Checking Interest: Crypts & Things for B4: The Lost City

I can promise terror, glory, and riches...or a quick and brutal death.
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Pulpatoon
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Re: Checking Interest: Crypts & Things for B4: The Lost City

#41 Post by Pulpatoon »

As far as where in Mystara my character is from, I doubt this sad spittle-rag of a sorcerer is much of a traveller, so he should be from where ever the campaign starts out.

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Griffith
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Re: Checking Interest: Crypts & Things for B4: The Lost City

#42 Post by Griffith »

Hey, how do I add an image to my character sheet?

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#43 Post by Griffith »


Image

I only spent 140 gp, just in case that "Roll 3d6x100 for starting gold" was a typo :)

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#44 Post by GreyWolfVT »

Griffith wrote:Hey, how do I add an image to my character sheet?
If you know the html tags to do images thats how you add it on the unseen servant roller character sheets

<img src=image url></img>
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Griffith
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Re: Checking Interest: Crypts & Things for B4: The Lost City

#45 Post by Griffith »

Thanks GreyWolf!

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drpete
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Re: Checking Interest: Crypts & Things for B4: The Lost City

#46 Post by drpete »

I'm just starting the process here... I haven't done any of the money or encumbrance math, but I'm sure I'm not going to be bumping up against any hard limits.

Should we buy stuff imagining we're going to be going on an overland expedition, or short excursions from a town?


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Re: Checking Interest: Crypts & Things for B4: The Lost City

#47 Post by GreyWolfVT »

Griffith wrote:Thanks GreyWolf!
You're welcome Griffith :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#48 Post by DavetheLost »

I'll try to get mine rolled up tonight or tomorrow.
Playing: At the Forest's Edge: Desmond Halfling Vagabond
The Northern Marches: Hengist Cleric of Baudh

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#49 Post by GreyWolfVT »

only rolled my general stats not counting HP or Luck... so forth but suppose I'll go with Fighter...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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ybn1197
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Re: Checking Interest: Crypts & Things for B4: The Lost City

#50 Post by ybn1197 »

Your group was hired as caravan guards in the coastal city of Jaboor in the Emirates of Ylaruam. You may or may not have know one another at the start of the job but by the time of the adventure you know one another as well as you would know a co-worker. Please equip yourselves appropriately. Still have not heard anything from ToniXX. I have talked to RRedmond and he thought ToniXX would be setting it up last night but I haven't heard anything. So please do not misinterpret my silence as loosing interest. I am very excited over this campaign. I've been a little busy with RL the last couple days. Once I hear from ToniXX we will get this game rolling.

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#51 Post by Griffith »

Sounds good. It took a few days for me too when I was waiting to have a spot opened up for A Company of Corpses...

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#52 Post by GreyWolfVT »

i've not lost hope in the game or you ybn :) also pardon my lagging in the creation process here I too have had a busy work week and ended up working late not getting home until around 7pm each day the last two days. I'll finish up soon I promise just need to get a copy of the rules... :)

Luck [1d6+6] = 5+6 = 11
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#53 Post by DavetheLost »

What a lovely set of stats: Stats: STR:11, INT:9, WIS:10, DEX:10, CON:4, CHR:11 3d6 in order. The dice monkey hates me.
Playing: At the Forest's Edge: Desmond Halfling Vagabond
The Northern Marches: Hengist Cleric of Baudh

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#54 Post by ybn1197 »

I'm not a stickler for the "in order" thing. I have no problem with you moving your stats around. I will admit I have always been concerned about the 3d6 method to be honest. I have done 4d6 drop lowest die roll and roll six times or 3d6 seven times and drop the lowest total but never straight 3d6. I did it for two games I am playing in and have come to realize I like those characters better than any others I have created. They are not average or better in all stats, they have some strengths and some weaknesses. And IMHO easier to role play.

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#55 Post by DavetheLost »



Urrok the Elementalist. We'll see how long he lives with that 4 CON, at least he gets to wear chainmail.
Playing: At the Forest's Edge: Desmond Halfling Vagabond
The Northern Marches: Hengist Cleric of Baudh

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#56 Post by GreyWolfVT »

All I ended up getting is a preview copy can't go buying any copies of the rules right now so what do I roll for starting coin and HP as a Fighter also what are the race options?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#57 Post by Pulpatoon »

In true Sword & Sorcery style, everyone's human.

Fighters get to choose among fight styles:
Prime Attribute: Strength, 13+ (5% experience). Hit Dice: 1D6+2/level (Gains 3 HP/level after 9th). Armour/Shield Permitted: Any.
Weapons Permitted: Any.
Skills: Tactics and Leadership

Multiple Attacks
A Fighter may make one attack per Fighter level he possesses each round against creatures with 1 HD or less.

Fighting Style Options (pick two):
1. Berserker. +2 to attack, -2 AC, while berzerky.
2. Shield Master. +1 bonus to AC when using a shield.
3. Swashbuckler. So long as the fighter is wearing ‘light’ armour (no heavier than leather), is not using a shield, and is not using a large weapon, they gain a -2 [+2] bonus to their AC. Also, when using two weapons the fighter gains a +2 to hit (instead of +1).
4. Unarmed Combat. 1D6 damage with hands and feet. 1D8 damage if you take this twice.
5. Weapon Master. +1 to hit with any one type of weapon (axes, bows, broad & long swords, clubs, crossbows, daggers, darts, flails, great swords, halberds, hammers, javelins & spears, maces, quarterstaves, short swords, slings, etc.). Each type of weapon may only be chosen once.
6. Weapon Grandmaster. If already a weapon Master, gain +1 bonus to damage in addition to the +1 to hit they already enjoys as a master of the weapon type in question. Each type of weapon may only be chosen once.

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#58 Post by GreyWolfVT »

Pulpatoon wrote:In true Sword & Sorcery style, everyone's human.

Fighters get to choose among fight styles:
Prime Attribute: Strength, 13+ (5% experience). Hit Dice: 1D6+2/level (Gains 3 HP/level after 9th). Armour/Shield Permitted: Any.
Weapons Permitted: Any.
Skills: Tactics and Leadership

Multiple Attacks
A Fighter may make one attack per Fighter level he possesses each round against creatures with 1 HD or less.

Fighting Style Options (pick two):
1. Berserker. +2 to attack, -2 AC, while berzerky.
2. Shield Master. +1 bonus to AC when using a shield.
3. Swashbuckler. So long as the fighter is wearing ‘light’ armour (no heavier than leather), is not using a shield, and is not using a large weapon, they gain a -2 [+2] bonus to their AC. Also, when using two weapons the fighter gains a +2 to hit (instead of +1).
4. Unarmed Combat. 1D6 damage with hands and feet. 1D8 damage if you take this twice.
5. Weapon Master. +1 to hit with any one type of weapon (axes, bows, broad & long swords, clubs, crossbows, daggers, darts, flails, great swords, halberds, hammers, javelins & spears, maces, quarterstaves, short swords, slings, etc.). Each type of weapon may only be chosen once.
6. Weapon Grandmaster. If already a weapon Master, gain +1 bonus to damage in addition to the +1 to hit they already enjoys as a master of the weapon type in question. Each type of weapon may only be chosen once.
HP [1d6+2] = 5+2 = 7

So on the fighter styles i see (pick two) but I couldn't be a swashbuckler and a shield master since one doesn't use what the other does correct?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#59 Post by Pulpatoon »

GreyWolfVT wrote: HP [1d6+2] = 5+2 = 7

So on the fighter styles i see (pick two) but I couldn't be a swashbuckler and a shield master since one doesn't use what the other does correct?
Re: Hp. We get max hp at first level! So, you start with 8.

You can both swash your buckles and master your shields, but you will never get the benefit of both at the same time, since you need to have a shield for one and you can't have a shield for the other.

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Re: Checking Interest: Crypts & Things for B4: The Lost City

#60 Post by GreyWolfVT »

Pulpatoon wrote:
GreyWolfVT wrote: HP [1d6+2] = 5+2 = 7

So on the fighter styles i see (pick two) but I couldn't be a swashbuckler and a shield master since one doesn't use what the other does correct?
Re: Hp. We get max hp at first level! So, you start with 8.

You can both swash your buckles and master your shields, but you will never get the benefit of both at the same time, since you need to have a shield for one and you can't have a shield for the other.
Alright so I can go that route if i wanted however I am thinking the two I'll take are Swashbuckler and Weapon Master. :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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