Beyond the Wall and Other Adventures (CLOSED)
Posted: Mon May 12, 2014 2:42 pm
Anyone up for a campaign using the Beyond the Wall ruleset?
Beyond the Wall is pretty much Basic D&D set up not to model Epic Fantasy, but more of the talented-young-folks-get-in over-their-head vibe of, say, the Chronicles of Prydain, or pretty much any folktale, fairy tale, or juvenile lit fantasy. As one reviewer said, "It's more Hobbit than Lord of the Rings."
The characters all grew up together in a small village, and character creation generates their history as well as attributes. Chargen is done collectively, and your rolls can provide other characters with benefits, based on past shared adventures. So, no enigmatic lone wolf-types who never reveal their troubling pasts. The other characters were present and involved in your troubling past! It's a very flavorful and inspiring form of chargen.
There are a couple other little tweaks, like Fortune points, and magic works a little differently (it's pretty great). The changes are nothing that can't be covered in a a post or two.
Helpful links!
Here's a pretty good review, if you'd like some information: http://talesofthegrotesqueanddungeonesq ... tures.html.
Here's an interview I did with the creators: http://abominablefancy.blogspot.com/201 ... liams.html
You won't need the books to play the game, but if'n you're interested, you can get the pdf here: http://rpg.drivethrustuff.com/product/1 ... Adventures
I'm hoping for 5-6 players who can post more-or-less every weekday.
Beyond the Wall is pretty much Basic D&D set up not to model Epic Fantasy, but more of the talented-young-folks-get-in over-their-head vibe of, say, the Chronicles of Prydain, or pretty much any folktale, fairy tale, or juvenile lit fantasy. As one reviewer said, "It's more Hobbit than Lord of the Rings."
The characters all grew up together in a small village, and character creation generates their history as well as attributes. Chargen is done collectively, and your rolls can provide other characters with benefits, based on past shared adventures. So, no enigmatic lone wolf-types who never reveal their troubling pasts. The other characters were present and involved in your troubling past! It's a very flavorful and inspiring form of chargen.
There are a couple other little tweaks, like Fortune points, and magic works a little differently (it's pretty great). The changes are nothing that can't be covered in a a post or two.
Helpful links!
Here's a pretty good review, if you'd like some information: http://talesofthegrotesqueanddungeonesq ... tures.html.
Here's an interview I did with the creators: http://abominablefancy.blogspot.com/201 ... liams.html
You won't need the books to play the game, but if'n you're interested, you can get the pdf here: http://rpg.drivethrustuff.com/product/1 ... Adventures
I'm hoping for 5-6 players who can post more-or-less every weekday.