UK5 Eye of the Serpent [CLOSED]
- Vargr1105
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UK5 Eye of the Serpent [CLOSED]
Alright, so I would like to start low-level game. I am thinking of going with UK5 Eye of the Serpent, a 1984 module for AD&D1e for 4-6 1st level characters (which incidentally is the only AD&D1e module I have ever read). If there is only a bunch of players folks can start at 2nd level
System-wise I would like to go with a house-ruled (and I do mean house-ruled) version of OSRIC but if the Vox Populi really demands it we could use LL + AEC, even if prefer going with the former. There's new classes, human can multiclass, a new ability score modifier table, etc.
The adventure will take place on Greyhawk in the pre-wars era. Here's the blurb:
Gazing down from the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? the descent will be hard, the mountain knows neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? The perils of Hardway are unchanging but the routes between them are not.
There are too many modifications I made to OSRIC to list here. I shall be posting what a character would look like later to give folks an idea.
System-wise I would like to go with a house-ruled (and I do mean house-ruled) version of OSRIC but if the Vox Populi really demands it we could use LL + AEC, even if prefer going with the former. There's new classes, human can multiclass, a new ability score modifier table, etc.
The adventure will take place on Greyhawk in the pre-wars era. Here's the blurb:
Gazing down from the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? the descent will be hard, the mountain knows neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? The perils of Hardway are unchanging but the routes between them are not.
There are too many modifications I made to OSRIC to list here. I shall be posting what a character would look like later to give folks an idea.
Last edited by Vargr1105 on Thu Mar 07, 2013 11:43 pm, edited 7 times in total.
Re: Thinking about starting up a game - UK5 Eye of the Serpe
Awesome module!! I know it well though, and currently my 10yo daughter is working her way down the mountain. I'll be watching this game with a lot of interest!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Aw great! Now I will have a vision of rredmond looking over my shoulder, rolling his eyes and going "tsk,tsk" as the game progresses.
Here's what a modified OSRIC PC will look like on this game. Material used in generation included OSRIC v2.2, OSRIC Unearthed, Arcana Unearthed, Greyhawk Player's Guide and houserules. Rolled with absolutely 0% dice fiddling using Method V(b).
Name: Nun Muriunssun
Species: Human
Race: Suloise (Fruztii)
Gender: Male
Birthplace: Thillontian Peninsula
Age: 17
Social Class: Peasant
Alignment: Chaotic Good
Deity/Cult: Thor
Class: Barbarian
Level: 1st
Experience: 0 / 3,000
Xp Bonus: None
Languages: Fruz, Common, Chaotic Good, Dwarf, Orc
Str 16 (+1 to hit, +1 to dmg, +35 lbs, minor 1-3, major 10%, +2 vs. Paralysis/Petrification)
Dex 14 (+1 surprise/missile, -1 AC, +1 vs. Wands & Breath Weapons)
Con 18 (+4 hp/HD, RS 100%, SS 100%, +3 vs. Poison)
Int 10 (2 extra languages)
Wis 14 (+1 vs. Spells)
Cha 14 (6 henchmen, +5 loyalty, +10 reaction)
Com 9 (homely)
Per 32
Movement Rate: 12"
Athletics 80% (45%)
Divine Intervention 2%
Dodge 28%
Hearing 32% (22%)
Idea 50%
Knowledge 12%/24%/48%
Luck 45%
Sex Appeal 22%
Stealth 55% (10%)
Vision 32% (27%)
Hit Dice: 1d12+4
Hit Points: 18/18
Healing factor: 5/10/2d
Strong Drink: 1d4+4
Unarmored AC: 6
Armor Class: 3
Full Defense: -1
Full Attack: 7
Thac0 19
Weapon Proficiencies
Broadsword (S) #Att 3/2 Thac0 18 Dmg 2d4+3/1d6+4
Hand Axe
Battle Axe
Spear
Javelin
Class Abilities
Berserk
Bloody Slaughter
Superstitious
Use all weapons (limited to culture at 1st level)
Use shields
Use Padded, Leather, Studded Leather, Ring Mail, Hide, Layered Leather, Scale, Lamellar and Chain Mail armor
Racial Abilities
+1 Int, -1 Cha
Proficient in seamanship, fishing and swimming
Saving Throws
Aimed Magic Items 18
Wands 18 (+1)
Breath Weapons 16 (+1)
Death 14
Paralysis 14 (+2)
poison 14 (+3)
Petrification 16 (+2)
Polymormph 16
Spells 18 (+1)
Gear
chainmail armor
open-face helm
small wood shield
broadsword
6gp
Here's what a modified OSRIC PC will look like on this game. Material used in generation included OSRIC v2.2, OSRIC Unearthed, Arcana Unearthed, Greyhawk Player's Guide and houserules. Rolled with absolutely 0% dice fiddling using Method V(b).
Name: Nun Muriunssun
Species: Human
Race: Suloise (Fruztii)
Gender: Male
Birthplace: Thillontian Peninsula
Age: 17
Social Class: Peasant
Alignment: Chaotic Good
Deity/Cult: Thor
Class: Barbarian
Level: 1st
Experience: 0 / 3,000
Xp Bonus: None
Languages: Fruz, Common, Chaotic Good, Dwarf, Orc
Str 16 (+1 to hit, +1 to dmg, +35 lbs, minor 1-3, major 10%, +2 vs. Paralysis/Petrification)
Dex 14 (+1 surprise/missile, -1 AC, +1 vs. Wands & Breath Weapons)
Con 18 (+4 hp/HD, RS 100%, SS 100%, +3 vs. Poison)
Int 10 (2 extra languages)
Wis 14 (+1 vs. Spells)
Cha 14 (6 henchmen, +5 loyalty, +10 reaction)
Com 9 (homely)
Per 32
Movement Rate: 12"
Athletics 80% (45%)
Divine Intervention 2%
Dodge 28%
Hearing 32% (22%)
Idea 50%
Knowledge 12%/24%/48%
Luck 45%
Sex Appeal 22%
Stealth 55% (10%)
Vision 32% (27%)
Hit Dice: 1d12+4
Hit Points: 18/18
Healing factor: 5/10/2d
Strong Drink: 1d4+4
Unarmored AC: 6
Armor Class: 3
Full Defense: -1
Full Attack: 7
Thac0 19
Weapon Proficiencies
Broadsword (S) #Att 3/2 Thac0 18 Dmg 2d4+3/1d6+4
Hand Axe
Battle Axe
Spear
Javelin
Class Abilities
Berserk
Bloody Slaughter
Superstitious
Use all weapons (limited to culture at 1st level)
Use shields
Use Padded, Leather, Studded Leather, Ring Mail, Hide, Layered Leather, Scale, Lamellar and Chain Mail armor
Racial Abilities
+1 Int, -1 Cha
Proficient in seamanship, fishing and swimming
Saving Throws
Aimed Magic Items 18
Wands 18 (+1)
Breath Weapons 16 (+1)
Death 14
Paralysis 14 (+2)
poison 14 (+3)
Petrification 16 (+2)
Polymormph 16
Spells 18 (+1)
Gear
chainmail armor
open-face helm
small wood shield
broadsword
6gp
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Available Races
Human, baklunish
Human, flan
Human, oeridian
Human, suel
Human, mixed
Dwarf, hill
Dwarf, mountain
Elf, high
Elf, gray
Elf, sylvan or wood
Elf, wild or grugach
Gnome
Half-Elf (high, gray or sylvan)
Halfling, hairfoot
Halfling, stout
Halfling, tallfellow
Halfling, mixed blood
Half-Orc
Available Classes
Acrobatº - All Races
Assassin - All except Halflings
Barbarian - H, D, E, 1/2E, 1/2ling, 1/2O
Bard - H, 1/2E
Bard (Illusion magic) - H, G
Brawler - All except Elves
Cavalier - H, E, 1/2E
Cleric* - H, 1/2E, 1/2O (some exceptions possible)
Druid - H, E, 1/2E, 1/2ling
Fighter - All Races
Illusionist - H, G
Magic user - H, E, 1/2E
Monkº - H, 1/2E
Noble - All except Half-Orc
Paladinº - H, 1/2E
Priest - All Races
Ranger - H, D, E, 1/2E, 1/2ling, 1/2O
Skald - H, 1/2E
Swashbuckler - All except Dwarves
Templar** º - H, 1/2E, 1/2O
Thief - All Races
Troubadour - All except Half-Orc
º single-classed only
* only some Lawful religions
** only certain religions
Available Multiclass Combinations
Too many to list, ask the GM. All are available to Humans.
Limitations
- No more Demihumans or Hybrids than Humans in the party
- No more Multiclassed characters than Single-Class characters in the party
Available Deities
Any from Greyhawk or Deities & Demigods/Legends & Lore (within reason)
Human, baklunish
Human, flan
Human, oeridian
Human, suel
Human, mixed
Dwarf, hill
Dwarf, mountain
Elf, high
Elf, gray
Elf, sylvan or wood
Elf, wild or grugach
Gnome
Half-Elf (high, gray or sylvan)
Halfling, hairfoot
Halfling, stout
Halfling, tallfellow
Halfling, mixed blood
Half-Orc
Available Classes
Acrobatº - All Races
Assassin - All except Halflings
Barbarian - H, D, E, 1/2E, 1/2ling, 1/2O
Bard - H, 1/2E
Bard (Illusion magic) - H, G
Brawler - All except Elves
Cavalier - H, E, 1/2E
Cleric* - H, 1/2E, 1/2O (some exceptions possible)
Druid - H, E, 1/2E, 1/2ling
Fighter - All Races
Illusionist - H, G
Magic user - H, E, 1/2E
Monkº - H, 1/2E
Noble - All except Half-Orc
Paladinº - H, 1/2E
Priest - All Races
Ranger - H, D, E, 1/2E, 1/2ling, 1/2O
Skald - H, 1/2E
Swashbuckler - All except Dwarves
Templar** º - H, 1/2E, 1/2O
Thief - All Races
Troubadour - All except Half-Orc
º single-classed only
* only some Lawful religions
** only certain religions
Available Multiclass Combinations
Too many to list, ask the GM. All are available to Humans.
Limitations
- No more Demihumans or Hybrids than Humans in the party
- No more Multiclassed characters than Single-Class characters in the party
Available Deities
Any from Greyhawk or Deities & Demigods/Legends & Lore (within reason)
- Distorted Humor
- Ranger Knight
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
I would play.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
- hedgeknight
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Sounds like a good game, but that character sheet is like nothing I've seen before!
Winter is coming...
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
I am using different ability score modifers (gleaned from OD&D, BD&D and OSRIC) and those weird percentile values below are all reactive so players don't have to worry about it.hedgeknight wrote:Sounds like a good game, but that character sheet is like nothing I've seen before!
But if folks are uncomfortable with house rules we can go by-the-book too.
Could someone put an add for this game on Knights & Knaves and Dragonsfoot? I have registered on those forums but are still waiting for the mod e-mail.
Re: Thinking about starting up a game - UK5 Eye of the Serpe
Done.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- Vargr1105
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- Joined: Mon Jun 04, 2012 10:05 pm
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Thank you.rredmond wrote:Done.
But where is it? I can't see it in any of the sites.
Re: Thinking about starting up a game - UK5 Eye of the Serpe
hmm, I am unaccustomed to saying this, and it grits my teeth, but I lied. I could have sworn I pimped both this and the Mad Archmage games. But apparently something, I'll guess human error, went wrong.
But I have rectified my error:
http://www.dragonsfoot.org/forums/viewt ... 44&t=57308
http://knights-n-knaves.com/phpbb3/view ... =4&t=10361
http://www.goblinoidgames.com/forums/vi ... f=6&t=1748
http://odd74.proboards.com/index.cgi?bo ... 559&page=1
Sorry V!
--Ron--
But I have rectified my error:
http://www.dragonsfoot.org/forums/viewt ... 44&t=57308
http://knights-n-knaves.com/phpbb3/view ... =4&t=10361
http://www.goblinoidgames.com/forums/vi ... f=6&t=1748
http://odd74.proboards.com/index.cgi?bo ... 559&page=1
Sorry V!
--Ron--
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Thinking about starting up a game - UK5 Eye of the Serpe
Hello! I'm the admin around here and I've been absent due to work and family matters. If you'd like to start up this game, please send me a PM to confirm and I'll get it going for you.
Thanks for your patience!
Thanks for your patience!
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Thinking about starting up a game - UK5 Eye of the Serpe
Sounds like a good game. I'm up to play.
- Vargr1105
- Ranger Knight
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Good. We have two players so far. Once we get up to three I will ask ToniXX to set us up.
- zebediah
- Ranger Knight
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Hi Vargr, three players now!
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Excellent. I have sent a PM to ToniXX. I will let everyone know when a thread is set up and put relevant info there.
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Alright folks, the thread is up and active: viewforum.php?f=45
I have added Buzz, Distorted Humor and zebediah to the group so you can post there now. Chargen will involve some going back-and-forth between the players and GM even before you roll any dice.
Campaign ID is 78.
There are still slots open, of course, so if any of you has a friend or pet that wants to play bring him along.
I have added Buzz, Distorted Humor and zebediah to the group so you can post there now. Chargen will involve some going back-and-forth between the players and GM even before you roll any dice.
Campaign ID is 78.
There are still slots open, of course, so if any of you has a friend or pet that wants to play bring him along.
Re: Thinking about starting up a game - UK5 Eye of the Serpe
Full yet? room for a dwarven cleric?
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Not full. Still room. But Dwarves can't be Clerics here, only Priests.
Re: Thinking about starting up a game - UK5 Eye of the Serpe
"Dwarves can't be Clerics here, only Priests"
I'm ok with that, probably better in the long run. Fighter/Priest it is. Get back with me.
But it would really need to be a diety of magic or a war/magic type. If that isn't acceptable I can always go with something completely different.
I'm ok with that, probably better in the long run. Fighter/Priest it is. Get back with me.
But it would really need to be a diety of magic or a war/magic type. If that isn't acceptable I can always go with something completely different.
- Vargr1105
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Re: Thinking about starting up a game - UK5 Eye of the Serpe
Stonjuz. PM Sent.