
viewforum.php?f=483
Now I am getting excited!
I see something new at the bottom of the list.......
viewforum.php?f=483
Now I am getting excited!
Re: Looking for a Dungeon Crawl Classics game.
I'll get things set-up tonight.
Re: Looking for a Dungeon Crawl Classics game.
I submitted characters if its not too late.
Re: Looking for a Dungeon Crawl Classics game.
You're good.Griffith wrote:I submitted characters if its not too late.