CHAPTER 5: Return to the Gam'A Zone

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Urson
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Re: CHAPTER 5: Return to the Gam'A Zone

#101 Post by Urson »

Belial

Right on, dude!

Is any of the smoke rising from the tower, or is it all heavy smoke that stays on the ground?
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Norjax
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Re: CHAPTER 5: Return to the Gam'A Zone

#102 Post by Norjax »

Urson wrote:Is any of the smoke rising from the tower, or is it all heavy smoke that stays on the ground?
No, Blixx is holding the hatch door shut and keeping the smoke in the lower chamber.

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Re: CHAPTER 5: Return to the Gam'A Zone

#103 Post by Urson »

Check. So much for leading the bees through the cloud....
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Norjax
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Re: CHAPTER 5: Return to the Gam'A Zone

#104 Post by Norjax »

...

Bee Tower, Day 54 – Mid Afternoon
Round N4, continued

Blixx activates his vampiric field, and continues to listen against the cover.

Vamp. field = [2d4] = 7

Frekken takes another shot with his longbow, but cannot get the timing right to hit a bee.

Frank slings his rifle and braces himself on the outer edge of the tower. He signals Belial to lead the bees near to his position, so he can engage with his melee weapon.

Actions for the next round?


...

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Re: CHAPTER 5: Return to the Gam'A Zone

#105 Post by Broggrim »

Bart, MH

Bart thinks of his childhood. mummers, quietly.
"I'm just a rain cloud, hmm..." and grins. "Jack... I've killed us!"

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Re: CHAPTER 5: Return to the Gam'A Zone

#106 Post by Norjax »

...

Jack hears the bee’s buzzing subside, as they move back down the vertical shaft. The former sheriff looks with concern at his mutant companion, who is leaning against the dirt wall; blinking but not moving.

Blixx hears the drone of the bees move down and away from the cover plate.

Frekken, Frank and Jiminy wait patiently for Belial to try and lead the bees closer to the top edge of the leaning tower.

Actions?


...

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Re: CHAPTER 5: Return to the Gam'A Zone

#107 Post by GreyWolfVT »

Jack "I'm afraid I helped get us into this situation since I offered to get the desired honey and other nectar from the hive to the merchant."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: CHAPTER 5: Return to the Gam'A Zone

#108 Post by Mister-Kent »

Frekken once more attempts to target the swarm with his bow...

longbow attack [1d20+3] = 10+3 = 13
longbow damage [1d8] = 4
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Re: CHAPTER 5: Return to the Gam'A Zone

#109 Post by Mimdalf »

Blixx

Blixx leaves the hatch and looks for his friends, he tries to find the swarm outside and activate his Vampiric field on them.

Initiative [1d10+1] = 6+1 = 7
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

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Re: CHAPTER 5: Return to the Gam'A Zone

#110 Post by Norjax »

...

Bee Tower, Day 54 – Mid Afternoon

Frekken and Jiminy witness a section of earth on the hill surrounding the tower mound up, crack and break open to discharge dozens of bees leading a larger bee surrounded by more bees. Thin wisps of smoke wrap around the bees as they exit, but the dark fog is soon drawn back into the gaping hole left by the fleeing insects. The swarm takes flight and heads in a south easterly direction while the bees pursuing Belial change their path and join the distressed swarm.

Inside, Jack remains unaffected by the white smoke from the grenade which slowly subsides, but is soon replaced by darker smoke originating from below. He sees the square hatch cover in the circular deck, held by Blixx, open once again against the bottom side of the upper tower allowing light to enter this part of the tower. The thick, dark soot begins to fill the dirt chamber that the stunned Bart and Jack are in. Jack begins to wonder if his primitive, turtle-urine mask will function much longer. He starts to notice a temperature rise inside the chamber and his vision starts to become obscured, even with the bright light shining in from the upper tower.

Blixx levitates back up the tower just in time to see the Frank watch the bees fly away. Blixx and Frank smell the thick, dark smoke as is rises up through the open deck hatch and vents through the top of the open tower, like a chimney.

Actions?


...

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Re: CHAPTER 5: Return to the Gam'A Zone

#111 Post by GreyWolfVT »

Jack tries to get Bart to come too by shaking him and a tap to the shoulder "Bart we gotta get out of this hive." them making way to the held hatch trying to knock on it to get Blixx to let them out shouting at the hatch "Blixx it's me Jack let us through the hatch we won't last long in here!"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: CHAPTER 5: Return to the Gam'A Zone

#112 Post by Broggrim »

...
Wow, that was cool! :o

Is there any actions I can take?

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Re: CHAPTER 5: Return to the Gam'A Zone

#113 Post by Norjax »

Broggrim wrote:...
Wow, that was cool! :o

Is there any actions I can take?
You are conscious and may verbally communicate, but cannot move any muscles in your limbs or extremities.

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Re: CHAPTER 5: Return to the Gam'A Zone

#114 Post by Broggrim »

Bart, MH

"No good Jack, I'm stuck can't move a muscle." Bart tries to show him, nothing happens.

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Re: CHAPTER 5: Return to the Gam'A Zone

#115 Post by GreyWolfVT »

Jack cusses "Damn it! Was afraid of that Bart. I don't think I can drag you up and out either, but I gotta try." Jack will try to get Blixx's attention and try to get some help dragging Bart out.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 5: Return to the Gam'A Zone

#116 Post by Mimdalf »

Blixx

Blixx quickly opens the hatch, if anyone needs help he will attempt to fly them from the doomed tower to safety!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Re: CHAPTER 5: Return to the Gam'A Zone

#117 Post by GreyWolfVT »

Jack "Thank god Blixx, Bart can't move and we need to get out. Do you think you can carry Bart out Blixx?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 5: Return to the Gam'A Zone

#118 Post by max_vale »

Frank Rock, veteran human


Frank watches the bees fly away with confusion, then hears his companions' shouts and he quickly slings his rifle (after ejecting the round in the chamber and catching it to put in his pocket); and shimmies down to see what he can do to help. He'll try to help keep the hatch open so his friends can get out of there......

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Norjax
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Re: CHAPTER 5: Return to the Gam'A Zone

#119 Post by Norjax »

...

Jack and Blixx collectively move Jack across the deep void between the cavern and the nest, through the hatch, and into the upper tower. As you pass over the gap, the flicker of flames can be seen some 50 feet below through the streams of thick, black smoke. The air temperature continues to rise and dark soot obscures your vision.

Frank arrives with a ‘thud’ after shimmying down the ancient, metal ladder. He offers assistance in moving the paralyzed Amispi clan member, barely visible through the choking smoke.

OOC: Who, besides Jack, is wearing a gas mask?


...

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Re: CHAPTER 5: Return to the Gam'A Zone

#120 Post by GreyWolfVT »

Bart had one on could Blixx not barrow that one?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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