CHAPTER 2: Into the Gam'A Zone

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#301 Post by Dogma »

"Oor-Zak no see good at night. Hard to kill pigmon with axe when can't see. Better if flying man see where pigmon go. Oor-Zak and friends get to place first and hide. When pigmon get there, we stop hiding and kill pigmon."

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Grognardsw
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Re: CHAPTER 2: Into the Gam'A Zone

#302 Post by Grognardsw »

Cthul Hand Luke

"Dig some ambush holes, surround 'em," Luke suggests. "Maybe the fliers can drop stuff down on them?"

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#303 Post by Norjax »

Great dialog and ideas! 8-)

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GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone

#304 Post by GreyWolfVT »

Jack "Well I too cannot see in the dark well so night assault is not a good plan if you wish for some of us to aid in the fight. The holes sounds like a more sound plan."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 2: Into the Gam'A Zone

#305 Post by Mimdalf »

Blix

Blixx chuckles "I am a creature of night." " How about we attack at dawn?" "Maybe the best of both worlds" "We should have a secondary plan, in case things become... complicated, umm plan B?"
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

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Namárië

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#306 Post by Dogma »

Oor-Zak scratches his cheek, puzzling over the other's suggestions for attacking the pigmon. "When Oor-zak clan kill pigmon, we no dig holes or attack at dark. Not make big plan. Make small plan...find pigmon and kill pigmon. Clan chief say 'small plan, only small problems. Make big plans...get big problems'. Chief big smart. We make small plan."

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Re: CHAPTER 2: Into the Gam'A Zone

#307 Post by GreyWolfVT »

Jack "Oor-zak you make a good plan same as last time let's just find and kill the pigmon."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Urson
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Re: CHAPTER 2: Into the Gam'A Zone

#308 Post by Urson »

Belial

Dudes- my father always said.... umm, he always said 'Never fight uphill' Is there some way we can make these pig-e-mons fight uphill? And maybe me and brother Bat and brother Bug can attack 'em from behind? Man, I wish the Lebowski was here- he's so much smarter than me about this stuff.
Expect Nothing, Appreciate Everything.

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Re: CHAPTER 2: Into the Gam'A Zone

#309 Post by GreyWolfVT »

Jack "True I believe back in the military they called it the kill box if you were the ones downhill of the enemy."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Grognardsw
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Re: CHAPTER 2: Into the Gam'A Zone

#310 Post by Grognardsw »

Grognardsw wrote:Cthul Hand Luke

"Dig some ambush holes, surround 'em," Luke suggests. "Maybe the fliers can drop stuff down on them?"
"Do we have oil to make a burning circle to trap them in?" asks Luke.

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#311 Post by Inferno »

Bruze Whane, mutant bat:

"Let's start by watching them. See what we can learn to help our plans."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#312 Post by Norjax »

...

Here’s the idea summary so far:
  • Do a recon and determine how many and how far away they are.
    Ambush the pigmonn to gain the surprise.
    Attack at night.
    Dig ambush holes to trap and surround the pigmonn; drop objects on them.
    Defend a high ground, forcing the pigmonn to fight up hill.
    Use oil to surround the pigmonn.

  • Which, of these, are part of the plan and who is executing the step(s)?
    Are there any other ideas?
    Did I leave anything out or misinterpret anything?


...

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#313 Post by Inferno »

Hi,
Bruze is part of the recon effort. Perhaps recon is at night with nocturnal Blixx and Bruze (and Belial, I hope)?

Once we observe them, then I think we can regroup to best figure out how to implement the traps, ambush holes, boiling oil, etc.?

Maybe we attack at dawn, to benefit the non-nocturnal PCs?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone

#314 Post by GreyWolfVT »

Recon I'd suggest our flying characters would be best for that as well as anyone else that can be stealthy and get a good vantage point.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Broggrim
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Re: CHAPTER 2: Into the Gam'A Zone

#315 Post by Broggrim »

Bart, MH

"Perhaps, Bacon and chops drove by me can be bait, leading them towards are ambush."

Bart can be a decoy lead them towards the hill in the cart. A lone merchant, traveling the gamma a zone, easy target. He can wait a distance away, then lead them in. Or we try to look like a pigmon camp. ML, is there a bonus for ambush, how would that work?

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#316 Post by Dogma »

Agree that the flying nocturnal types should try to scout them out to get an idea of numbers. Once we know that we can figure out a plan. Either a static amush or the Lone Merchant gambit (sort of like this idea btw)

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Urson
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Re: CHAPTER 2: Into the Gam'A Zone

#317 Post by Urson »

Belial

The baboon seems to have lost interest in the discussion, and is currently grooming the hair on his belly, occasionally picking out a bit of dirt or flake of salt.
Expect Nothing, Appreciate Everything.

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#318 Post by Inferno »

Contingent upon what we discover during recon, I also like the Lone Merchant gambit!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2: Into the Gam'A Zone

#319 Post by max_vale »

Frank Rock, Veteran Human


Frank nods and says; "These are all fine ideas....if the recon fly-by says the numbers of Pigmonn aren't too many to ambush, then yeah...let's figure out where they're going; get in front of them, take up positions above, and all around them if possible and use the Swine to lure them to a stop and then let them have it from all sides, with everything we got.....guns, up close, dropping rocks from flyers, the works. But first, let's figure out how many of them there are and where we can ambush them. Sound good?"

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#320 Post by Norjax »

...

OK. I will proceed with the game having Bruze, Blixx and Belial flying west, waiting until dark and then observing the pigmonn camp.

...

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