CHAPTER 2: Into the Gam'A Zone

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Urson
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Re: CHAPTER 2: Into the Gam'A Zone

#321 Post by Urson »

suits me
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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#322 Post by Norjax »

...

Into the Gam’A Zone, Day 28

The flight trio of Bruze, Blixx and Belial time their recon to arrive in the area of the pigmonn after sunset. Around 8 miles west, they spot the fires of the pigmonn camp 2 miles ahead.

Actions?

OOC: What are the others doing during the recon? Where are you camped for the night?


...

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Re: CHAPTER 2: Into the Gam'A Zone

#323 Post by Mimdalf »

Blixx

Blixx's flight is telekinetic and pretty quite he will be very careful he does not silhouette himself against the moon and such, though a bright, full luscious moon might distract him. LOL
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Re: CHAPTER 2: Into the Gam'A Zone

#324 Post by Grognardsw »

Cthul Hand Luke helps set up camp, preferably in a spot offering partial cover or protection such as a rock outcropping or trees. He takes his turn in a watch.

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Re: CHAPTER 2: Into the Gam'A Zone

#325 Post by GreyWolfVT »

Jack too will take up a watch at the camp and rest when not on guard.
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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#326 Post by Inferno »

Bruze Whane: mutant bat:

The young chiropteran acolyte also dives and approaches the camp close to the ground.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2: Into the Gam'A Zone

#327 Post by Dogma »

Oor-Zak will join the others who are setting up camp. When not on watch he'll tend to his weapons and rest.

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Re: CHAPTER 2: Into the Gam'A Zone

#328 Post by max_vale »

Frank Rock, veteran Human


Frank makes sure his weapons are cleaned, sharpened and loaded and he tells the others; "Make sure your weapons are good to go, then try to get as much rest as you can fellas. Nothing like a big fight to drain ya. Oor-Zak; I know you're at your best up close and personal....but be careful, don't let them pig bastards surround you.....after all, you can't take 'em out if you're worm food, right?"; he says with a concerned tone in his voice. He liked all his companions and wanted to make sure they all made it out alive after this big fight brewing....

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Re: CHAPTER 2: Into the Gam'A Zone

#329 Post by Urson »

Belial
Belial glides closer to the campfire, his eyes narrowed and a wide, toothy grin on his face.
Expect Nothing, Appreciate Everything.

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#330 Post by Norjax »

...

The Long Route, Night 28
Image
Image
Recon Trio: (current location, the green dot on the hex map)

Closer inspection reveals 10 Pigmonn, camped on dirty bed rolls around four fires. Two of the pigmonn are on watch (1 & 10). Their traveling gear is piled in the center of the fire perimeter.

They do not appear to have spotted your flight.

Actions?

...

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Re: CHAPTER 2: Into the Gam'A Zone

#331 Post by Broggrim »

Bart, MH

Bart takes Franks advise and ready his things. He lightens up the cart, placing some of the supplies behind a rock cropping out of the ambush path, so the Pigmon wont see it. He says fair well and happy hunting to his friends, just before sunset he makes a large arch with bacon and chop to the northwest. Heading south he sets up camp between the ambush site and where Belial said the pigmon where coming. There he sets up a makeshift camp and a smokey fire. He lays out a bed roll at the fire and stuffs it to look occupied. Then he sleeps in the cart hidden with his click on and bacon and chop ready to go.


I plan on driving the cart as if spooked by the pigmon when i know they see the cart. I'll driving past the ambush site. Then circling around to help fight. Does Bart need a flyer mutie to see far enough? Did I miss anything?

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Re: CHAPTER 2: Into the Gam'A Zone

#332 Post by Inferno »

Bruze Whane, mutant bat:

"Fours fires? Only Pigmonn would be so foolish," whispered the devoted acolyte of Bhatt Mhann in a gravelly rasp.
"Let's get our friends and return. We can attack the Pigmonn tomorrow night as they sleep. The firelight should be enough for the pure humans to see by.
"No ambush will be better than attacking a force that is 80% asleep."


Then, to Belial: "When and where did you fight them?" With that information, Bruze will have their direction and rate of speed.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: CHAPTER 2: Into the Gam'A Zone

#333 Post by Urson »

Belial

I'm not sure, Dude. It was off that way someplace.

NorJax? can you lend a hand on this?
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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#334 Post by Norjax »

Urson wrote:Belial

I'm not sure, Dude. It was off that way someplace.

NorJax? can you lend a hand on this?
You fought them to the west of their camp.

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#335 Post by Inferno »

Bruze Whane, mutant bat:

"Hmm," said the disciple of darkness, earnestly doing his best to follow his Lord's example. "They're travelling east, heading straight toward our line of watchtowers.
"Good. If we don't ambush them as they sleep tomorrow night, the towers will make a strong defensive position for us."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2: Into the Gam'A Zone

#336 Post by Grognardsw »

Cthul-Hand Luke transforms back to human form to clean his guns and sharpen Light Saber his sword.

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#337 Post by Norjax »

...

Into the Gam’A Zone, Night 28

The flight trio has determined that the pigmonn are just over a day’s travel, on foot, from the line of buried towers where the bulk of their party is positioned.

Your group will have a full day (29) to prepare the ambush, which will occur during night 29. Bart plans to set up a camp close to the pigmonn so they will see his fire and hopefully draw them in.

I need a final decision on how you plan to set up the ambush, centered on Bart’s camp.


...

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#338 Post by Inferno »

Bruze Whane, mutant bat:

After reporting the new intel, Bruze suggests: "If they don't reach the watchtower line by sunset tomorrow, they'll make camp. Four fires and only two waking pigmonn on guard. I say we ambush them then. There'll be enough campfire light, and we won't do better than having eight of them asleep."

Quoting the sacred illuminated scripture of the savior, Bhatt Mhann, Bruze adds: "We don't need to out-fight them. Just out-think them."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#339 Post by Dogma »

Oor-Zak nods in agreement to Bruze's plan. "If pigmon keep fire at night, make easy for seeing. Sleeping pigmon easy to kill. Good plan."

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Urson
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Re: CHAPTER 2: Into the Gam'A Zone

#340 Post by Urson »

Belial

Yeah, dude. Works for me.
Belial is cheerful and willing for whatever prep needs done for the ambush- digging holes, sharpening weapons, whatever. He'll make sure to collect a pile of throw-able stones, also.
Expect Nothing, Appreciate Everything.

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