Into the Gam’A Zone, Day 29, Night
Here’s what I have pieced together from all the majority ideas and preferences. Please correct anything that is out of order.
As predicted, the pigmonn group makes its way east, towards your location. They camp for the night approximately 2 miles from your base camp. Their camp layout is similar to the night before:
The location where Bart has set up his camp (Blue), ends up being about a mile from the pigmonn camp (Green). There you have dug a series of holes at Bart’s location that are usable as fighting positions, with multiple fall-back positions. Your camp is Orange on this map:
So then, Bruze, Belial and Blixx will collect rocks to use as missiles to drop on the pigmonn. Based on their strength, this is the load out for rock ‘bombs’:
Blixx: (1) 1d4 or (2) 1d2
Bruze: (1) 1d12 or (2) 1d8 or (4) 1d4 or (8) 1d2
Belial: (1) 1d12 or (2) 1d8 or (4) 1d4 or (8) 1d2
The fliers must also discard all weapons or gear other than clothing and empty sacks/packs (used to carry multiple rocks). If they choose not to carry multiple rocks, they may strap one weapon to their body.
The aerial attackers get an initial surprise attack, +1 to hit.
They also receive the following cumulative bonuses:
+1 for air attack (each round)
+4 to hit the sleeping pigmonn (first round only)
+2 to hit the pigmonn on watch (first round only)
Is anyone else following the fliers to the pigmonn camp?
Who is positioned in the foxholes waiting for the pigmonn to come at Bart?
What does Bart plan to do once the pigmonn approach?
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