The Keep on the Borderlands

I can promise terror, glory, and riches...or a quick and brutal death.
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Darkmane
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Re: The Keep on the Borderlands

#21 Post by Darkmane »

Jeswrath ("Jack") - Town Drunk
Str:11 (0)
Dex:10 (0)
Con:9 (0)
Int:17 (+2 lang)
Wis:8 (-1 save)
Chr:13 (-1, 5, 8)
Maybe he just knows too much for his own damn good. Middle aged, thinning hair, tall, lean, and alcoholic. He's been known to speak a few different languages when really loaded up. His stories have earned him a bit of a following in the local bars, but as his coin is running out he is looking to adventuring to earn some quick coin. Nobody knows how he came to this outpost at the edge of the mountains or why.

Horace
Str: 15 (+1)
Dex:9 (0)
Con:15 (+1 HP)
Int:8 (Partial ability to write)
Wis: 17 (+2 save)
Chr:11 (0,4,7)
A young man, with one blue eye and one grey eye, smells of incense, mumbles under his breath. Folks believe he was some kind of monk or acolyte in a remote church or monastery.

*6/19 Updated: modified stats, added bonuses/penalties
Last edited by Darkmane on Fri Jun 19, 2015 10:50 am, edited 1 time in total.
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ybn1197
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Re: The Keep on the Borderlands

#22 Post by ybn1197 »

Adair Dabney; Merchant's Illegitimate Son
STR: 10 (0)
DEX: 14 (+1)
CON: 8 (-1)
INT: 13 (+1)
WIS: 17 (+2)
CHR: 11 (0)

Adair was born from a tryst between his upper-class merchant father and his low-class tavern waitress mother. Born in a port city, his father had just returned from a lucrative venture and spent the night celebrating his success. Both Adair's parents were too well known around the port for his mother to conceal and his father to take the blame. So when Adair was born, his father made sure he was taken care of and placed in a cloister where he grew up learning the word of his god. When he was old enough, he decided to leave the cloister and try to find his father. His travels have lead him to the keep where someone there may know his father and send him on the next leg of his journey. But his funds are become low and he will have to find a way to pay for his journey.
Adair_Dabney.jpg
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Kennard Harrisson; Town Gravedigger
STR: 17 (+2)
DEX: 12 (0)
CON: 14 (+1)
INT: 8 (-1)
WIS: 10 (0)
CHR: 9 (0)

Kennard is not the sharpest tool in the shed. Complex tasks have always evaded him and he is not very good with social situations. These two facts have led him to be the grave digger for the Keep. The work is strenuous but it is not over-whelming and Kennard has a lot of free time to assist others in the Keep with heavy lifting chores. But now Kennard is thinking of seeing the world outside of the Keep.
GraveDigger2.jpg
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Grognardsw
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Re: The Keep on the Borderlands

#23 Post by Grognardsw »

What comes around goes around :D Deja vu hey Bloodaxe? You launched a KoTB campaign two years ago, had to leave after five months, and I switched from player to DM and took it up. Jdluna, you had an elf Luna but you disappeared from the boards. We're still going strong today though its gone old school gonzo sand box. There is pyroarrow's interpretation in his ongoing KoTB. It's certainly a favorite module.
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Bloodaxe
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Re: The Keep on the Borderlands

#24 Post by Bloodaxe »

Grognardsw wrote:What comes around goes around :D Deja vu hey Bloodaxe? You launched a KoTB campaign two years ago, had to leave after five months, and I switched from player to DM and took it up. Jdluna, you had an elf Luna but you disappeared from the boards. We're still going strong today though its gone old school gonzo sand box. There is pyroarrow's interpretation in his ongoing KoTB. It's certainly a favorite module.
Yeah, it's a classic. I thought I'd try a level 0 funnel this time. I'm making a few minor changes, adding a few details- but it will be 95% the original.
You have certainly come a long way from The Keep. Fun stuff!
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Bloodaxe
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Re: The Keep on the Borderlands

#25 Post by Bloodaxe »

LtTibbles wrote:Alright, here we go,

Lobo Hornwood, Lvl 0 Halfling Baker
+10% XP Bonus

STR: 14 (+1)
DEX: 14 (+1)
CON: 13 (+1)
INT: 7 (-1)
WIS: 12 (0)
CHR: 11 (0)
Image
Napius Umbus, Lvl 0 Local Hedge Wizard (Human)
+5% XP Bonus

STR: 10 (0)
DEX: 11 (0)
CON: 13 (+1)
INT: 15 (+1)
WIS: 10 (0)
CHR: 7 (-1)
Image
Both HP-3

Lobo

10 gp
sack of flour
rolling pin
large carving knife

Napius
10 gp
staff
(can cast "cantrips")

Come up with some minor background- are they from around the Keep, failed bakery business, argument with business partner? Hedge Wizard had a customer die, chased by witch hunters, etc.
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Bloodaxe
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Re: The Keep on the Borderlands

#26 Post by Bloodaxe »

jdluna wrote:Kevam and Keram Wilward. They believe they are identical twins but really they are not brothers at all. They look nothing alike. They were told they were twins by the old seamstress that found them abandoned until her death when they were 11-12 years old. They became night soil collectors for their town. They often experiment with the goods they collect, attempting to make poisons, potions and elixirs in hopes of getting rich.

Kevam Wilward

STR: 15 (+1)
DEX: 16 (+1)
CON: 13 (+1)
INT: 09 (0)
WIS: 11 (0)
CHR: 08 (-1)


Keram Wilward

STR: 11 (0)
DEX: 12 (0)
CON: 09 (0)
INT: 15 (+1)
WIS: 12 (0)
CHR: 09 (0)

They arent brothers!!!???


HP-4 each

jar of vile fluid/sludge
10 silver coins (each)
shovel (each)
wheelbarrow (one)
Last edited by Bloodaxe on Fri Jun 19, 2015 11:52 pm, edited 1 time in total.
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Bloodaxe
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Re: The Keep on the Borderlands

#27 Post by Bloodaxe »

Mister-Kent wrote:Still drawing my portraits--in the meantime, here are the characters:

Anne Summerisle, Lvl 0 Plucky Farmer's Daughter

+10%xp bonus
STR: 16
DEX: 14
CON: 12
INT: 10
WIS: 8
CHR: 11

Anne is a tough and determined daughter of a local farmer. As some local youths have gone missing investigating the Caves, Anne has taken it upon herself to fight to find out the truth of what happened.

Gustav the Grasping, Lvl 0 Greedy Blighter

+5%xp bonus
STR: 11
DEX: 15
CON: 11
INT: 10
WIS: 8
CHR: 12

Gustav wants everything in life--the finest in food, clothes, wine, and women. He has none of this. He's always looking for the next con job find his fortune, but the idea of finding a great treasure has become increasingly appealing.
Anne HP-3
Gustav HP-4

I just need a little more background. Is Anne on good terms with her family? Do they know/approve of her leaving? What kind of framers? (turnips?)
What about Gustav? is he from a noble family? a gambler? a thief?
Last edited by Bloodaxe on Fri Jun 19, 2015 11:51 pm, edited 1 time in total.
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Bloodaxe
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Re: The Keep on the Borderlands

#28 Post by Bloodaxe »

Darkmane wrote:Jeswrath ("Jack") - Town Drunk
Str:11 (0)
Dex:10 (0)
Con:9 (0)
Int:17 (+2 lang)
Wis:8 (-1 save)
Chr:13 (-1, 5, 8)
Maybe he just knows too much for his own damn good. Middle aged, thinning hair, tall, lean, and alcoholic. He's been known to speak a few different languages when really loaded up. His stories have earned him a bit of a following in the local bars, but as his coin is running out he is looking to adventuring to earn some quick coin. Nobody knows how he came to this outpost at the edge of the mountains or why.

Horace
Str: 15 (+1)
Dex:9 (0)
Con:15 (+1 HP)
Int:8 (Partial ability to write)
Wis: 17 (+2 save)
Chr:11 (0,4,7)
A young man, with one blue eye and one grey eye, smells of incense, mumbles under his breath. Folks believe he was some kind of monk or acolyte in a remote church or monastery.

*6/19 Updated: modified stats, added bonuses/penalties
HP-4 each

Jack
10 silvers
2 bottles of hooch

Horace
10 silvers
club
tinderbox
incense
3 candles
(gets strange visions)
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Bloodaxe
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Re: The Keep on the Borderlands

#29 Post by Bloodaxe »

ybn1197 wrote:Adair Dabney; Merchant's Illegitimate Son
STR: 10 (0)
DEX: 14 (+1)
CON: 8 (-1)
INT: 13 (+1)
WIS: 17 (+2)
CHR: 11 (0)

Adair was born from a tryst between his upper-class merchant father and his low-class tavern waitress mother. Born in a port city, his father had just returned from a lucrative venture and spent the night celebrating his success. Both Adair's parents were too well known around the port for his mother to conceal and his father to take the blame. So when Adair was born, his father made sure he was taken care of and placed in a cloister where he grew up learning the word of his god. When he was old enough, he decided to leave the cloister and try to find his father. His travels have lead him to the keep where someone there may know his father and send him on the next leg of his journey. But his funds are become low and he will have to find a way to pay for his journey.
Adair_Dabney.jpg
Kennard Harrisson; Town Gravedigger
STR: 17 (+2)
DEX: 12 (0)
CON: 14 (+1)
INT: 8 (-1)
WIS: 10 (0)
CHR: 9 (0)

Kennard is not the sharpest tool in the shed. Complex tasks have always evaded him and he is not very good with social situations. These two facts have led him to be the grave digger for the Keep. The work is strenuous but it is not over-whelming and Kennard has a lot of free time to assist others in the Keep with heavy lifting chores. But now Kennard is thinking of seeing the world outside of the Keep.
GraveDigger2.jpg


Adair HP- 3
10 gold
holy symbol (wood)
vial of holy water
club

Kennard HP-4
5 silvers
shovel
pickaxe
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Bloodaxe
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Re: The Keep on the Borderlands

#30 Post by Bloodaxe »

Everyone has clothing, a small sack, 3 days food, a waterskin and a small knife (d3 damage)

HP do not include any CON modifiers.
Rusty Tincanne
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Re: The Keep on the Borderlands

#31 Post by Rusty Tincanne »

I'll get my characters made up after the weekend. It was the last week of school and now it is my younger son's 2nd birthday. Busy, busy.

One of mine will have been rejected form the Keep militia - no other prospects and possibly he can show he is good enough to join (if he lives).
The other will likely be an elf or a fed-up locksmith's apprentice.

I am enjoying everyone's characters, by the way.
jdluna
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Re: The Keep on the Borderlands

#32 Post by jdluna »

Grognardsw wrote:What comes around goes around :D Deja vu hey Bloodaxe? You launched a KoTB campaign two years ago, had to leave after five months, and I switched from player to DM and took it up. Jdluna, you had an elf Luna but you disappeared from the boards. We're still going strong today though its gone old school gonzo sand box. There is pyroarrow's interpretation in his ongoing KoTB. It's certainly a favorite module.
I apologize for that. I thought there was some kind of lull when the game sort of broke down. I could be misremembering. Either way I hope it is going well.
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Bloodaxe
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Re: The Keep on the Borderlands

#33 Post by Bloodaxe »

No huge rush on the characters, it will probably be a couple weeks til we get started.
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Re: The Keep on the Borderlands

#34 Post by jdluna »

Bloodaxe wrote:
jdluna wrote:Kevam and Keram Wilward. They believe they are identical twins but really they are not brothers at all. They look nothing alike. They were told they were twins by the old seamstress that found them abandoned until her death when they were 11-12 years old. They became night soil collectors for their town. They often experiment with the goods they collect, attempting to make poisons, potions and elixirs in hopes of getting rich.

Kevam Wilward

STR: 15 (+1)
DEX: 16 (+1)
CON: 13 (+1)
INT: 09 (0)
WIS: 11 (0)
CHR: 08 (-1)


Keram Wilward

STR: 11 (0)
DEX: 12 (0)
CON: 09 (0)
INT: 15 (+1)
WIS: 12 (0)
CHR: 09 (0)

They arent brothers!!!???


HP-4 each

jar of vile fluid/sludge
10 silver coins (each)
shovel (each)
wheelbarrow (one)
What kind of damage do shovels do? They can do both blunt and slashing.
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Bloodaxe
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Re: The Keep on the Borderlands

#35 Post by Bloodaxe »

Shovels & tools that aren't really weapons will usually be just d4 . Lousy weapons , no armor, low HP, level 0 has a high mortality rate. But there are always more willing adventurers. Once you get to a certain XP, you will get a class and bump up. Hopefully some gold & equipment along the way.
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Re: The Keep on the Borderlands

#36 Post by Rusty Tincanne »

jdluna wrote:What kind of damage do shovels do? They can do both blunt and slashing.
You can also use them to prod things, keep an enemy at bay and bury the recently deceased 0-level characters. :P
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Re: The Keep on the Borderlands

#37 Post by smoke warrior »

Gared Harth woodcutter
Str14
Dex13
Con11
Int10
Wis9
Ch8

Gared was always a simple woodcutter living off the land in a simple hut delivering wood to the local towns. He never wanted more than he had until his cousin Rodrick showed up from a job telling him of a sceme that could make them both rich so Gared packed up what little he had and set out towards the borderlands hoping that some day he would be able to return to his nice simple life.

Rodrick Harth caravan guard
Str15
Dex10
Con15
Int14
Wis8
Ch14

Rodrick was a caravan guard who dreamed of owning his own interprices including logging camps caravans taverns mines brothels ect he wanted to become rich. He saw the means to do this by moving to the border lands and earing gold at any cost and building his empire of profit. So he decided that it was in his best interest to bring his cousin for help. Rodrick hoped someday he would living in a castle of his own.
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Bloodaxe
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Re: The Keep on the Borderlands

#38 Post by Bloodaxe »

smoke warrior wrote:Gared Harth woodcutter
Str14
Dex13
Con11
Int10
Wis9
Ch8

Gared was always a simple woodcutter living off the land in a simple hut delivering wood to the local towns. He never wanted more than he had until his cousin Rodrick showed up from a job telling him of a sceme that could make them both rich so Gared packed up what little he had and set out towards the borderlands hoping that some day he would be able to return to his nice simple life.

Rodrick Harth caravan guard
Str15
Dex10
Con15
Int14
Wis8
Ch14

Rodrick was a caravan guard who dreamed of owning his own interprices including logging camps caravans taverns mines brothels ect he wanted to become rich. He saw the means to do this by moving to the border lands and earing gold at any cost and building his empire of profit. So he decided that it was in his best interest to bring his cousin for help. Rodrick hoped someday he would living in a castle of his own.

HP-4 each

Gareth
2 handaxes
10 silvers


Rodrick
10 gold coins
leather armor
spear
Rusty Tincanne
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Re: The Keep on the Borderlands

#39 Post by Rusty Tincanne »

Gunther Biltimere, peasant-farmer - The eighth son of a peasant-farmer couple, Gunther had absolutely no prospects for inheritance. As such, he sought a position with the Keep's guard but was turned away because his club foot made him too clumsy. Despondent, he sat on the cobblestone street, stomach grumbling. He was about to return home when Clay Dreaver tripped over him as he stormed out of a shop. The two began talking and Clay offered him a job as bodyguard.
Image
Str - 16 (+2)
Dex - 8 (-1)
Con - 16 (+2)
Int - 8 (-1)
Wis - 9 (0)
Chr - 11 (0)

Clay Dreaver, former locksmith-journeyman - Clay had been paying for a pallet of straw in Gaven Loxtley's shop for four years, hoping to learn the locksmithing trade. But Gaven was a cruel master. Forced to hunt rats with a sling, Clay had learned little. Realizing he was being cheated, Clay confronted his master and was promptly thrown out of the shop with his meager belongings.
Speaking with Gunther, Clay noticed a group of well-dressed adventurers pass through the city's gates, and he resolved to seek his fortunes on his own terms. And having a bodyguard around would not be a bad idea, particularly one that agreed to take a mere 15% of the earnings.
Image
Str - 8 (-1)
Dex - 17 (+2)
Con - 10 (0)
Int - 15 (+1)
Wis - 12 (0)
Chr - 13 (+1)



Never played LL before (http://heroes.mystara.net/pdf/labyrinth-lord.pdf). Let me know if I missed anything.
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Bloodaxe
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Re: The Keep on the Borderlands

#40 Post by Bloodaxe »

Rusty Tincanne wrote:Gunther Biltimere, peasant-farmer - The eighth son of a peasant-farmer couple, Gunther had absolutely no prospects for inheritance. As such, he sought a position with the Keep's guard but was turned away because his club foot made him too clumsy. Despondent, he sat on the cobblestone street, stomach grumbling. He was about to return home when Clay Dreaver tripped over him as he stormed out of a shop. The two began talking and Clay offered him a job as bodyguard.
Image
Str - 16 (+2)
Dex - 8 (-1)
Con - 16 (+2)
Int - 8 (-1)
Wis - 9 (0)
Chr - 11 (0)

Clay Dreaver, former locksmith-journeyman - Clay had been paying for a pallet of straw in Gaven Loxtley's shop for four years, hoping to learn the locksmithing trade. But Gaven was a cruel master. Forced to hunt rats with a sling, Clay had learned little. Realizing he was being cheated, Clay confronted his master and was promptly thrown out of the shop with his meager belongings.
Speaking with Gunther, Clay noticed a group of well-dressed adventurers pass through the city's gates, and he resolved to seek his fortunes on his own terms. And having a bodyguard around would not be a bad idea, particularly one that agreed to take a mere 15% of the earnings.
Image
Str - 8 (-1)
Dex - 17 (+2)
Con - 10 (0)
Int - 15 (+1)
Wis - 12 (0)
Chr - 13 (+1)



Never played LL before (http://heroes.mystara.net/pdf/labyrinth-lord.pdf). Let me know if I missed anything.
Gunther HP-4
Clay HP-3

Gunther
10 silvers
leather armor
short sword

Clay
10 gold
lockpicks/thieves tools
dagger
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