Castle of the Mad Archmage
Castle of the Mad Archmage
Thinking about running one of these two for 1e PbP. Does anyone thing these are suited for PbP? Does anyone have any interest? I would set it in Greyhawk. I have time to run one more game. Well let me know what you guys think.
Last edited by acererak on Thu Jul 19, 2012 1:57 pm, edited 1 time in total.
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
Tsojcanth was originally a tournament module, I think those work well. And I'd be interested in playing. Tomb of Horrors would take a pretty decent amount of modifying methinks. I'd love to try to play, but I know that module somewhat, which would certainly make it less fun.
IIRC ToH is more linear than Tsojcanth, which does tend to fit the PbP pace and constraints. I'm betting you could easily get players from DF or KnK for either of these games if the interest isn't there here at US.
Fun!
IIRC ToH is more linear than Tsojcanth, which does tend to fit the PbP pace and constraints. I'm betting you could easily get players from DF or KnK for either of these games if the interest isn't there here at US.
Fun!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
You bring up a good point with ToH, once you play it you tend not to forget the crazy rooms, I don't think it has as much replay value as some other modules. I've run ToH several times and I have never run Caverns so.....
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
The tournament version of Tsojacanth is significantly different than the published module; so keep that in mind. I'm definitely down to play in either (though, as I promised Vagr....if he's interested; he gets to go before me! ).....though I'd have to say that Tomb of Horrors probably suits PBP a bit better for the reasons allready mentioned (shorter, more straight-forward, etc.)
Tomb of Horrors could fairly easily be changed in minor ways to keep those familiar with it on thier toes....really, just some "this trap is now here....", etc. would pretty much make it the same PC-dropping fest it's always been with nobody having "unfair" insight.
I'd definitely recomend if you go with Tomb; to have all players roll up at least 2 characters!
Tomb of Horrors could fairly easily be changed in minor ways to keep those familiar with it on thier toes....really, just some "this trap is now here....", etc. would pretty much make it the same PC-dropping fest it's always been with nobody having "unfair" insight.
I'd definitely recomend if you go with Tomb; to have all players roll up at least 2 characters!
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
If I run Tomb I would definitely go with the two characters thing or let people have some henchmen to control. Tomb is linear and we could just go with the " you are standing at the entrance, yada, yada, yada," kind of thing and get started quick.
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
True and just knowing ToH's reputation gives you as much of an advantage as having been through it before.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: AD&D 1e-Tsojcanth or Tomb of Horrors
I would be willing to play in Tsojcanth or Tomb of Horrors, I have never played them. Nor read them for that very reason as i wanted to loose a few to ToH before reading it.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
I finally got some copies of the 1ed AD&D books and I want to run some sort of AD&D game. Wanted to run one of those, although I've been toying with ideas for my own dungeon as well. Decisions, decisions....
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
There's a ton of free stuff at DragonsFoot that begs to be played as well. Tons of stuff throughout the web too - PDFs and such. I'm sure I can point folks in good directions if anyone needs suggestions or PDFs.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
My other idea is Joe Bloch's Castle of the Mad Archmage, start of right at the entrance and let things go from there. " You are a band of intrepid adventurers now go!"
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
That's my kind of game! Not that I'm looking to take on any more characters just yet... just saying.acererak wrote:"You are a band of intrepid adventurers now go!"
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
You've got good taste in adventures for sure!acererak wrote:My other idea is Joe Bloch's Castle of the Mad Archmage, start of right at the entrance and let things go from there. " You are a band of intrepid adventurers now go!"
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: AD&D 1e-Tsojcanth or Tomb of Horrors
I'm down....for any of these!
Re: Castle of the Mad Archmage
So I have decided on Castle of the Mad Archmage. I am gauging interest at this point. I know it is a megadungeon and short scenarios are better for PbP but I would like to give it a try. I would like to use the 1ed AD&D rule set and I would like to start off right in the dungeon. 4-6 characters should be good.
Re: Castle of the Mad Archmage
Shoot, I was pondering starting another game, but if you have trouble recruiting I'll take a slot. I'll wait and see though, I don't want to take a slot from folks who aren't in at least a game or two.
If you get a bunch of folks, then it's a good sign for me to do another game (instead of play) possibly a high level one.
Good show ace! And good luck.
If you get a bunch of folks, then it's a good sign for me to do another game (instead of play) possibly a high level one.
Good show ace! And good luck.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Castle of the Mad Archmage
LoL! You know what rredmond? I had reached a similar conclusion.rredmond wrote:Shoot, I was pondering starting another game, but if you have trouble recruiting I'll take a slot. I'll wait and see though, I don't want to take a slot from folks who aren't in at least a game or two.
If you get a bunch of folks, then it's a good sign for me to do another game (instead of play) possibly a high level one.
I am currently playing in 4 PbP games: one Labyrinth Lord, one Basic/Rules Cyclopedia and two of your OSRIC/AD&D1e ones. I had never tried old-school PbPs before and they consume remarkably less time than I assumed they would. So I was thinking on starting my own and have a go at GMing a low-level AD&D1e module.
Then I saw acererak's thread and thought: "Yes, I'd play but only if he cannot fill all the slots. I already had one person cede their chance to play Slavers so I could join."
Then I saw your post.
Now I don't know if I should have a try at GMing, I do not want to steal prospective players from either you or acererak.
Maybe we could use a sticky somewhere on the forums where people who want to play can post and indicate how many games they are looking for, etc? Would-be GMs could check it and see if the available pool of players and their predilections can be accommodated by the game they wish to run.
Re: Castle of the Mad Archmage
I'm with ya Varg. But I'm no where near being prepared to get a game up and running. We've worried about games canceling each other out with a lack of players and it hasn't happened. Heck starting up games here has been easy, and lately keeping them running has been going well too. Only one GM recently hasn't been able to get a game up and running. But I think she gave up too easily.
I'd love to see what you are going to start. Even if I don't play in either of you guys games, I'm betting they'll be great reading! Start a "Thinking about starting up a game thread" and see what happens!
I'd love to see what you are going to start. Even if I don't play in either of you guys games, I'm betting they'll be great reading! Start a "Thinking about starting up a game thread" and see what happens!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Castle of the Mad Archmage
I think that's actually a pretty good idea. A sticky thread where prospective players can add their names and the types of games they're interested in. Another idea would be to have DMs create a post for each of the games they're running with a "waiting list" that players can submit their names to.Vargr1105 wrote:Maybe we could use a sticky somewhere on the forums where people who want to play can post and indicate how many games they are looking for, etc? Would-be GMs could check it and see if the available pool of players and their predilections can be accommodated by the game they wish to run.
Good idea, Vargr1105.
Re: Castle of the Mad Archmage
It seems we have an embarassment of riches I could just as easily play in another game instead of run one.
Re: Castle of the Mad Archmage
Heh, you're not off the hook that easy!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.