CHAPTER 3a: The Thorax Scavengers

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GreyWolfVT
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Re: CHAPTER 3a: The Thorax Scavengers

#121 Post by GreyWolfVT »

Jack takes the lantern "Don't have one of these hopefully you all don't mind me taking the lantern."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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Dogma
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Re: CHAPTER 3a: The Thorax Scavengers

#122 Post by Dogma »

The mutant gorilla quickly recaps the bottle while dry retching and trying not to actually vomit. "Bad stuff. Very bad stuff. Sick-smell make Oor-Zak almost give back last food. Maybe good to make others sick in fight. Maybe flying friends want for dropping from up high?"

Orr-Zak offers the bottle of vomit inducing liquid to his winged companions.

The concussion grenades might make nice aerial bombs too.

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Re: CHAPTER 3a: The Thorax Scavengers

#123 Post by Grognardsw »

Cthul Hand Luke moves off with the others, keeping a wary bulging lidless eye out for giant bugs.

When they reach a safe distance away, Luke undergoes a terrible transmogrification and returns to his human form. The metamorphisis has a healing effect on his wounds, returning his flesh to whole (14 HP).

With the finer manipulation of human hands, the Gamma Plains drifter provides first aid to the most wounded of the party.

- Metamorphosis heal [3d8] = 14
- First Aid [1d20+2] = 12+2 = 14 If that is a success, how much is the heal?

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Norjax
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Re: CHAPTER 3a: The Thorax Scavengers

#124 Post by Norjax »

Grognardsw wrote:With the finer manipulation of human hands, the Gamma Plains drifter provides first aid to the most wounded of the party.
- Metamorphosis heal [3d8] = 14
- First Aid [1d20+2] = 12+2 = 14 If that is a success, how much is the heal?
Success depends on the patient's current hit points:

First Aid House Rules

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Re: CHAPTER 3a: The Thorax Scavengers

#125 Post by Grognardsw »

Norjax wrote:
Grognardsw wrote:With the finer manipulation of human hands, the Gamma Plains drifter provides first aid to the most wounded of the party.
- Metamorphosis heal [3d8] = 14
- First Aid [1d20+2] = 12+2 = 14 If that is a success, how much is the heal?
Success depends on the patient's current hit points:

First Aid House Rules

Okay, so the most wounded is Bruze at more than 50%, so the 14 didn't make it vs. Hard.

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Re: CHAPTER 3a: The Thorax Scavengers

#126 Post by Broggrim »

Bart, MH

Bart gathers the belt with the eggs, he sees if the whip fits to the egg some how to charge.
The use of electronics was banned by the elders of his people. What could it hurt, Ghar was electronic.
He also examines Ghar wrist device. (Can we remove it? can we turn it on?)

He helps bury the electronic man, around his grave they lay the bugs they'd slain.
For a head stone Bart cuts the E-whip ex-own's head off and impales it upon ghar's pole arms in the shape of an "X".

"Let them see that and think twice about pursuing us?"

He leaves with band of gamma explorers.

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Re: CHAPTER 3a: The Thorax Scavengers

#127 Post by Urson »

Belial helps Bart with the burial. When it's done, he steps back and admires what Bart did for a headstone.

That's totally awesome, dude. Most excellent use of the grimness, too.
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Re: CHAPTER 3a: The Thorax Scavengers

#128 Post by Norjax »

Grognardsw wrote:Okay, so the most wounded is Bruze at more than 50%, so the 14 didn't make it vs. Hard.

Correct. Each patient requires a separate roll.

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Re: CHAPTER 3a: The Thorax Scavengers

#129 Post by Inferno »

Bruze Whane, mutant acolyte of Bhatt Mhann:

The minister of Mhann ministers to the men.
Sorry Norjax, I'm not sure I understand the first aid rules. (I think Bruze succeeded in applying first aid to himself, so Luke can't apply first aid to Bruze?)
Can you please roll for me? Bruze will try to help as many PCs as he can. Thanks.
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Re: CHAPTER 3a: The Thorax Scavengers

#130 Post by GreyWolfVT »

Jack helps gather up the camp and supplies carrying whatever he can to help "Hey I'm all good for getting the heck outta dodge so they wont pursue us further."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: CHAPTER 3a: The Thorax Scavengers

#131 Post by Dogma »

Oor-Zak watches with grim satisfaction as Belial and Bart erect their gruesome burial marker for the metal man.

"Go from here we should," he says in agreement with Jack, "Bug-men may come back. Bring more bug-men back."

If no one else grabs them, Oor-zak will pack the jar of liquid and the concussion grenades in his pack.

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Re: CHAPTER 3a: The Thorax Scavengers

#132 Post by Norjax »

...

Bruze applies First Aid to Belial, Bart, Blixx, Oor-zak & Jack.

[1d20] = 12, [1d20] = 3, [1d20] = 20, [1d20] = 13, [1d20] = 11

He fails on Belial and Bart (DC15), but succeeds with Blixx, Oor-zak & Jack (DC10).

[2d3] = 6, [2d3+3] = 3+3 = 6, [2d3+4] = 6+4 = 10

Blixx heals 6 hit points.
Oor-zak heals 6 hit points.
Jack heals 10 nit points.

Someone else may try to heal Bruze, Belial & Bart.

Blixx, Oor-zak and Jack can no longer benefit from first aid. They must heal naturally.

Current hit points:

Bruze = 20 hp/ 53 max (27)
Belail = 27 hp/ 57 max (29)
Bart = 21 hp/ 60 max (30)
Frank = 62 hp/ 63 max (32)
Blixx = 28 hp/ 38 max (19)
Luke = 52 hp/ 52 max (26)
Oor-zak = 51 hp/ 60 max (30)
Jack = 56 hp/ 79 max (40)


...

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Re: CHAPTER 3a: The Thorax Scavengers

#133 Post by Mimdalf »

Blixx

Blixx thanks Bruze and examines the ax he has picked up. "Perhaps we can go after these monsters into their lair, they may have treasure we can use. We could toss the machine man's bombs down the hole." Blixx smiles
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Re: CHAPTER 3a: The Thorax Scavengers

#134 Post by GreyWolfVT »

Jack "I'm a bit less inclined to want to do that just sayin'."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: CHAPTER 3a: The Thorax Scavengers

#135 Post by Broggrim »

Bart, MH

Bart first aid,

Bart
First Aid skill: to heal Bart [1d20] = 14
failed

Bruze
First Aid skill: to heal [1d20] = 9 Bruze
failed

Belail
First Aid skill: to heal [1d20] = 14 Belail
failed

Frank
First Aid skill: to heal [1d20] = 15 Frank
suscess [2d3+15] = 3+15 = 18 frank


Blixx
First Aid skill: to heal [1d20] = 18 Blixx
suscess [2d3+11] = 5+11 = 16 blixx


Luke
First Aid skill: to heal [1d20] = 14 Luke
full hp


Oor-zak
First Aid skill: to heal [1d20] = 6 Oor-zak
failed


Jack
First Aid skill: to heal [1d20] = 9 Jack
failed


Did I do that right? I'm thinking I shouldn't of rolled the patient's hp.
And now i believe I have wasted my time, per this "Only one successful first aid application will benefit a patient."~ML
not to mention "Blixx, Oor-zak and Jack can no longer benefit from first aid. They must heal naturally."~ML :roll:
I will just strike them, but should the patient roll the 2d3+CON?

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Re: CHAPTER 3a: The Thorax Scavengers

#136 Post by Norjax »

Broggrim wrote:Did I do that right? I'm thinking I shouldn't of rolled the patient's hp.
And now i believe I have wasted my time, per this "Only one successful first aid application will benefit a patient."~ML
not to mention "Blixx, Oor-zak and Jack can no longer benefit from first aid. They must heal naturally."~ML :roll:
I will just strike them, but should the patient roll the 2d3+CON?
You have a +2 modifier due to your Willpower of 15, so add 2 to every d20 roll.

The first aid applier rolls the healing die.

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Re: CHAPTER 3a: The Thorax Scavengers

#137 Post by Norjax »


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