Looking for a Dungeon Crawl Classics game.
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Looking for a Dungeon Crawl Classics game.
Hey, guys. Looking for someone who is willing/wanting to run a DCC game. I've Judged DCC several times myself, but I hadn't had the chance to play. No one in my area is running it at the moment, and no one in my normal Skype group is willing to run one.
I'd prefer to start with a 0-level funnel, but it's not necessarily required.
Thanks for taking a look.
I'd prefer to start with a 0-level funnel, but it's not necessarily required.
Thanks for taking a look.
Re: Looking for a Dungeon Crawl Classics game.
Welcome!
DCC is certainly welcome here. I hope you find a game soon!
--Ron--
DCC is certainly welcome here. I hope you find a game soon!
--Ron--
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Looking for a Dungeon Crawl Classics game.
Thanks, Ron!
I actually posted about this awhile back on the Playground and someone pointed me here. It just took me a bit to actually get around to posting.
I actually posted about this awhile back on the Playground and someone pointed me here. It just took me a bit to actually get around to posting.
Re: Looking for a Dungeon Crawl Classics game.
Heh heh, that may have been me.
But again, welcome!
--Ron--
But again, welcome!
--Ron--
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Looking for a Dungeon Crawl Classics game.
Would love to play in a game. I have the 4th printing from the Kickstarter but I have never played.
Re: Looking for a Dungeon Crawl Classics game.
I'd be interested in DCC. I have the 3rd printing with the 'warrior & door' cover.
I've only run a funnel once and we basically made most of it up. Otherwise, I've used it only as a spell sourcebook for B/X (one of the PCs has gained the ability to cast randomly determined patron spells out of the DCC book, using the usual DCC spell rules). I'd really like to sit down and learn the thing for real though. Unfortunately, I'm already hoping to get a quick T&T game going, so I wouldn't be able to run DCC until that's over.
If anyone else wants to take a crack at running a funnel, though, I'd be happy to play.
I've only run a funnel once and we basically made most of it up. Otherwise, I've used it only as a spell sourcebook for B/X (one of the PCs has gained the ability to cast randomly determined patron spells out of the DCC book, using the usual DCC spell rules). I'd really like to sit down and learn the thing for real though. Unfortunately, I'm already hoping to get a quick T&T game going, so I wouldn't be able to run DCC until that's over.
If anyone else wants to take a crack at running a funnel, though, I'd be happy to play.
Re: Looking for a Dungeon Crawl Classics game.
I'm very interested in a playing in a DCC game, if my total lack of experience with the system doesn't deter anyone.
Re: Looking for a Dungeon Crawl Classics game.
I'd be interested, too.
Plenty of players. Anyone up for running the game?
Plenty of players. Anyone up for running the game?
Re: Looking for a Dungeon Crawl Classics game.
I've run a couple of 0-level funnels.
Re: Looking for a Dungeon Crawl Classics game.
Is that a volunteer that we see?
Re: Looking for a Dungeon Crawl Classics game.
I'll look up the adventures and post the descriptions.ybn1197 wrote:Is that a volunteer that we see?
Re: Looking for a Dungeon Crawl Classics game.
I would also be interested in a DCC game. I have heard good things about Sailors on the Starless Sea; it's a 0-level funnel. I have heard good things about Frozen in Time too. It's a level 1 adventure, but I believe it has instructions on running it as a funnel.
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Re: Looking for a Dungeon Crawl Classics game.
Norjax, hoorah! I look forward to this very much!
Re: Looking for a Dungeon Crawl Classics game.
...
The Temple of Chaos
For the past several months, your village has experienced terrifying sights and sounds. Animal corpses have been found in the woods with their skins removed. Distant, nocturnal screams have awoken most of you over the past several weeks. Some of your friends and family have disappeared. There are whispers of a stranger being sighted handing out "wisdom berries" to villagers. Rumors are rampant.
Determined to find the source of this terrorizing pestilence, one group has traced the activity to an ancient, underground temple of a chaos god. The brush-covered stone door has been cleared, indicating the sanctum is once again in use.
Those of you who have mustered the courage (some more than others) to investigate have gathered near the entrance to the temple, just as dawn breaks …
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This is a 0-level adventure using the core DCC rules. The characters are common villagers investigating this mystery. Abilities are rolled 3d6 in order. Occupation (including race) and equipment are determined randomly.
I’m looking for 4-6 players. Each player will have 2-3 characters, because many of them will die. No one has spell-casting or thief abilities. Those who survive will advance to 1st level, choose a class and be available for the next adventure.
Experience with DCC in not necessary, only access to the die roller. The DCC Quick Start will be made available in the game forum.
I'm open to the posting rate, but would prefer once per day.
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Who’s up for running the gauntlet?
...
The Temple of Chaos
For the past several months, your village has experienced terrifying sights and sounds. Animal corpses have been found in the woods with their skins removed. Distant, nocturnal screams have awoken most of you over the past several weeks. Some of your friends and family have disappeared. There are whispers of a stranger being sighted handing out "wisdom berries" to villagers. Rumors are rampant.
Determined to find the source of this terrorizing pestilence, one group has traced the activity to an ancient, underground temple of a chaos god. The brush-covered stone door has been cleared, indicating the sanctum is once again in use.
Those of you who have mustered the courage (some more than others) to investigate have gathered near the entrance to the temple, just as dawn breaks …
---
This is a 0-level adventure using the core DCC rules. The characters are common villagers investigating this mystery. Abilities are rolled 3d6 in order. Occupation (including race) and equipment are determined randomly.
I’m looking for 4-6 players. Each player will have 2-3 characters, because many of them will die. No one has spell-casting or thief abilities. Those who survive will advance to 1st level, choose a class and be available for the next adventure.
Experience with DCC in not necessary, only access to the die roller. The DCC Quick Start will be made available in the game forum.
I'm open to the posting rate, but would prefer once per day.
---
Who’s up for running the gauntlet?
...
Re: Looking for a Dungeon Crawl Classics game.
I'm definitely interested.
Re: Looking for a Dungeon Crawl Classics game.
Count me in.
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Re: Looking for a Dungeon Crawl Classics game.
Of course I'm interested, since I started the thread, ahah. How would you like us to generate characters? Would you like to send us pdf's from Purple Sorcerer's 0-level party gen? Or would you like us to roll them up here? Or something else entirely?
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Re: Looking for a Dungeon Crawl Classics game.
I wasn't on the original list, but just let me know if you need another player!
I have always been interested in DCC and would love to give this one a try.
Thanks!
I have always been interested in DCC and would love to give this one a try.
Thanks!
Re: Looking for a Dungeon Crawl Classics game.
0-level character generatorabwinningh42 wrote:How would you like us to generate characters? Would you like to send us pdf's from Purple Sorcerer's 0-level party gen?
This is great, thanks for the referral! I think we can use this, so long as people can post/link the image (or file) of the results to the game forum.
Let's see how many commit.OGRE MAGE wrote:I wasn't on the original list, but just let me know if you need another player!
I'd like to cap the characters at 14. Depending on the interest, we might have to drop to two characters per player.
Re: Looking for a Dungeon Crawl Classics game.
How do you want us to roll stats?